ahhhh but I think he can 
If Hitech added some code to force teams to switch fronts it would help that. Say Bish take two bases from the KNights, the code makes it so the Bish cant capture another Knight base until they capture one base from the Rooks. That would force a team to continually switch fronts to advance to win the war. No running a team to being down 45% of their bases.
Another thing he could do is once a team hits 25% of one of the other teams base capture he could make the towns harder to kill, regenerate faster, or make it take more troops to capture. There are a number of ways Hitech could "fix human nature". It just takes some creative programming and he has already proved he can do that.
We as players are never going to be able to "fix" any of this. Its human nature to take the easy path, and its easier to continue rolling bases against a team that is already beaten down.
Most players dont care about whether there are any fights. The vast majority are looking to spawn camp for easy kills, grab undefended bases, or sneak them, and if they are looking for kills in a fighter they look to pick and run and when they are forced to fight all they do is HO. Most wouldnt know an "aircombat maneuver" if you hit them in the head with one.
While I totally agree with the 2nd part, not so much the 1st part.
just IMO
When it comes to making new settings,....I tend to look at these games as a covered terrarium like environment. AH is a perfect example, where inside it's created its own biosphere. Lift the top and let the moisture out and things start to die as the biosphere is no longer working, it has to rebuild that environment long after the lid goes back on. Make one setting to please one group, and the other group tend to leave and go to a game they can game. Which is okay IF you have newbie replacements. A lot of what I read on other boards a common mention was that AH3 dumbed some things down, as an excuse to leave.
I've seen all these observations/arguments repeat themselves constantly over the decades. Nothing has really changed. Some things may be more noticeable because of lower numbers and they just stick out more.
Hordes can be broken. I try to do it often by not so much defending as heading to the source base of the horde and hitting them coming up. This will either force them to defend that base, moving the fight back to them, or they come up other bases, which sometimes splits the horde up to not be flying together as much. Some will stay and defend, someone will up other bases, but they are separated now. Doesn't always work, but a lot of times it does. I can spark something over a horde base all by myself by just capping it. Cap 3 bases and it disturbs the flock of geese.
I also notice these are more of frontline wars. In the past if that became an issue, I'd purposely go over or around the horde and hit deeper bases.
You're right, my biggest pet peeve, they not only horde, but they will HO every plane in sight and/or run. We have a squad on the Rooks side that does that exclusively. Best thing to do with them is as I stated above.
Humans can deter it, they just aren't thinking of the ways.
Bases are a reason to fight. Land grabbing was not the intention. I call it kicking the bee hive for a fight.