Author Topic: Aces High III - Open Melee Arena (video)  (Read 489 times)

Offline Animl-AW

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Aces High III - Open Melee Arena (video)
« on: March 29, 2025, 02:35:20 AM »
If you think it represents AH well, like it, share it, put it under your kid's pillow, give it for Christmas cards, air-drop it on golf courses.



This link should be a forced 1440 res view.
« Last Edit: March 29, 2025, 02:49:21 AM by Animl-AW »

Offline capera

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Re: Aces High III - Open Melee Arena (video)
« Reply #1 on: March 29, 2025, 07:51:44 AM »
Nice job  :aok

Offline mERv

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Re: Aces High III - Open Melee Arena (video)
« Reply #2 on: March 29, 2025, 08:09:19 AM »
If you think it represents AH well, like it, share it, put it under your kid's pillow, give it for Christmas cards, air-drop it on golf courses.



This link should be a forced 1440 res view.
I dont think it gets any better than this. Holy cow Animl you got a gift. Well done  :salute

"Its no problem to be the best, but to be so much better than the best is going to bring accusations."Haggarty
"Ever wonder why its always b-17s and B-24s? It allows him an extreme advantage over other players hence his bomber kill count, that and his lazer beam guns"Diaster
~~~Baaaahhhhh~~~

Offline ZE

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Re: Aces High III - Open Melee Arena (video)
« Reply #3 on: March 29, 2025, 02:13:34 PM »
If you think it represents AH well, like it, share it, put it under your kid's pillow, give it for Christmas cards, air-drop it on golf courses.



This link should be a forced 1440 res view.

Just amazing video.WTG animl  :salute
ZE

Offline Dadtallica

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Re: Aces High III - Open Melee Arena (video)
« Reply #4 on: March 29, 2025, 05:46:38 PM »
Nice I shared on Reddit in r/flightsim
Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS.

Squad I did the most tours with were the Excaliburs then The 172nd Rabid Dogs. Still trying to talk Illigaf, Coola, Oldman22, and Joecrow into coming back instead of being boring old farts!

Offline scott66

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Re: Aces High III - Open Melee Arena (video)
« Reply #5 on: March 29, 2025, 07:40:16 PM »
I gotta say man .. well done sir   :salute makes me wanna play lol
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Offline Animl-AW

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Re: Aces High III - Open Melee Arena (video)
« Reply #6 on: March 29, 2025, 09:31:03 PM »
I dont think it gets any better than this. Holy cow Animl you got a gift. Well done  :salute

It will

thanks

Offline Animl-AW

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Re: Aces High III - Open Melee Arena (video)
« Reply #7 on: March 29, 2025, 09:34:54 PM »
thanks


225 views in 19 hrs is a decent start (11.8 views per hr). It was posted at 1am CT.

Offline Animl-AW

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Re: Aces High III - Open Melee Arena (video)
« Reply #8 on: Yesterday at 10:34:16 AM »
Nice I shared on Reddit in r/flightsim

Thanks, I don't visit those pages. You did well last time attracting players this way.

Offline Molsman

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Re: Aces High III - Open Melee Arena (video)
« Reply #9 on: Yesterday at 06:48:57 PM »
excellent video man towards the end the Drum beats were getting me in the mood to shoot stuff down
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Offline Animl-AW

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Re: Aces High III - Open Melee Arena (video)
« Reply #10 on: Today at 12:10:48 AM »
This is mixed more for PC Speakers and headphones, not so much for TV compression, to retain original dynamics.  If music sounds weak on TV thats why. Unless compression is disabled on the TV, it gets compressed out of mix. There’s usually no compressor inline on PC/HP sound. My audience is 90% PC.

Offline icepac

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Re: Aces High III - Open Melee Arena (video)
« Reply #11 on: Today at 06:05:21 AM »

Tom Scholz worked extremely hard to work around broadcast “optimization” (compression) by using his choice of compression.   

Offline Animl-AW

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Re: Aces High III - Open Melee Arena (video)
« Reply #12 on: Today at 07:33:45 AM »
Tom Scholz worked extremely hard to work around broadcast “optimization” (compression) by using his choice of compression.

Old skewl tv compression used up to 12 layers of compression, ending at 12:1 or even 21:1. I use 3 layers for talking-head speeches so it sounds like TV but I stop at 7:1 in live situation. The art of using layers works on release times. The more you go up that ladder the slower the release time into the next layer, smooth transition from one layer to the next. My talking-head speech mics produce same level 1’ from a mic and 3’ from a mic. Same level output.

Toms concept of two release points has similar effect same concept.  He was also toying with a tweaked Echoplex tape echo and Eventide Harmonizer. All very old skewl gear. Thats what we had at the time.

What I’m trying to do is maintain depth of field. Sounds made from a distance IMO should sound distant. FMOD seems to deal with distance/dynamics very well, why destroy it for 10% audience? <shrug>

Back in the early days a live band on tv sounded like crap. Because TV compression crushed the mix. TV is compressed for bandwidth and human voice. IE, a whisper and scream same level.

I only used 1 comp on main output at 3:1 and light threshold to just hit major peaks.

On tv this vid, human voice comes more out front and music more in the back ground. You should notice the difference.

Tom compressed his guitar so much tv comps could not destroy it, my guess. While we talk tv comps I think he was beating album compression which is close to 12:1. These comps hrlp it sound just as good on cheap car speakers as great home speakers.

If I clamo down on my vids they won’t sound dynamic as the game.
« Last Edit: Today at 07:49:55 AM by Animl-AW »