Author Topic: WWII MP Flight Sim from 2D to 3D - Current  (Read 4893 times)

Offline CptTrips

  • Plutonium Member
  • *******
  • Posts: 8269
Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #60 on: July 04, 2024, 07:28:27 AM »
Both DCS and IL2 made the sims a slideshow until i changed both CPU and for DCS Memory, and Graphics card.

DCS is certainly a shameless resource hog.  No  doubt there.

Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline Mayhem

  • Nickel Member
  • ***
  • Posts: 664
      • http://www.damned.org
Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #61 on: July 04, 2024, 12:42:59 PM »
Quote from: Animl-AW
Why is DCS selling planes to customers they cannot support with bug fixes and updates? The he company who made them, because ED lacks skills, refuse to work with ED because they refused to pay for over 10 months if work, and will not fix their products.

Selling half baked trash is bad biz

Our understanding this is because it is contractual and at the end of that contract ED more then likely will end up owning the modules.

Yes I agree with you the Razbam/ED drama is bad, but at least ED is giving refunds on the F-15e.

Quote from: Animl-AW

Never mind


You kinnda opened that door with the subject "WWII MP Flight Sim from 2D to 3D" This would include DCS IL2 and a bunch of other Sims.

What you should have made your subject is "WWII MASS MULTIPLAYER Flight Sim from 2D to 3D" Which IL2 and DCS are not ... Damn close but AH I think had 150 player arenas when it started in Beta way back in 1999 I think that was also around the the arena Size for AWClassic AWIII and Warbirds III and that put us in way back machine.

I remember when we had to wait to get into the an arena due to population caps.

You also shoulda put this in the O'club <-_-;

Quote from: Animl-AW
IMO, too much focus in graphics over other things, both by producers and players.
IMHO, IF (a huge word here) AH had modern graphics, it would put a severe hurt on other sims. Same reason AW was very strong to the end, game play. AW concept was so good that many here claim ng to AH because its the closest thing to it. It IS AW, on steroids. Its the fond memories and very historic sim/game. The bond of AWers to AH is very tight. Most hardcore AWers are hardcore AHers. Its very hard for anyone to break that bond.

Quote from: Shuffler
It must really be boring at those other so called flight sims....... even their own users do not want to hang out over there.

Community.

It's something a lot of people gloss over. Its why we have so many "Old Timers" lurkin the forums that don't fly any more. It's a community that goes back decades and is much older then AH. It goes back to GEnie Delphi Compuserve AOL and eventually Kesmia's Gamestorm. I think the biggest failure of EA's AWMV (AWIII with the Krait's Skin changer baked in) was that they really didn't provide a space for the community. Eventually the bulk of that community moved here and Bigweek.

Slowly over time this community has spanned out to the likes of Facebook, X the social media platform formerly known as Twitter, Discord, Reddit, and such but it has pretty much always been present on these forums if not in the game itself.
« Last Edit: July 04, 2024, 01:28:07 PM by Mayhem »
"Destination anywhere! So Far Gone, I'm almost There."
The Damned! (Est. 1988) Damned if we do - No fun if we don't!
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline KillerPops

  • Zinc Member
  • *
  • Posts: 44
Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #62 on: July 04, 2024, 10:55:18 PM »

Today the massively Multiplayer concept is sacrificed for high-end graphics.


War Thunder has pretty good graphics and lots and lots of players. It's more a matter of what the focus of the game should be. High end graphics sells no matter what, but with a focus on realism, there's no way not to focus on graphics.

I don't see AirWarrior as the "foundation" for much today, other than perhaps War Thunder. War Thunder is what a successful massively multiplayer concept will develop into, well, if left to develop successfully and success is measured in number of players.

Both IL-2 and DCS come from different roots with much more focus on realism/immersion than "game play". Both have clearly (IMO) been influenced by the Falcon series of sims along with F-19 and several others (Jane's combat sims for instance), and success isn't measured in the number of players on one single server. DCS has in some odd ways more in common with X-Plane than anything else. In X-Plane you can simulate any aircraft to your likings, while in DCS you can simulate air war and what-ifs.

A massively multiplayer sim with focus on realism would perhaps be cool? I honestly don't think so, because the important part for realism is a storyline and realistic war dynamics or snippets of.

AH is also clearly a part of the AirWarrior/Warbirds branch.

Offline Spikes

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 15721
    • Twitch: Twitch Feed
Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #63 on: July 05, 2024, 08:49:17 AM »
War Thunder has pretty good graphics and lots and lots of players. It's more a matter of what the focus of the game should be. High end graphics sells no matter what, but with a focus on realism, there's no way not to focus on graphics.

I don't see AirWarrior as the "foundation" for much today, other than perhaps War Thunder. War Thunder is what a successful massively multiplayer concept will develop into, well, if left to develop successfully and success is measured in number of players.


Isn't War Thunder still 15v15?
i7-12700k | Gigabyte Z690 GAMING X | 64GB G.Skill DDR4 | EVGA 1080ti FTW3 | H150i Capellix

FlyKommando.com

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17921
      • Fugi's Aces Help
Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #64 on: July 05, 2024, 09:22:52 AM »
In what world is 15x15 a successful massively multiplayer concept?

Offline Animl-AW

  • Gold Member
  • *****
  • Posts: 3193
      • Aces High Tech Hangar
Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #65 on: July 05, 2024, 10:15:12 AM »
Well, I can’t disagree. The a small part of the post was a mistake, not remembering how anxious the former players knee jerk reaction to any and every post that has the word sim to sell their own.

I saw it in AW and much worse in AH. I’m starting to think that 30-50% of number loss is the breaking of being in a favorite sim immersion by constant former player negative comments. No less than politics. They put AH in a negative light every day. This disrupts the immersion of being in a sim we still love, OUR choice..

We aren’t allowed to enjoy our own sim. As soon as we do they beat us down with negative spotlight. Its no accident, its in the design. They hate seeing us hapoy with our own sim, while promoting their own. I believe much of our loss is them convincing our players their sim and HT suck.

In doing so they insult everyone who does anything and everything for the sim. Their childish antics insult skinners, mappers, event staff and everyone who contributes, more so HT. Look how much they insult my videos.

Yes, there have been hanger-ons. This is a different breed. They are allowed as nd being allowed encourages more nonsense. Some need a hand slapping..

They aren’t here to encourage they are here as defeatist, daily diet of doom and gloom, sime did the same in AW.. Go play and complain about their own, it has plenty of worse flaws.. Some have become the all knowing elitist attitudes. We’re all stupid for still playing AH. Only their way is the right way.

HT is not totally checked out. He updated connection, approves new maps and skins, updates web page, made some tweaks. He’s doing what one guy cam do. They never thought the sim would last this long and thought it was iver in number drop. Its not.

While I agree with your points, I shouldn’t have to. We shouldn’t HAVE to bow to them and their antics. Former players dictating our bbs is BS. We would NEVER allow this in AW and every single one of them know that. IMO, “ ya don’t like the game, ya don’t pay to play the game, ya contribute nothing to the game, ya don’t like that we do,….sit down and shut up.”

We like what we like, we do not need their approval, nor negative post of shame for it. Allow us to enjoy the immersion of being in our own sim.

I’ve been at this just as long and much deeper than some who spew.

I AM thinking many lost is due to their endless banter. It’s an enthusiasm killer.a buzz-kill. And thats why some do it. Some of them want AH to end, only their sim is worthy. If that wasn’t true idiots like Trips would not attack every sim post, attack me for trying to help and insult my videos. Isn’t it clear by someone who speaks of dcs over 2000 times and attacks someone trying to help AH? He attacked me on my first thread when others saw I could help. This isn’t rocket science. My efforts are a threat to his plan to move this community to dcs. Ya have to be brain dead to not see it. He has some severe hate issues. He IS a dishonest broker who hides facts that don’t compliment dcs. He’s caused more harm to this sim than anyone with his dcs sales, even dickwood. He’s a vexation who needs to go, yesterday.

I agree, but I also have valid points. Take note; almost every one who attacked my post with their sims are former players, not current. Current players were positive and run out by the invasion. It was about how far from AW first days to current AH, its not that bad. Former players make it bad. Its human nature fir former to bash current. Not rocket science. They just sbuse loopholes, like gamers do. Why would anyone in their right mind trust the words if a former player in how good the sim is for current?

Allow us our own sim we pay to support, play and enjoy. Get the rotten teeth 9ff my/our ankle.
No respect gets no respect in return.

None of this is directed to you.
<S>
« Last Edit: July 05, 2024, 10:17:30 AM by Animl-AW »

Offline Animl-AW

  • Gold Member
  • *****
  • Posts: 3193
      • Aces High Tech Hangar
Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #66 on: July 05, 2024, 10:31:26 AM »
In what world is 15x15 a successful massively multiplayer concept?

Its not and never will be.

Offline LCADolby

  • Platinum Member
  • ******
  • Posts: 7312
Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #67 on: July 05, 2024, 12:28:05 PM »
JG5 "Eismeer"
YouTube+Twitch - 20Dolby10


"BE a man and shoot me in the back" - pez

Offline RichardDarkwood

  • Silver Member
  • ****
  • Posts: 1925
Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #68 on: July 05, 2024, 12:47:31 PM »


You kinnda opened that door with the subject "WWII MP Flight Sim from 2D to 3D" This would include DCS IL2 and a bunch of other Sims.

He's like Hamas

starts a fight and then blames the other side for what occurs afterwards
A yappy back seater like Jester wasn’t popular or fun to fly with, more of an unnecessary distraction than anything else---Puma44

https://www.twitch.tv/hounds_darkwood
CO--The Bad Guys

Offline CptTrips

  • Plutonium Member
  • *******
  • Posts: 8269
Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #69 on: July 05, 2024, 12:51:10 PM »
War Thunder has pretty good graphics and lots and lots of players. It's more a matter of what the focus of the game should be. High end graphics sells no matter what, but with a focus on realism, there's no way not to focus on graphics.

I don't see AirWarrior as the "foundation" for much today, other than perhaps War Thunder. War Thunder is what a successful massively multiplayer concept will develop into, well, if left to develop successfully and success is measured in number of players.

Both IL-2 and DCS come from different roots with much more focus on realism/immersion than "game play". Both have clearly (IMO) been influenced by the Falcon series of sims along with F-19 and several others (Jane's combat sims for instance), and success isn't measured in the number of players on one single server. DCS has in some odd ways more in common with X-Plane than anything else. In X-Plane you can simulate any aircraft to your likings, while in DCS you can simulate air war and what-ifs.

A massively multiplayer sim with focus on realism would perhaps be cool? I honestly don't think so, because the important part for realism is a storyline and realistic war dynamics or snippets of.

AH is also clearly a part of the AirWarrior/Warbirds branch.


I would have liked to have seen what Tour of Duty could have become.
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline Shuffler

  • Radioactive Member
  • *******
  • Posts: 27070
Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #70 on: July 05, 2024, 01:54:39 PM »
FWIW... from the community "over there", it's mostly old AH players who hang out here.  The number of those "over there" who've never heard of Aces High and likely wouldn't care if they did AND don't hang out here is easily x20 the total number of those who hang here.

Everyone who's here is a potential if not current paying AH customer.

I have to doubt that based on folks having to come over here to find anyone to talk to. If there were anyone over there, they would be over there discussing their game. That would make more sense.
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline AKIron

  • Plutonium Member
  • *******
  • Posts: 12770
Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #71 on: July 05, 2024, 03:18:54 PM »
Reddit and the DCS Forum are like trying to have a conversation on X. Have you ever tried it? Or on a forum any bigger than this? It's difficult to have a conversation when you have a lot more people participating or interjecting, or scrolling the posts rapidly out of sight. I started playing AH in '99 and know some of the people here from before that. We had a common interest in combat sims before AH came on the scene. 
« Last Edit: July 05, 2024, 03:20:27 PM by AKIron »
Here we put salt on Margaritas, not sidewalks.

Offline AKIron

  • Plutonium Member
  • *******
  • Posts: 12770
Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #72 on: July 05, 2024, 03:29:15 PM »
How much interaction between folks would this board lose if everyone currently not paying a subscription left? What would you guys talk about that you haven't already? Do you think that those not currently paying are of no value to this board?

Not a rhetorical question.
Here we put salt on Margaritas, not sidewalks.

Offline AKIron

  • Plutonium Member
  • *******
  • Posts: 12770
Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #73 on: July 05, 2024, 04:08:08 PM »
One of my early favorite "2D flight sims". I think the first version was for the Atari in 1984.

Here we put salt on Margaritas, not sidewalks.

Offline AKIron

  • Plutonium Member
  • *******
  • Posts: 12770
Re: WWII MP Flight Sim from 2D to 3D - Current
« Reply #74 on: July 05, 2024, 04:13:11 PM »
We probably ought to define "2D" and "3D" though because even that 1984 Strike Eagle was 3D in that the enemy planes were 3D models, if very primitive. But, "real time" modeled in 3D they were.
Here we put salt on Margaritas, not sidewalks.