Taxi/Takeoff/Landing: Once you get used to that weird brake system in the Brit stuff, it's harder than AH, but not hard to Taxi. Taking off in DCS is really only worth a mention regarding Warbirds. All the Jets are a snap. But, the Spit & Mossie feel like you're on an ice covered glass runway. The other Warbirds aren't so bad... it's still there, and will mess with you for a bit, but it's not hard to overcome. Early on, the Spit and K4 gave me fits trying to get off the ground. It's not so bad now. In the K4, you used to HAVE to counter torque by laying the stick all-the-way to the left and back a smudge... and it still went haywire once airborne. Landing for me is still usually a controlled crash in DCS... ya gotta be plenty dainty when touching down. I never found AH to be remotely difficult in any of the above. Honorable Mention goes to IL-2... enjoy your early morning Ground Loops.
Ballistics: Ya, not as much damage in DCS. Watching old (real) Guncams, I think it's fair to say AH & DCS each have their pros & cons, and these really don't make a difference.
Spit: Definitely harder to get run down by a Spit in DCS, for sure. But hey, HiTech's a Spitdweeb, who knew?
Mossie: Maybe my favorite Warbird (in DCS). It's just fun. This one comes down the the general "overall" difference in handling between DCS & AH, which to me can be measured in Light Years.
I-16: I agree with your assessment, with one exception. It's wise to have the Gear raise/lower sequence ready on your kneeboard. Friggin Russkies
P-47: Overall performance in AH is much higher IMO. Engine management makes it a dream... but that's just my thing. I like to move mud, and as with most everything comparing the two, it's way, way harder in DCS. Not once did I ever look at a slip indicator in AH, and I was pretty accurate.
K4: Pure fun. Watch for "No MW" in some of the DCS MP Servers. That had me infuriated for about a week as I had no idea that little switch on the left existed (I don't think Chuck had it in the guide then either). I don't remember a lot about flying the K4 in AH, but I certainly noticed the torque in DCS. It's like 2 entirely different planes IMO.
A8: Standard flight model differences aside, it's the sam Pig in both games. It does seem to stall way easier in DCS.
D9: I was flying the D9 on the Wolfpack server just last Friday (I think). Coincidentally, I was thinking about how much it felt like AH. While it stalls easier in DCS, it generally rides on the same rails that all the AH planes do. Which IMO is just a sign of how things work as time goes on. The flight model in Air Warrior was GLUED to rails compared to AH.
Rudder in DCS feels to me completely different than in AH... like a whole different way of thinking about rudder. I'm exactly the opposite of hazmatt on this. DCS not only feels like what I would think a rudder should, it's far more sensitive in DCS. I mean, I get tensed up trying not to throw in too much rudder... and I NEED to use rudder in DCS. Not so much with AH (ahhh... I don't use rudder-assist)
Overall, my impression regarding the differences regarding flight models is as follows. I may not live long enough to have the same number of hours in DCS as I do AH, but I thoroughly enjoy DCS "more now" from a pure flight perspective. The adrenalin pumping fighting fun is not there in DCS, but I'm not looking for it. I totally enjoyed AH "more then", from a pure fighting perspective. I owned LockOn the day it released... but barely noticed it for over a decade. I think that says something. But hey, I'm getting older. I don't need or care to prove anything to anyone. I could easily go another 20yrs in DCS, never fire a shot, and do only SP free-flight and be perfectly happy with it. No so with AH... DCS is simply, more aesthetic. If I was still looking for competition.. I'd muck around in DCS during the day, and fly AH during peak hours. DCS is harder and more realistic regarding Flight Models, but AH employs it's flight model perfectly for what it is.
MSFS sucks