Author Topic: 2nd hour very warpy?  (Read 193 times)

Offline Frodo

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2nd hour very warpy?
« on: January 20, 2024, 11:13:32 AM »
I found the 2nd hour fight very warpy. Anyone else?

Good to try different things, but all the action in such a confined space was very warpy on my end.


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Online Devil 505

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Re: 2nd hour very warpy?
« Reply #1 on: January 20, 2024, 11:26:18 AM »
The game as a whole was very warpy for me last night.

Not sure what the problem was.
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Offline OldDoom

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Re: 2nd hour very warpy?
« Reply #2 on: January 20, 2024, 11:34:40 AM »
I didn't notice any issues

Offline Softail

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Re: 2nd hour very warpy?
« Reply #3 on: January 20, 2024, 11:36:44 AM »
Must have been from the dozens of 110's bombing gvs and a lack of enemy tanks.   

Offline Spikes

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Re: 2nd hour very warpy?
« Reply #4 on: January 20, 2024, 12:00:51 PM »
Must have been from the dozens of 110's bombing gvs and a lack of enemy tanks.   
:headscratch:

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Online Devil 505

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Re: 2nd hour very warpy?
« Reply #5 on: January 20, 2024, 12:37:50 PM »
:headscratch:

51 Panzers used, 81 M4s used.

More than that.

Allies credited with 60 Panzers killed and awarded 4 for crashing out. Axis credited with 73 Shermans killed and awarded 6 for crashing out. Of course these numbers don't account for the tanks that survived their last sortie when the logs were closed.
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