Author Topic: Simulated Aerial Combat Roundtable  (Read 31300 times)

Offline AKIron

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Re: Simulated Aerial Combat Roundtable
« Reply #195 on: January 29, 2024, 02:19:48 PM »
Can you do flat spins in AH or IL2? I never did but maybe it can be done.


https://www.youtube.com/watch?v=k-uFfJOwb_g
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Offline Brooke

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Re: Simulated Aerial Combat Roundtable
« Reply #196 on: January 29, 2024, 02:22:53 PM »
Can you do flat spins in AH or IL2? I never did but maybe it can be done.


https://www.youtube.com/watch?v=k-uFfJOwb_g

I've gotten into them in some aircraft types in AH.

Offline Spikes

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Re: Simulated Aerial Combat Roundtable
« Reply #197 on: January 29, 2024, 02:24:48 PM »
Can you do flat spins in AH or IL2? I never did but maybe it can be done.


https://www.youtube.com/watch?v=k-uFfJOwb_g

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Offline RichardDarkwood

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Re: Simulated Aerial Combat Roundtable
« Reply #198 on: January 29, 2024, 03:26:44 PM »
LOL!! who really cares about engine management? Do you play a fighter game, or an engine management game?



you have to do all that engine management while fighting. And there is plenty of servers with people who will fight you.
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Offline Animl-AW

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Re: Simulated Aerial Combat Roundtable
« Reply #199 on: January 29, 2024, 03:41:57 PM »
Agreed.  That lack of adrenaline flow is why I started looking beyond AH.  I tried MSFS2020 and was bored.  IL-2 gave me some of the adrenaline, but the multiplayer aspect was not there for me.  For me flying with friends is a big part of the hobby, but if the fights become hit or miss (due to time of day, side imbalance, etc.) from one flying session to another, then the flying sessions become more of a chat room than anything else.  Squadmates from AH convinced me to try DCS and I fly regularly with them three to six times a week.  The adrenaline is back, because the fights are always there and the "state of the art" game engine adds to the sense of accomplishment.

I find it interesting that when AH came out with the more complex flight/damage/ballistics there were many players that did not want to make the switch from Warbirds.  In fact even today many AH players cite the increased fidelity as a reason they do not go to WarThunder or Warbirds.  I think they are right, but technology has moved on and now AH is looked at the same way by players of IL-2 and DCS. 

If HiTech updated the game engine, addressed player imbalance issues, and had a viable plan for continued updating, then I would definitely check it out again.  However, I would not give up DCS, if for no other reason than the historical match-ups and the fixed/rotary wing aircraft beyond WWII.

Ironically, in every review I’ve read about DCS is game play is rated from poor to bad. Great game-play is never mentioned favorably.

I played AH the other day around 3p and then at 10:30p, numbers were different, but had no problem finding fights. The biggest complaint about DCS. Being how DCS isn’t all that great for fights I might question more adrenaline than AH, or IL-2 for that matter. The only people who say this are doing so on another sim’s forums. Kinda dipping into sales here, because a lot of fights in DCS is just not true in everything I’ve read.

I find fixed-wing prop planes as a more intimate fight. You get to see your target closeup. Jets, you’re hitting targets 3 miles away with missiles/rockets. Actual god fights with jets has become much less of a dogfight using ACM. Difference between s knife fight and s sniper. Heles are pretty much ground attack vehicles.

I average 7 fights per hour in AH.

All that drivel said, I prefer American made, I’m just not going to give my
money to IL-2, and their FM is questionable. I’m not going to support wallet dumping payment plans in IL-2, DCS nor WT. They are bait and switch, its free until you have to buy everything to have variety and fun. In AH you get everything fir the price of a Burger King meal, per month.

We have a guy who over-sells DCS here, but on thier forums complains about investment.

To each their own.
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Offline Animl-AW

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Re: Simulated Aerial Combat Roundtable
« Reply #200 on: January 29, 2024, 04:02:40 PM »
you have to do all that engine management while fighting. And there is plenty of servers with people who will fight you.

I have almost zero interest in engine management. To me, its just bells and whistles. Graphics is much more the draw.

I gotta tell ya. I’ve watched some of your past videos, not one showed reason for adrenaline flow. It was more sling the line if sightseeing. Zero action. Almost every AH vid shows action. When ate you guys going to actually some vids with the illusive real human to human action you guys claim?  Because I’m not buying it. If all that matters to you is engine management then you should stay there. We din’t have mutual interest. And frankly, I’m going to put you on ignore, I’m burned out on repeat engine management.
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Offline GasTeddy

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Re: Simulated Aerial Combat Roundtable
« Reply #201 on: January 29, 2024, 04:19:28 PM »

LOL!! who really cares about engine management? Do you play a fighter game, or an engine management game?


Some guys may want to combine them to have realistic experience. Sim style. There is a difference between game and sim, gamer and virtual pilot. Same with tanks, btw.

Most realistic sims I've been flying were in Tikkakoski and Vantaa.
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Offline LCADolby

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Re: Simulated Aerial Combat Roundtable
« Reply #202 on: January 29, 2024, 05:00:16 PM »
Can you do flat spins in AH or IL2? I never did but maybe it can be done.


https://www.youtube.com/watch?v=k-uFfJOwb_g

AH a 152 will flat spin you like mad.

In IL2 it is possible and I can sort of use it as a defensive method as seen here (33seconds);
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Offline AKIron

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Re: Simulated Aerial Combat Roundtable
« Reply #203 on: January 29, 2024, 05:12:59 PM »
AH a 152 will flat spin you like mad.

In IL2 it is possible and I can sort of use it as a defensive method as seen here (33seconds);


You make me dizzy watching that. Get TrackIR.
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Offline LCADolby

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Re: Simulated Aerial Combat Roundtable
« Reply #204 on: January 29, 2024, 05:20:11 PM »
You make me dizzy watching that. Get TrackIR.
I'm looking into VR, TrackIR once made me fill a bucket.  :o
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Offline AKIron

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Re: Simulated Aerial Combat Roundtable
« Reply #205 on: January 29, 2024, 05:23:30 PM »
I used views like that for years in AH and other sims. It's okay when you know where and when you're going to look. Not so much for videos.
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Offline RichardDarkwood

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Re: Simulated Aerial Combat Roundtable
« Reply #206 on: January 29, 2024, 06:07:26 PM »
I have almost zero interest in engine management. To me, its just bells and whistles. Graphics is much more the draw.

I gotta tell ya. I’ve watched some of your past videos, not one showed reason for adrenaline flow. It was more sling the line if sightseeing. Zero action. Almost every AH vid shows action. When ate you guys going to actually some vids with the illusive real human to human action you guys claim?  Because I’m not buying it. If all that matters to you is engine management then you should stay there. We din’t have mutual interest. And frankly, I’m going to put you on ignore, I’m burned out on repeat engine management.

you just stick with easy mode, labels and minecraft graphics.
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Offline The Fugitive

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Re: Simulated Aerial Combat Roundtable
« Reply #207 on: January 29, 2024, 09:34:19 PM »
you just stick with easy mode, labels and minecraft graphics.

And what is wrong with that as long as there is plenty of many different types of action?

You can have all the eye candy in the world, hell it could look like real life. If your flying around for a half hour and don't see/engage an opponent and are thinking of RTB, wheres the fun in that?

Offline Animl-AW

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Re: Simulated Aerial Combat Roundtable
« Reply #208 on: January 29, 2024, 10:06:15 PM »
And what is wrong with that as long as there is plenty of many different types of action?

You can have all the eye candy in the world, hell it could look like real life. If your flying around for a half hour and don't see/engage an opponent and are thinking of RTB, wheres the fun in that?

He keeps missing this main point, I'm sure it's intentional. He's devoted, he not going to listen to reason. <shrug>  you'll repeat this 10 more times with no reaction. Silence speaks a million words
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Offline Dadtallica

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Re: Simulated Aerial Combat Roundtable
« Reply #209 on: January 29, 2024, 10:53:04 PM »
I'm looking into VR, TrackIR once made me fill a bucket.  :o

No need look up to SmoothTrack. A $10 phone app works great. I have a post in the HD/SW thread here.

https://bbs.hitechcreations.com/smf/index.php/topic,408781.0.html
« Last Edit: January 29, 2024, 10:56:21 PM by Dadtallica »
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