Author Topic: New Hardness settings for Base Ammo Bunkers  (Read 3052 times)

Offline JimmyD3

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New Hardness settings for Base Ammo Bunkers
« on: March 31, 2025, 03:44:25 PM »
Per Hitech, for a trial run, Base Ammo Bunker Hardness is being raised from 312 lbs. to 843 lbs. Ammo strat Bunkers will remain at 312 lbs. .
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Offline Devil 505

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #1 on: March 31, 2025, 03:47:17 PM »
What is this supposed to help with?

I don't see many people porking ammo bunkers in the MA. If anything, the radar and Fighter Hangars need to be hardened, but that's it.
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Offline JimmyD3

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #2 on: March 31, 2025, 04:07:39 PM »
I rarely see a base with the ords up, if it is being attacked. I know as a gv-er I want the ords down and the VH down. Most of the long time players, can pork the ords, in 1 pass on a small base. That coupled with their high speed dive makes it almost impossible to stop them. I'll grant you the Medium and Large bases are more difficult to get. He may decide it's not needed, we'll have to wait and see.

fwiw, I agree with you on the Radar, I can go either way on the Hangers.  :salute
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Offline Animl-AW

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #3 on: March 31, 2025, 04:42:11 PM »
I rarely see a base with the ords up, if it is being attacked. I know as a gv-er I want the ords down and the VH down. Most of the long time players, can pork the ords, in 1 pass on a small base. That coupled with their high speed dive makes it almost impossible to stop them. I'll grant you the Medium and Large bases are more difficult to get. He may decide it's not needed, we'll have to wait and see.

I find this to be true.

If I'm going to dump ammo, you can bet I'll be coming in at 530 IAS if I can. Why would I not?

Remember, it's a "trial run".

The little tweak in radar alt changed the game play a little.

There is effort to improved game play. It may not workout as designed, nothing ventured, nothing gained.

There is movement. :)

Offline mERv

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #4 on: March 31, 2025, 07:16:00 PM »
The only thing this does is make it harder for a plane to gun down the ammo bunker

How about the auto-guns?

  :rofl :salute
"Its no problem to be the best, but to be so much better than the best is going to bring accusations."Haggarty
"Ever wonder why its always b-17s and B-24s? It allows him an extreme advantage over other players hence his bomber kill count, that and his lazer beam guns"Diaster
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Offline mERv

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #5 on: March 31, 2025, 11:16:03 PM »
The only thing this does is make it harder for a plane to gun down the ammo bunker

How about the auto-guns?

  :rofl :salute

I stand corrected...

You can go ahead and plan on using 1k of ords in bombers now. Single 500lb drops require a perfect 3 bomb splash drop with the bunker smack in the middle. A single perfect drop from 29s does not do it as the bomb splash does not overlap.

Maaaaaan what is gldnbb gonna do now
« Last Edit: March 31, 2025, 11:18:57 PM by mERv »
"Its no problem to be the best, but to be so much better than the best is going to bring accusations."Haggarty
"Ever wonder why its always b-17s and B-24s? It allows him an extreme advantage over other players hence his bomber kill count, that and his lazer beam guns"Diaster
~~~Baaaahhhhh~~~

Offline RotBaron

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #6 on: April 01, 2025, 04:47:34 AM »
Trial run (i.e. experiment) to find our what exactly.

At first glance it appears imo to advantage those that love bombing GVs. If it does maybe that’s actually a good thing as they make tasty targets. 🤔
They're casting their bait over there, see?

Offline Eagler

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #7 on: April 01, 2025, 06:29:36 AM »
Would rather have seen a radar change trial run..

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Offline DmonSlyr

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #8 on: April 01, 2025, 06:40:50 AM »
Would rather have seen a radar change trial run..

Eagler

Ditto, came here to say that. Not sure why the radar (the first target everyone hits) hasn't been increased. That's been one of my oldest gripes going back to when the radar changed a while ago. My opinion was that it needed to be like 3000 pounds to take it down, that way dot radar near the field would stay up longer.
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Offline Eagler

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #9 on: April 01, 2025, 07:05:10 AM »
Ditto, came here to say that. Not sure why the radar (the first target everyone hits) hasn't been increased. That's been one of my oldest gripes going back to when the radar changed a while ago. My opinion was that it needed to be like 3000 pounds to take it down, that way dot radar near the field would stay up longer.

Not talking about destroying radar but changing the dar settings used today in ma..impose a delay or make the directional plane icons just dots again...a change to improve the game play for all..I mean let's make the trial run worth the effort

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Offline Lazerr

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #10 on: April 01, 2025, 07:57:36 AM »
Not talking about destroying radar but changing the dar settings used today in ma..impose a delay or make the directional plane icons just dots again...a change to improve the game play for all..I mean let's make the trial run worth the effort

Eagler

I think a combination of hardening the dar, and the suggested delay and icon change would be the way to go.

It's always been way too easy to take out these strategic targets.  You can plink them with 2 or 3 rockets before ack even gets a shot off.

Offline JimmyD3

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #11 on: April 01, 2025, 08:42:16 AM »
Would rather have seen a radar change trial run..

Eagler

Changing Dar ewacs functions would require code changes, this is a simple Arena Tables setting. Personally I don't see it as an advantage to any special group, other than the "defenders".
Kenai77
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Offline DmonSlyr

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #12 on: April 01, 2025, 08:51:42 AM »
Not talking about destroying radar but changing the dar settings used today in ma..impose a delay or make the directional plane icons just dots again...a change to improve the game play for all..I mean let's make the trial run worth the effort

Eagler

Yes, but before hitech made the radar changes, I had felt all he really needed to do was increase the damage Instead to make it harder to take down so defenders could see how many were attacking. Far easier than all the coding changes. I always felt like Hitech took the hard route to some things. All was needed was to make it so a little more effort took down the dot radar within range. Todays radar unfortunately makes it very tough to be sneaky and to escape a hoard if they have you in dot range outside of radar circles. I never understood why you'd show up on the radar if you are outside of the radar circle.
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Offline Animl-AW

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #13 on: April 01, 2025, 09:33:18 AM »
Not sure hardening radar is realistic. They are not hardened structures, Its a tower.

Offline save

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #14 on: April 01, 2025, 11:46:11 AM »
Well the Yak3's is hardened more than the bunkers  :old:
My ammo last for 6 Lancasters, or one Yak3.
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