AH is the best for aircombat and big team war strategy. The special events are top notch as well. I think you guys would absolutely love Combat Challenge. There is no pressure at all in AH only the feeling of achievement when you finally do dive bomb the VH or land a 5 kill sortie. The thing about AH is that it's actually hard, and aircombat takes patience and knowing when to be aggressive. Knowing your plane vs the enemies. Realizing you are at a disadvantage if you chose to fly a higher ENY plane. But the satisfaction of getting a kill in it is beyond bounds. Along with understanding the war strategy and where to fight. Using tanks strategically on an open map is like no other.
Flying out 5-7 minutes to a field is what can make the Kill/Hour very low and challenging for every player. That's what makes the MA harder than spawn fighting like WT or IL2. You have to be strategic in your attack and also in your escape because rolling from the field again takes time. It's why I've harped on smaller maps with shorter base distances for so long. You really do see the difference in #s and fights on a map where bases and fronts are smaller. That's what makes it really enjoyable for most players I think.