Author Topic: New Hardness settings for Base Ammo Bunkers  (Read 3053 times)

Offline The Fugitive

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #45 on: April 04, 2025, 08:17:03 PM »
As to the connection between HT and my home, I am on the latest fiber optic internet in my area... my ping rate seems to have always been 66.

I am going to try a clean install of the game one more time and if my issues with rubber bullets remains... well, little point.

One question though, I still run W7 pro on my gaming machine but the processor (I7 quad), vid card and ram are all "state of the art". I stayed with "7" because it has so little crap running in the background compared to 10 and 11. But I would appreciate any knowledge as to W7's negative impact - if any.

Thanks

WHats your ingame name? Im curious on what your hit% is.

Offline Busher

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #46 on: April 04, 2025, 09:19:33 PM »
Haven't played in a long time. Was thinking of returning but this issue P'd me off once. Don't need another.
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Offline Dadtallica

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #47 on: April 05, 2025, 09:58:52 AM »
A 5” HVAR rocket in AH does about 190lbs of damage so you will now need four rockets to take out an ord bunker.

When I do VH’s in a P38 I always do 7 rockets with the two 1K bombs. Six rockets will still do it but you have to be dead on.
Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS.

Squad I did the most tours with were the Excaliburs then The 172nd Rabid Dogs. Still trying to talk Illigaf, Coola, Oldman22, and Joecrow into coming back instead of being boring old farts!

Offline The Fugitive

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #48 on: April 05, 2025, 10:09:45 AM »
Haven't played in a long time. Was thinking of returning but this issue P'd me off once. Don't need another.

OK, if you flew under the name "Busher" you havent flown in the MA since June of 2013. In the 12 years you have been away how much do you think things have changed? Not only in the game, but along the internet as well?

Your complaining about "rubber bullets" from 12 years ago. Everyone has a bad night now and again, I blame most of mine on how much Gin I had that night. Search my name with "aim" and you will find I have been on a crusade for over 20 years of trying to learn to aim. Its not something worth quiting over. Come on back, grab yourself a beer or two and have some fun!

As for rubber bullets, there are a hundred reasons why you you would get them. That is why it cant be fixed, there is no spot in the coad where Hitech can change a line or two and its all gone. I think he has done a great job of keeping his coad clean and to the point and made the "hits" as reliable as possible . Things like solar flares, power outages that cause reroutes, outdated equipment at ISP servers and such are all out of HTCs control. I know some people who when they log in and feel they have rubber bullets will relog, other will add a reboot just to be safe and they feel it help clear out the rubber bullet effect.

Luckily, like I said, I such and my aim has always been suspect. Do I get rubber bullets? Who knows, but Im still having fun and that is more important than how many hits I get.

Offline Animl-AW

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #49 on: April 05, 2025, 11:02:22 AM »
Some of these complaints are usually exaggerated in a form of hysteria of the sky is falling..,by the same players. And of course the blame is always directed at HT. Rinse and repeat.

What ya read here must be taken with a grain of salt. If its said to be many its probably just a few.

As Fugi seemed to state, blame everything but ya just had a bad night. Just because ya hit a plane doesn’t mean it was a vital part of it. Sometimes sprites/fx just don’t fire.

If ya left during AH2 like I did, a lot changed. I noticed right away on my return.

It also has a lot less bugs than other sims. I read one forum that has almost 600k and counting bug reports.

Best way, fly and find out for yourself.

Offline GOODBYE

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #50 on: April 06, 2025, 11:42:10 AM »
I’ve never felt like the amount of hits I put into a plane isn’t reflected properly in the damage displayed. I think a lot of the guys that have issues are cannon players, who become so accustom to killing guys in 4-5 shots that they loose their mind when it takes 6-7 shots. There’s no issue with the damage model, sometimes you just don’t get hits in the right spots and that’s ok

Offline Randy1

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #51 on: April 06, 2025, 01:28:08 PM »
A 5” HVAR rocket in AH does about 190lbs of damage so you will now need four rockets to take out an ord bunker.

When I do VH’s in a P38 I always do 7 rockets with the two 1K bombs. Six rockets will still do it but you have to be dead on.

Interesting on the 38.  I always use 6 with the bombs.  As you posted, the 6 works almost every time.  Never thought about going to 7 but will give it a go.  I go all ten if the area is hot just to be sure.

Offline Dadtallica

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #52 on: April 06, 2025, 06:07:18 PM »
Interesting on the 38.  I always use 6 with the bombs.  As you posted, the 6 works almost every time.  Never thought about going to 7 but will give it a go.  I go all ten if the area is hot just to be sure.

I should say it’s actually now 5 rockets for the ord bunkers.

I use the 7 rockets for a VH in the 38 just to make sure I don’t have to come back around. I will stay with six and the bombs if I’m trying to pork the whole place but that’s now not possible.

In a P47 I usually do 4 rockets, two 1k and one 500lb bomb. Or I will do the 6/2 if I am trying to kill other stuff and I save the 500lb for the radar or a gv and now only to soften an ord bunker. I also have much better aim with the Rockets in the 47 than I do with the 38.

I had a pretty good time Saturday night trying to take the ord down at a few places in heavy traffic and it was not anywhere near as easy as it used to be and it was actually much more fun.
« Last Edit: April 06, 2025, 06:11:32 PM by Dadtallica »
Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS.

Squad I did the most tours with were the Excaliburs then The 172nd Rabid Dogs. Still trying to talk Illigaf, Coola, Oldman22, and Joecrow into coming back instead of being boring old farts!

Offline Dadtallica

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #53 on: April 12, 2025, 11:09:03 PM »
It seems many people not in the forums do not know about the change. Saw at least three people on Rook country wondering why their old method for ords didn’t work.

We need a website or in game pop-up to let everyone know.
Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS.

Squad I did the most tours with were the Excaliburs then The 172nd Rabid Dogs. Still trying to talk Illigaf, Coola, Oldman22, and Joecrow into coming back instead of being boring old farts!

Offline Animl-AW

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #54 on: April 12, 2025, 11:30:59 PM »
It seems many people not in the forums do not know about the change. Saw at least three people on Rook country wondering why their old method for ords didn’t work.

We need a website or in game pop-up to let everyone know.

I think there is a page that flips open for updates and announcements on the clipboard, may be a HT thing.

Offline Randy1

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #55 on: April 13, 2025, 02:49:55 PM »
After several days, there is no doubt this has hurt GV play.  I have not seen any other significant improvement by the change.  The loss here is greater than the gain.

Again, the biggest damage to ammo bunkers comes from start attacks.  Some maps worse than others.

Offline Animl-AW

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #56 on: April 13, 2025, 02:57:15 PM »
After several days, there is no doubt this has hurt GV play.  I have not seen any other significant improvement by the change.  The loss here is greater than the gain.

Again, the biggest damage to ammo bunkers comes from start attacks.  Some maps worse than others.

True.
But then how can it be justified a concrete building being taken out inferior firepower when it comes to realism, not too gamey?

I only fly 1-3 hrs per day so I don't see a lot that some do.

Offline Randy1

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #57 on: April 14, 2025, 02:58:27 PM »
True.
But then how can it be justified a concrete building being taken out inferior firepower when it comes to realism, not too gamey?

I only fly 1-3 hrs per day so I don't see a lot that some do.

You how sloppy some players are.  Quite often they leave the door open to the ammo bunker.

Offline JimmyD3

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #58 on: April 14, 2025, 03:13:34 PM »
You how sloppy some players are.  Quite often they leave the door open to the ammo bunker.

 :rofl Good point Randy!  :rofl
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Offline caldera

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Re: New Hardness settings for Base Ammo Bunkers
« Reply #59 on: April 14, 2025, 04:38:40 PM »
Well the Yak3's is hardened more than the bunkers  :old:

I like your sig. Seems familiar.  :aok
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 For the ashes of his fathers and the temples of his Gods."