Author Topic: New Hardness settings for Base Ammo Bunkers  (Read 3054 times)

Offline Shuffler

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #15 on: April 01, 2025, 12:06:40 PM »
I guess hardening the P-38 is out of the question...  :D
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Offline JimmyD3

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #16 on: April 01, 2025, 12:53:28 PM »
Maybe changing the Hardness of the radar is not the way to go, maybe the down time would be a better way to approach it. Instead of 30 minutes down time, make it 15 or 20, or maybe do both reduce the down time and harden it a little more.
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Offline Busher

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #17 on: April 01, 2025, 04:37:46 PM »
Wish he could solve the rubber bullets issue. I left the community after lighting up a solo B24 like a kid's sparkler using 8 50's in a P47. Emptied the clip = went to stats to see an 11.2% hit percentage - the 24 flew away seemingly undamaged.

Only guns that ever worked for me were ship guns.

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Offline JimmyD3

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #18 on: April 01, 2025, 05:32:38 PM »
I have been asking for film to take to Hitech about the rubber bullets and cannon rounds through tanks. I hope to go visit him this month, would love to take a flash drive with 10 or 15 examples to show him. I have a few gv issues on film I will take. Need fighter issues like Busher talked about. If you have something, send me a PM and I'll give  you my email address. :rock
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Offline Dadtallica

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #19 on: April 01, 2025, 06:16:04 PM »
Porking bases is my jam! At least we are trying something!

Can make trains and trucks have an affect again?
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Offline mERv

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #20 on: April 01, 2025, 11:59:04 PM »
Wish he could solve the rubber bullets issue. I left the community after lighting up a solo B24 like a kid's sparkler using 8 50's in a P47. Emptied the clip = went to stats to see an 11.2% hit percentage - the 24 flew away seemingly undamaged.

Only guns that ever worked for me were ship guns.

Have fun.

That is an unfortunate exception. I can state fora fact and the record there aint nothing wrong with how the bombers are coded in regards to damage. Your just not a very good shot  :cheers:

Id like to see a clip of you dumping an entire clip into a single set of 24s :headscratch: :old:
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Offline DOUG

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #21 on: April 02, 2025, 12:30:59 PM »
How frikinAwsome that ANYTHING like this  is still going on. Thanks for 20+years of game improvement.
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Offline DmonSlyr

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #22 on: April 02, 2025, 12:48:51 PM »
That is an unfortunate exception. I can state fora fact and the record there aint nothing wrong with how the bombers are coded in regards to damage. Your just not a very good shot  :cheers:

Id like to see a clip of you dumping an entire clip into a single set of 24s :headscratch: :old:

I think there is a latency issue or something regarding bullets. Rubbers are something that are slowly driving me crazy. I freaking drill planes and do little damage and just cannot believe how they are still flying. I'm not sure if it's your nose not seeing the bullets hit the plane due to leading or what. I fly the G14 quite a bit with 3 20mms. If I get a crossing shot from 200 away and light up their plane. That should be it but I jaw drop when they just fly away with like an oil leak or something and still out run me.. I drilled a f4u1a the other day with 6 20mms as he pulled up. But I'm not sure my front end saw all of the bullets actually hit, so I'm not sure if they actually registered. I couldn't believe the guy was still flying and still able to perform ACM after that. I've noticed rubbers especially bad in the P40s. It's crazy how I can splash what seems like 50 bullets in a plane and do no damage at all. I certainly feel there is something weird going on and definitely doesn't happen all the time either. Driving me mad though.   :old:
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Offline Lazerr

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #23 on: April 02, 2025, 01:00:12 PM »
I logged in last night for awhile.  Took 3 login attemps to be able to hover my cursor over a base or strat to get info on it.  I assume connection related.  All the complaints about folks not able to get vox working or lose vox... connection related.

Taking and hour or more for people to download the stdshape file.. connection related.

People shooting thru ships, tanks, and planes... hmm

Would I be shocked if this is also causing rubber bullets for some people?   Not one bit.

Offline Randy1

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #24 on: April 02, 2025, 01:55:24 PM »
I do GVs, heavy fighter and bombers.  I am for a trial on the ammo bunkers.  Should be interesting.  I just ask Hitech to be open for feedback from planes and GV players.



Some thoughts on the trial.

Keep in mind though the health of the ammo strat plays a bigger role than hardness. 

Six- eight  rocket fighters will be impacted but ten rocket fighters will not. 

GV'ers will suffer a lot more than planes from the change.  We have a strong GV population that might find this a bad move. 

Offensive strikes will benefit.

Countries with the least number of players will be hurt by this.

The single country being attacked by the other two countries will be hurt by this. 

Offline GOODBYE

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #25 on: April 02, 2025, 02:10:13 PM »
I’ve never had issues with “rubber bullets” in my jug… don’t know how you guys are having them

Offline Lusche

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #26 on: April 02, 2025, 02:22:55 PM »
I'm not sure which problem this is trying to solve.

But it will hurt the light & medium bombers. They always struggled a bit to find their role in AH, now it will become somewhat more difficult to find a reason to up them. For example, I very much liked to use the G4M for porking bases. 4x250kg was just enough for ammo two small or one medium field (if you survived long enough, that is). While a drop of one 250kg bomb is nominally still sufficient (combined DR of ~1800), my offline tests resulted in a lot of duds despite having a good impact point.

IMHO, if anything, the factory buildings are the one who could have used a boost. A fast suicide jabo can quickly do damage comparable to a heavy bomber formation, and is almost unstoppable.
But then, the whole strat setup is in a kinda weird place these days and could use a total rebalancing.
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Offline oTRALFZo

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #27 on: April 02, 2025, 02:56:38 PM »
I'm not sure which problem this is trying to solve.

But it will hurt the light & medium bombers. They always struggled a bit to find their role in AH, now it will become somewhat more difficult to find a reason to up them. For example, I very much liked to use the G4M for porking bases. 4x250kg was just enough for ammo two small or one medium field (if you survived long enough, that is). While a drop of one 250kg bomb is nominally still sufficient (combined DR of ~1800), my offline tests resulted in a lot of duds despite having a good impact point.

IMHO, if anything, the factory buildings are the one who could have used a boost. A fast suicide jabo can quickly do damage comparable to a heavy bomber formation, and is almost unstoppable.
But then, the whole strat setup is in a kinda weird place these days and could use a total rebalancing.
+1 on this. Ord porking is not what it was years ago. Now you cant event beg someone to kill ammo bunkers. I think they are fine the way they are and strategically, you target them because most of the time, you are actually slowing down a horde. This idea will discourage more of it leaving the hordes to continue on.
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Offline thndregg

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #28 on: April 02, 2025, 03:24:04 PM »
I'm not sure which problem this is trying to solve.

But it will hurt the light & medium bombers. They always struggled a bit to find their role in AH, now it will become somewhat more difficult to find a reason to up them. For example, I very much liked to use the G4M for porking bases. 4x250kg was just enough for ammo two small or one medium field (if you survived long enough, that is). While a drop of one 250kg bomb is nominally still sufficient (combined DR of ~1800), my offline tests resulted in a lot of duds despite having a good impact point.

IMHO, if anything, the factory buildings are the one who could have used a boost. A fast suicide jabo can quickly do damage comparable to a heavy bomber formation, and is almost unstoppable.
But then, the whole strat setup is in a kinda weird place these days and could use a total rebalancing.

I concur. I routinely used Ki67's before to pork ords & other strat. I still do that with B26's. I have also noticed that despite having a dead-on accurate calibration and drop with what should work according to the numbers, targets still stand.
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Offline icepac

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #29 on: April 02, 2025, 10:57:50 PM »

The second you see this, check net status and screen shoot it.