Author Topic: WWII MP Flight Sim from 2D to 3D - Current  (Read 4866 times)

Offline Meatwad

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #105 on: July 07, 2024, 03:27:33 PM »
It is a rule and you can be muted for a while if you accrue too many points for "breaking" them.

Fun is of course one of those different strokes things.

There some people here that will mass report other posters simply because they have a vendetta and to anything said that goes against their personal beliefs
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Offline CptTrips

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #106 on: July 07, 2024, 03:33:26 PM »
It is a rule and you can be muted for a while if you accrue too many points for "breaking" them.



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Offline AKIron

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #107 on: July 07, 2024, 03:54:43 PM »
Do I get double the points if two people report me for the same offense? Asking for a friend?
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Offline Drano

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #108 on: July 07, 2024, 03:56:29 PM »
@killerpops and Trips

Very well put by both of you and can't say I disagree with any of that. I'm not a DCS player so really have nothing to add there. I am WW2 props guy tho. I'm kinda dumbstruck by IL2's move here. Don't see myself going to Korea. Look forward to what happens with CP which is years out. Either way it's really sad to say but I don't think we'll ever see the like of what AH once was ever again. Doesn't seem to be on anyone's road map. Events with hundreds of players like we had over the years? Man, that's what I miss. That was the shizznit. Doesnt seem like that's the plan with any of these.

Another factor in the industry that hasn't been brought up. I guess it doesn't help, that as far as a lot of this stuff goes at least insofar as game development, Microsoft seems to have corraled all the talent. They're a colossus. Talk about adding stuff to a game! Not just adding planes but planes with ultra complex systems (every button, switch, radio and nav system modeled) and interiors. Airliners are ridiculously detailed. They're not my thing BTW. There's a whole industry sprung up for add-ons for everything from liveries to airports to softwares to missions to fly. It goes on forever. Staggering. That's just got to be literally sucking the oxygen out of the room for anyone thinking they're gonna compete in the flight sim world. I know it's a different animal from a combat sim. I find myself flying this more than IL2 lately. Boring as that might be not shooting at anyone in my P-38 there! I can only shake my head that there's SO much available in MSFS where AH has literally been standing still as pops put it. All that extra stuff is what will keep a game fresh for a really long time. Versus going stale.

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Offline Eagler

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #109 on: July 07, 2024, 04:24:26 PM »
Masters of the Air was my 1st scenario I tried seriously...

It was unlike anything else in the sim world I have seen

Does IL2 or DCS have anything similar?

Looking forward to the next one in October

Eagler
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Offline CptTrips

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #110 on: July 07, 2024, 04:42:33 PM »
Masters of the Air was my 1st scenario I tried seriously...

It was unlike anything else in the sim world I have seen

Does IL2 or DCS have anything similar?

What kind of human pilot numbers was that?

I don't think DCS is geared for that yet.  Nefarious said that some of the IL2 servers put on some decent events from time to time. 

I think Combat Pilot mentioned supporting different MP modes.  Given WT success, I'd be surprised if a MMO server isn't one of the options they are considering.  I think they are still into the consider everything phase.  I could see a hybrid official MMO server and support for as many private servers like DCS that players want to run on their own hardware.  They have the advantage of not having anything chiseled in stone yet so they can look around and see what worked for others and what didn't before locking themselves in.  There are sometimes benefits to starting from scratch again. 

It will be exciting to watch it sprout and see what it becomes.  If we live that long. ;)


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Offline RichardDarkwood

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #111 on: July 07, 2024, 04:51:34 PM »
n

Does IL2 or DCS have anything similar?


Eagler

Capt Trips makes a pretty damn good scenario
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Offline Eagler

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #112 on: July 07, 2024, 04:56:10 PM »
What kind of human pilot numbers was that?

Looking at the logs it looks like it averaged around 110 each night..60 something allied and almost 50 axis

Eagler
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Offline AKIron

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #113 on: July 07, 2024, 05:09:18 PM »
@killerpops and Trips

Very well put by both of you and can't say I disagree with any of that. I'm not a DCS player so really have nothing to add there. I am WW2 props guy tho. I'm kinda dumbstruck by IL2's move here. Don't see myself going to Korea. Look forward to what happens with CP which is years out. Either way it's really sad to say but I don't think we'll ever see the like of what AH once was ever again. Doesn't seem to be on anyone's road map. Events with hundreds of players like we had over the years? Man, that's what I miss. That was the shizznit. Doesnt seem like that's the plan with any of these.

Another factor in the industry that hasn't been brought up. I guess it doesn't help, that as far as a lot of this stuff goes at least insofar as game development, Microsoft seems to have corraled all the talent. They're a colossus. Talk about adding stuff to a game! Not just adding planes but planes with ultra complex systems (every button, switch, radio and nav system modeled) and interiors. Airliners are ridiculously detailed. They're not my thing BTW. There's a whole industry sprung up for add-ons for everything from liveries to airports to softwares to missions to fly. It goes on forever. Staggering. That's just got to be literally sucking the oxygen out of the room for anyone thinking they're gonna compete in the flight sim world. I know it's a different animal from a combat sim. I find myself flying this more than IL2 lately. Boring as that might be not shooting at anyone in my P-38 there! I can only shake my head that there's SO much available in MSFS where AH has literally been standing still as pops put it. All that extra stuff is what will keep a game fresh for a really long time. Versus going stale.

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Of course it began with Air Warrior. War Thunder probably has even more players today though. Realism isn't what the masses want to my disappointment though it seems. They want games foremost.

I guess computer games are better than widows and graves.
« Last Edit: July 07, 2024, 05:12:03 PM by AKIron »
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Offline CptTrips

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #114 on: July 07, 2024, 05:14:59 PM »
Looking at the logs it looks like it averaged around 110 each night..60 something allied and almost 50 axis

That's great.  I don't DCS could work that currently.  I said their servers aren't designed like that.  They could do 60-80.  The real problem is I don't know if they have those cultural traditions yet.  But those weren't invented in AH.  They migrated from WB and AW before that, so the concepts are evidently portable.  So who knows how things will evolve. 

Too bad you can't pay for an event rather than month and month waiting for the couple of times a year one is run.  But for those into it, I can see keeping a AH account just for those.  If Melee has any real value to you, then sauce for the goose.

Some might fly other stuff in the months in between AND still show up for the couple of events through out the year.

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Offline CptTrips

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #115 on: July 07, 2024, 05:23:23 PM »
Of course it began with Air Warrior. War Thunder probably has even more players today though. Realism isn't what the masses want to my disappointment though it seems. They want games foremost.

Well, not all of us started at the high-fidelity end.  The first games I started with weren't the top line simulation.  It's nice there is a progression of games with different levels of fidelity so people can start with WT and move up the scale until they find a level that works for them.

Also, not everyone is retired.  Some young guys with a young family and 3 kids and he might get an hour to play twice a week in between taking out the trash and his wife complaining it's time for him to come to bed.  So maybe a 15 minute cold start checklist procedure isn't the best use of his hour of gaming time. ;) 

He is also probably SP because there is no way he can stay current enough not to get raped by the dead-enders online who play 18 hrs a day, 7 days a week.  And maybe he doesn't want to spend the hour respawning and flying 10 minutes back to the action over and over. ;)

 

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Offline Tumor

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #116 on: July 07, 2024, 05:42:39 PM »
I have to doubt that based on folks having to come over here to find anyone to talk to. If there were anyone over there, they would be over there discussing their game. That would make more sense.

It's not quite a dry over there as you'd like to think.

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« Last Edit: July 07, 2024, 05:46:00 PM by Tumor »
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Offline AKIron

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #117 on: July 07, 2024, 06:02:19 PM »
Well, not all of us started at the high-fidelity end.  The first games I started with weren't the top line simulation.  It's nice there is a progression of games with different levels of fidelity so people can start with WT and move up the scale until they find a level that works for them.

Also, not everyone is retired.  Some young guys with a young family and 3 kids and he might get an hour to play twice a week in between taking out the trash and his wife complaining it's time for him to come to bed.  So maybe a 15 minute cold start checklist procedure isn't the best use of his hour of gaming time. ;) 

He is also probably SP because there is no way he can stay current enough not to get raped by the dead-enders online who play 18 hrs a day, 7 days a week.  And maybe he doesn't want to spend the hour respawning and flying 10 minutes back to the action over and over. ;)

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Offline AKIron

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #118 on: July 07, 2024, 06:04:40 PM »
Here's the closest I could get to a whine from Gemini (Google AI).

"The world moves on, a vibrant scene,
A blur of laughter, joyous sheen.
But here I stand, a hollow shell,
Where memories of happiness dwell.

A silent tear rolls down my face,
A single bead, a lonely trace,
Of dreams that shattered, hopes that died,
Leaving a heart that aches inside.

The sun still shines, the birds still sing,
But beauty's touch no solace brings.
A heavy weight upon my soul,
A story left untold, a hole.

I yearn to feel the warmth of light,
To chase away the endless night.
But shadows linger, whispers creep,
And in this darkness, I must sleep."
Here we put salt on Margaritas, not sidewalks.

Offline Tumor

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Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #119 on: July 07, 2024, 06:10:12 PM »
@killerpops and Trips

 Microsoft seems to have corraled all the talent. They're a colossus.

MSFS is good. I've always had it, every version I know of.... but probably not again.  Not after the shiiteshow "Beta" I believe 2020 is/was.   And, I'll ~never~ understand how or why MSFS so far ahead of the rest.  The only allure I've ever seen in MSFS is the availability (eventual) of about anything that's ever taken to the air.
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