I thought it was pretty good too. Certainly not a training video, but not quite an "epic" video. A few of the shots werent really needed..... flying upside down at tree top level while evading the 109 and I think took away from the video for me because that really wouldnt happen as there is no point.
Saying that I know its a first shot, I know its a learning experience so my comments are me just being picky
The quality of the video is pretty good. It was pretty smooth and the cuts were good and kept the story flowing. I can see how hard it is to get the "shots" you want having messed around with the wonky film viewer a bit myself. Maybe more practice with the film viewer may help. I know some other have gotten some really good shots for their videos. Maybe it was luck, or maybe it just takes more practice. ¯\_(ツ)_/¯
Over all for a first run with learning new programs and such, I thought it was pretty good. WTG!
Ya certainly wasn't "epic", I was going to do some of Violator's videos he gave me, but didn't want to pork his stuff up learning Vegas. I'm doing his next, which are much more entertaining.
I almost didn't even post it.
I wanted to get caught up on Vegas before the next scenario.
VR does make life easier with realistic hand held cam, or natural head view, i don't have that. So I mimicked it with zoom variations so the AC didn't look docked. You'll notice that more in the last shot under the 51 before the fly away in the end.
Upside down was just clowning around taunting. It also helped slow me down, and the corkscrew did it more. That's how I ended up behind him. It was hard to cut that portion out as it was in the main timeline too. too close together for that end shot to make sense. I was going to make no cuts in time. Sometimes this works, end result, not always.
What I am glad is that no one noticed the sounds. You don't hear exterior sounds like that of your own plane. So for each clip was shot twice, the second from fixed ,... took the fixed sound shot where you do get the true exterior sound, and replaced the sound with the Fixed track. If ya didn't notice then it worked. You'll only notice when it's done wrong.
The P-51 was a true PITA, as the sound keeps cutting out, in and out in and out,.. really bad. SO replacing the sound files to fix that had to be done.
The p-51 sound was actually not even working in exterior mode 30% of the time. So a lot of what you hear was replacement files.
A video this heavy,.. I cashed Vegas at least 100 times, some due to a sound FX rack I put in every take. Compressors probably caused it.
Get scenes right was a lower priority. It's about how much can I put this through and what are the limits. I found them.
I used the Lagarith Lossless Video Codec in both Bandicam and Vegas.
https://lags.leetcode.net/codec.htmlThe process of this video was a little more complex.
I used full detail in AH game (everything 100%), except Lens Flare disabled.
I used full detail graphics on my Nvidia graphics card.
All scene clip files were edited in high quality .AVI file format.
All sound is in high quality .WAV format.
I did my own sound mix in AH3 game specifically for the video.
To get all this high quality detail (and audio) to draw instantly in the video I had to do all screen captures of AHFV in slow motion > (.40x) < using .AVI format in Bandicam.
Then in Vegas Pro, to run it back up to exact realtime speed, I set the playback speed to > 2.72 <. This process added a lot more FPS, but also a lot bigger files.
This creates an audio problem as running it back up to correct VIDEO speed, runs the AUDIO speed way too fast.
It's just the nature of the beast the way the game/AHFV and screen capture works when playing with different recorded speeds.
Therefore, every single scene clip/take had to be done twice.
I forced a video director at work at gun point to watch my first 2 videos. He directs the ts the cameramen and then decides when to implement that cam shot. He can have as many as 8- cams to direct at the same time.This guy does live directing very well. what takes me hours to decide on a shot he does in seconds. I asked him to give me some tips.
He told me, to watch Top Gun and ask myself why did they use that shot, what were they showing. He said Dogfight s like Top Gun are very hard to do, as every shot is a good shot. i asked him when do I change shot and why,.. he said,.. no order, I simply change shots as soon as the current bores me. There is no science to it, it's all on feeling. This guy is a monster director, I sat and watched him work at work,.. how his brain flows is stunning to me. People say audio is the hardest part, but watching him I find that to not be true,... second to second thinking.
The whole video was a test on several concepts.
1) Record slow motion in AHFV at .40x for video file to be used.
2) Re-Record same scene at 1.x (real-time) for audio file to be used.
3) In Vegas, set the .40x video file to run playback rate at >> 2.72 <<.
4) Remove the .40x audio and replace it with the 1.x audio file.
Using exact starting points in the AHFV made syncing video and audio exact very easy.
Because of the use of high quality detail in .AVI format there are 400G+ of scene clips.
Finished video in .AVI is 78G (8 min video, that's almost 1G per minute). it's so damn pretty.
Finished video in .MP4 is 1.5G (Youtube upload version)
The .AVI video is so heavy that my desktop can't pull it, it coughed blood. It's just too much to draw. It requires a monster machine to pull that train. I have to dumb it down to high quality .MP4 format just to view it properly on a 50" 4k TV.
AUDIO
Every scene/take/clip,...has 1 volume fader, 1 compressor, 1 31 band Graphic EQ (26 of each total).
I call how I did things "Hollywood Style", the sounds you hear are manufactured. The way I did it was easier then true Hollywood movies, but same concept.