Playin with time speed is what makes it easier. Its not natural but it looks smoother. I think lazer has a point, lil more action, cuz you have an eye for that angle and should exploit it to the max.
Love the attached and detached panning.
For what I’m doing using slow-mo cuts how much I can fit in a timeline.
No matter, pulling off views like that are much easier in other games, doesn’t impress me much, pull it off with AHFV is a true skill/art.
I’m going to experiment with captures, Ihave some unproven theories.