Author Topic: Gunnery Tips  (Read 1249 times)

Offline HollyWood750

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Gunnery Tips
« on: May 04, 2025, 03:13:38 PM »
Hey all;

Looking for gunnery tips... I feel like I am fairly solid (or is that failry!?!) on the ACM part, but my gunnery is terrible. Sitting at a solid (haha) 1.64% at the moment, even though .50s are supposed to be laser-like).   And everyone I'm fighting seems to be 5-12%. I can usually generate a good shot somewhere in most fights, but then I blow the shot, and my opponent takes advantage of my jug's somewhat less-than-stellar turn rate.

trog had a good one of mapping the firing button to a throttle button, so that the aim is not thrown off by jerking on the joystick when firing.  I don't know if that will help but might try it.  I think my issue goes back to that huge Air Warrior hit bubble, but you'd think I would have trained that out of my muscle memory by now. Shrug.

Any tips would be appreciated. My convergance is around 600, IIRC.

 :salute

HlyWd
 

Offline hazmatt

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Re: Gunnery Tips
« Reply #1 on: May 04, 2025, 03:45:55 PM »
Pretty sure this isn't what you're looking for: My gunnery sux too so I pull my conv into 300 and do like Hartmann. 

Even with my conv set a 300 it's only back to it's original gun spacing distance at 600 so I can hit bombers at that range.

Offline The Fugitive

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Re: Gunnery Tips
« Reply #2 on: May 04, 2025, 08:52:36 PM »
Film your fights. Check the yards to target when you fire.  That is what your  convergence should be set to. I can check your films if you like and give better tips

Offline HollyWood750

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Re: Gunnery Tips
« Reply #3 on: May 04, 2025, 10:12:48 PM »
Thanks, hazmatt! I was thinking of doing that. I used to set the convergence to around 275 - 300, but thought I needed a change. And taking Fugi's suggestion, I'm usually rolling around in the mud (and losing to an LA or Spitfire) and firing at ranges less than 200 all the time.

 :cheers: :salute

HW


Offline icepac

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Re: Gunnery Tips
« Reply #4 on: May 05, 2025, 04:40:54 AM »
So with a 200 convergence…..does it make landing hits at d900 impossible?   

Does this cause longer shots to pass below your d900 target?

Offline Baloo

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Re: Gunnery Tips
« Reply #5 on: May 05, 2025, 07:39:41 AM »
Come tonight to Monday Night Madness, they have aim assist enabled for us...it really helped me learn where to shoot.

As for convergence, if it is 50 cal and on the cowl...I take it all the way out. Less than 50 cal and on the wings...down to 300.

I can't express how beneficial MnM really is, you won't believe how far you have to lead some shots. It will help  :cheers: :salute
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Offline Eagler

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Re: Gunnery Tips
« Reply #6 on: May 05, 2025, 08:01:14 AM »
My best shots usually come as a surprise to me as I didn't think the shot would hit...

Usually involves shooting way sooner than you'd think needed - more lead - and at a plane totally out of eyesight due to the planes maneuvering..

Eagler
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Offline save

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Re: Gunnery Tips
« Reply #7 on: May 05, 2025, 11:21:58 AM »
In my squad we had some training events in AH.
On the gunnery side one of the more important things was setting up the stick curve so over-corrections  did not play a part of the deal.

The secondary thing, was to fly much in one plane type, and not jump around too much,  you learn the quirks, handling at speed etc,

The 3rd set up the convergence that suit your flying style.
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Offline hazmatt

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Re: Gunnery Tips
« Reply #8 on: May 05, 2025, 11:54:06 AM »
Another thing that seems to help is to unload the g. I pull in front of the enemy to a point that he is going to fly through and stop pulling. I hold down the trigger for about 2 seconds and if my timing is right he flies through. This seems to help a lot when the armament is not that heavy or if you have something with a slower rate of fire.

Although I know what I should be doing I usually I just get impatient and spray bullets all around them hoping they'll crash lolz. Jugs got ammo to spray and pray :)

Offline Kini

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Re: Gunnery Tips
« Reply #9 on: May 06, 2025, 10:12:16 AM »
In my squad we had some training events in AH.
On the gunnery side one of the more important things was setting up the stick curve so over-corrections  did not play a part of the deal.


That's the rub for me "Stick curve" is elusive. I've chased it for months.
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Offline CptTrips

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Offline Eagler

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Re: Gunnery Tips
« Reply #11 on: May 06, 2025, 10:49:48 AM »
Different from real a2a as the internet adds a delay that has to be compensated for usually with additional lead time..

Eagler
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Offline CptTrips

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Re: Gunnery Tips
« Reply #12 on: May 06, 2025, 10:55:59 AM »
Different from real a2a as the internet adds a delay that has to be compensated for usually with additional lead time..

Eagler

I'm not sure how I see that being the case since your bullet trajectories and hit events are calculated locally.

That affects guessing when the enemy has lead enough to shoot you,  but your lead is dependent on the target plane you see in your reality.

Am I wrong?

[Edit]
However I'm sure the techniques in that pamphlet are very broad rules of thumb simple enough to use in the heat of combat.
 

« Last Edit: May 06, 2025, 11:17:23 AM by CptTrips »
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Offline AKIron

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Re: Gunnery Tips
« Reply #13 on: May 06, 2025, 11:02:46 AM »
I always thought hits were client side. Surely they are in offline practice and that always seemed to mesh with online.
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Offline Baloo

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Re: Gunnery Tips
« Reply #14 on: May 06, 2025, 11:17:22 AM »
(Image removed from quote.)

https://www.raf662.org/docs/Bag%20the%20Hun%20%28RAF%20Gunnery%20Manual%29.pdf

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