Author Topic: LVT field-town resupply problem  (Read 272 times)

Offline Randy1

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LVT field-town resupply problem
« on: November 11, 2024, 03:00:38 PM »
The LVT feet dry resupply problem is getting worse.   Last night the magic LVTs moving at light speed, unloaded field supplies without ever being seen.

I hope this problem will be solved soon.  It hurts the game quite aa bit when this error in the game is abused.
« Last Edit: November 11, 2024, 03:27:41 PM by Randy1 »

Online The Fugitive

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Re: LVT field-town resupply problem
« Reply #1 on: November 11, 2024, 05:31:58 PM »
The LVT feet dry resupply problem is getting worse.   Last night the magic LVTs moving at light speed, unloaded field supplies without ever being seen.

I hope this problem will be solved soon.  It hurts the game quite aa bit when this error in the game is abused.

It hurts the game when ever resupply is used INSTEAD of defending a base.

Online Devil 505

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Re: LVT field-town resupply problem
« Reply #2 on: November 11, 2024, 05:44:50 PM »
It hurts the game when ever resupply is used INSTEAD of defending a base.

That is the real problem right there.
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Offline Lazerr

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Re: LVT field-town resupply problem
« Reply #3 on: November 11, 2024, 05:52:03 PM »
It hurts the game when ever resupply is used INSTEAD of defending a base.

Ding ding.

Any of you that think any sizeable crowd wants to pay $14.95 a month to run supplies around and not compete in a game are wayyyyy out of touch with reality.

But yes.. this bug throws things even further left than they already are
« Last Edit: November 11, 2024, 06:00:37 PM by Lazerr »

Offline scott66

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Re: LVT field-town resupply problem
« Reply #4 on: November 11, 2024, 07:14:47 PM »
I guess I'm a little different.. in the old days when the bombers used to level our strats or towns i used to resupply them trying to bring them back up to 100 before the bombers landed.. it was a race considering my profession besides it's a tool just like bombing you do I'll undue and  before you start crying about avoiding combat..upping from a capped field is not combat its unaliving ones self..besides take out the supplying bases vh or sups is another option
« Last Edit: November 11, 2024, 07:17:10 PM by scott66 »
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Offline Dadtallica

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Re: LVT field-town resupply problem
« Reply #5 on: November 12, 2024, 12:02:36 PM »
If people spent more time destroying barracks than they do other things there would be a lot less base takes and resups.

That said it’s not that easy with a boat. Would be nice if you could do certain levels of damage on a ship that would make certain features useless. Like the radar now.
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Offline Busher

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Re: LVT field-town resupply problem
« Reply #6 on: November 12, 2024, 04:15:57 PM »
Care to wager how many players have detailed maps of every feet dry spawn on every terrain?
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Offline Randy1

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Re: LVT field-town resupply problem
« Reply #7 on: Today at 07:32:29 AM »
Care to wager how many players have detailed maps of every feet dry spawn on every terrain?

Not many but these few players are destructive to game play.  I know of three that have it down to a science you might say.  More have general knowledge.

In the past you could put planes or tanks in the area to help control feet dry resupply but now, at times you will not even see the LVT.

Offline GOODBYE

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Re: LVT field-town resupply problem
« Reply #8 on: Today at 08:42:40 AM »
I’ve done this once before with a port a couple months ago to see how well it works… if you kill the CV and swarm the port within maybe 10 minutes of it respawning then you have a chance. Just requires a lot more corrdination than what most are accustom to

Offline popeye

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Re: LVT field-town resupply problem
« Reply #9 on: Today at 09:17:54 AM »
This is easily fixed.  I've made revised versions of my maps (which I haven't submitted yet) that have no feet-dry spawns, and would be happy to fix old maps if HT wanted it done.
« Last Edit: Today at 09:21:00 AM by popeye »
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Offline Puma44

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Re: LVT field-town resupply problem
« Reply #10 on: Today at 10:02:23 AM »
Just requires a lot more corrdination than what most are accustom to

This the root cause, coordination.  There’s very little of it in game.  Then, there are those who criticize how others choose to spend their $14.95.



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Online oTRALFZo

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Re: LVT field-town resupply problem
« Reply #11 on: Today at 10:05:55 AM »
This is easily fixed.  I've made revised versions of my maps (which I haven't submitted yet) that have no feet-dry spawns, and would be happy to fix old maps if HT wanted it done.

Just curious to hear why HTC would object to removing them on all maps.
Also how and why is anyone able to fly off maps? I know this is a separate issue but both hinder player interactions.
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