Author Topic: gv lag: film vs in-game  (Read 141 times)

Offline Shane

  • Platinum Member
  • ******
  • Posts: 7420
gv lag: film vs in-game
« on: December 25, 2023, 10:41:36 AM »
I guess lag may affect GVs more than I realized.  I wish I had shadowplay (nvida gfx card) running that would have shown the in-game view as well. 

From my perspective in-game, once I ranged the t34 my target arrow was center mass hull/turret and I was seeing my shells bounce (Tiger1)... I saw at least 2 hit sprites to no apparent effect.  After I died I went to review film and see what happened. 

(Screenshot) Film viewer shows my aiming point above (red line) from what I saw/aimed in game (yellow line center mass.)  The attached film shows what it shows I guess...

That difference is just :headscratch:




« Last Edit: December 25, 2023, 10:47:00 AM by Shane »
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798