Many kids who grew up during or relatively soon after WWII had a natural interest in that war. Later generations naturally less so.
Maybe. I understand the reasoning. That argument get trotted out around here a lot to excuse AH's the lack of appeal to the current market. Frankly though, it strikes me as a weak argument.
IL2 franchise has sold something like 10 million copies. They still sell millions every iteration.
War Thunder has a large percentage of WWII aircraft and is quite successful.
In non-flight genre you have popular games like WWII based Post Scriptum, Call of Duty: WWII, Hell Let Loose, etc. BF5 was one of the most anticipated releases in years despite being WWII. (Yeah,EA flubbed it, but that wasn’t because of lack of interest in the WWII subject matter.) Not flight sims, but indication that merely a WWII subject matter is not a deal breaker for the current market.
If WWII based IL2 Great Battles release can still sell 3 million units, then obviously the WWII subject matter is probably not the obstacle that many like to think it is. If AH could convert 1/1000th as many, it’s troubles would be over and it would have a new lease on life. Whatever the core fundamental problem is (we all have our opinions) it seems unlikely that the WWII subject matter is the main friction point.
I still suspect a WWII flight sim with the proper graphics, physics and damage modeling, user UI experience, play style and balance, activity cadence, and monetization model, could find buyers.
Sure, that is plenty to have to over come (probably too much at this point). I understand the emotional comfort of being able to say, “it’s not the games fault. It’s just that no one is interested in WWII anymore.” If trying to fix the real problems is no longer feasible, I supposed that balm has a certain palliative value.
BTW, good to see you still kicking around and popping your head up. About a million years ago, in a different reincarnation, I flew as AKWabbit.