Three minutes suggest there is a bit of game problem with how the bombers can hold in formation in very tight turns. Still <S> to you for being able tto do that in three minutes.
let me explain how it works!
Drones will drift away from you in a turn when the nose is level. The rate of drifting away increases when the nose is pointed down. That rate will also increase based on the lead planes airspeed.
The opposite effect applies when the nose is pointed upward and the lead plane gains altitude. The drones will drift towards their default position. I have mastered maintaining drones working with the way the game is coded.
In regards to white flag/deck in 3 minutes using american bombers trust me Randy1, no one is achieving that bombing at 10k or higher doing 235-260 indicated. The only way I achieve it is by bombing under 8k which exposes me to auto-ack. I take a lot of hits and pay for it everytime in some cases with a PW. My ideal run is 6000' above the town WF 1 pass at 180 indicated. After my last drop I immediately will dive to pick up as much speed as possible and get low. The speed gets you out of the ack quick but now you have to baby sit the drones. Cutting throttle then using the yoyo technique to maintain drones allows me to go fast, slow down quick, 180 turn with gear and full flaps which makes the drones behave differently, then come in at 145 indicated for 1 pass deck.
That's how I do it in 3 minutes.
Here is a great example of how it is done. I dont get it done in 3 minutes because Shane rudely interrupted me but this clip is the jest of it. I WF with 3 2k bombs, deck, then blind drop on VH with last salvo then gun the radar. When I made the video I thought I thought I messed up having destroyed only 7 guns. A gun was already down before I attacked. I counted 7 and thought I missed the 8th.
https://youtu.be/v5MjOafQUvE?si=WFICIOKxkk7tiFmw