Author Topic: "World at war" coming soon  (Read 812 times)

Online Shane

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Re: "World at war" coming soon
« Reply #30 on: Yesterday at 09:22:08 PM »
ok spawns are done. i need a night to test. since we do tank nights on thursday nights, i thinking Next thursday May 29th at 8pm.

its tanks and airplanes so let me know what you think.

Test for World at War:

allies(V38 for vehicles):
M4/76
M18
M16
Sherman firefly
LVT4
M3
M8
Jeep

there is also a battleship available so LVT4's will be available to as landing craft.
it will also be able to shell the area!

Allies(V39 for planes Launch south or southwest)
P38(no bombs or rockets)
Mosquito(no bombs or rockets)
P51(no bombs or rockets)

Axis:
Tiger1
PanzerH
wirblewind
M8
M3
Jeep

Axis:
BF109F-4
FW190A-8(no rockets or bombs)

fog 2 miles up to 4000 feet.


all comments are welcome!

The allies would have a speed advantage if 51d and 38l are there and the a8 would be sorely outclassed in dogfighting.

I'd suggest the 51b (or preferably the p47d11) and 38g/j vs 190a5 and 109g2 and with either the 110g or leaving the 190a8 to balance the mossie. This gives each side 3 choices of airframes.





« Last Edit: Yesterday at 09:25:26 PM by Shane »
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline captain1ma

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Re: "World at war" coming soon
« Reply #31 on: Today at 06:44:35 AM »
ok but the reason i chose those airframes was that they were actually there. the luftwaffe only put up the 190A-8 in the actual invasion. i agree its out classed.
i put in the BF109F-4 only as a dogfighter and for no other reason. it wasnt there.

personally i think the 51b is a better plane so i can put that in, instead. the P38 will be the G model and the mosquito wont have any bombs, nothing will actually.

the other thing im thinking about is giving the Axis airspawns and a 1000 foot advantage at the spawns. the cloud cover is at 4k so above that dogfights will be dicey.
im also thinking of going with the MNM icon standard which is 3k and 1k for enemy just to give it that realistic feel.

i might nix the Battleship because last night i tried it out and wiped out a good portion of the base in one shot.

the Aircraft are for taking out guns and maybe building with enough bb or cannon fire.
the german aircraft are for taking out small GV's and maybe some dogfighting.

the main intent is a full blown GV war with base taking and aerial support.

dont forget the germans have tigers and wirbles. the allies have M16's.

Online Shane

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Re: "World at war" coming soon
« Reply #32 on: Today at 08:11:00 AM »
ok but the reason i chose those airframes was that they were actually there. the luftwaffe only put up the 190A-8 in the actual invasion. i agree its out classed.
i put in the BF109F-4 only as a dogfighter and for no other reason. it wasnt there.

personally i think the 51b is a better plane so i can put that in, instead. the P38 will be the G model and the mosquito wont have any bombs, nothing will actually.

the other thing im thinking about is giving the Axis airspawns and a 1000 foot advantage at the spawns. the cloud cover is at 4k so above that dogfights will be dicey.
im also thinking of going with the MNM icon standard which is 3k and 1k for enemy just to give it that realistic feel.

i might nix the Battleship because last night i tried it out and wiped out a good portion of the base in one shot.

the Aircraft are for taking out guns and maybe building with enough bb or cannon fire.
the german aircraft are for taking out small GV's and maybe some dogfighting.

the main intent is a full blown GV war with base taking and aerial support.

dont forget the germans have tigers and wirbles. the allies have M16's.

I see... well, we know how Normandy turned out.  :D     Since this is more a freewheeling furball-ish scenario than a set piece, sides will be numerically balanced? (Wirbs might tear low flying planes to shreds, but perhaps limited icons will lessen this.)

Are guns/buildings going to be hardened compared to normal?

Definitely keep me away from ship guns, lol... (I once got lucky and lobbed a BB salvo at a spawn about 15 miles away and popped tankman spawning.  He was all  :huh )   Even a Cruiser can shred a field/town if in visual range... if the town/field in question is away from the coast and a bit higher up, it makes it much more difficult for ship guns to target specific things and becomes more indirect fire that needs communication to be more effective.
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline captain1ma

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Re: "World at war" coming soon
« Reply #33 on: Today at 08:42:16 AM »
I see... well, we know how Normandy turned out.  :D     Since this is more a freewheeling furball-ish scenario than a set piece, sides will be numerically balanced? (Wirbs might tear low flying planes to shreds, but perhaps limited icons will lessen this.)

Are guns/buildings going to be hardened compared to normal?

Definitely keep me away from ship guns, lol... (I once got lucky and lobbed a BB salvo at a spawn about 15 miles away and popped tankman spawning.  He was all  :huh )   Even a Cruiser can shred a field/town if in visual range... if the town/field in question is away from the coast and a bit higher up, it makes it much more difficult for ship guns to target specific things and becomes more indirect fire that needs communication to be more effective.

well my thought was to sink the battleship and then let the cruisers hammer the base if someone wants to sit in them. ALL guns will be active so ack and fieldguns will be active. i can harden them up, thats a good idea. that will make it a bit tougher.

the axis will have the tiger1 and the panzer F but the sherman firefly should make fast work of both. the M18 will also be available.

the idea is that the planes can hit the vehicles and the buildings. the wirbs and M16's can defend from that. its just kind of an all inclusive thing so theres something for everyone.

at the end of the day, the germans were outnumbered anyway. if the sides are off a bit, it wont matter. we can always even them up. people are good about switching sides.....i hope.

on a side note, you realize theres a command to hit land bases using the map from a battleship or cruiser right? you just click on your map and the guns will automatically adjust to hit it.
« Last Edit: Today at 08:43:51 AM by captain1ma »

Offline captain1ma

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Re: "World at war" coming soon
« Reply #34 on: Today at 08:45:56 AM »
the other thing i thought about is if this thing turns into something we might want battle commanders involved.

Online Shane

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Re: "World at war" coming soon
« Reply #35 on: Today at 09:04:04 AM »
on a side note, you realize theres a command to hit land bases using the map from a battleship or cruiser right? you just click on your map and the guns will automatically adjust to hit it.

yeah, ship guns (land mode) can click on the map for general area targeting, but they require visual to be more accurate.  BB's can drop a hangar with one salvo, it takes a CA 3x.

You definitely want to keep the ships away from land for another reason, puffy ack, both manned and auto, if there's no way to take out the ship.

Can you lock the TGs into a specific routing that keeps them from visual targeting and not too close to shore?

Ship guns can id planes out to 12k (not sure how dar/icon settings will handle this) and can zoom into land targets fairly well (but not see GVs.)

I popped an MA goon in 5" guns - it was parked just over a crest about 12k away, I could see the cockpit... took a a while but eventually nailed it with he.
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline captain1ma

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Re: "World at war" coming soon
« Reply #36 on: Today at 09:54:33 AM »
yeah, ship guns (land mode) can click on the map for general area targeting, but they require visual to be more accurate.  BB's can drop a hangar with one salvo, it takes a CA 3x.

You definitely want to keep the ships away from land for another reason, puffy ack, both manned and auto, if there's no way to take out the ship.

Can you lock the TGs into a specific routing that keeps them from visual targeting and not too close to shore?

Ship guns can id planes out to 12k (not sure how dar/icon settings will handle this) and can zoom into land targets fairly well (but not see GVs.)

I popped an MA goon in 5" guns - it was parked just over a crest about 12k away, I could see the cockpit... took a a while but eventually nailed it with he.

Locking up the taskgroup isnt an issue. i can do that so only i can move it.  nice on the goon!

well have to just try this out, see how it works out. tweak it as necessary and then go from there. im going to test it next thursday for tank night. we'll see how  she runs!

Offline Yarbles

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Re: "World at war" coming soon
« Reply #37 on: Today at 10:20:17 AM »
No Spitfire  :headscratch:

Also don't the Germans have a version of the M3 ?
DFC/GFC/OAP



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Offline captain1ma

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Re: "World at war" coming soon
« Reply #38 on: Today at 10:21:23 AM »
game play, game play! yes they have the skfdg259 but i wouldnt wish that on my worst enemy!

Offline Animl-AW

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Re: "World at war" coming soon
« Reply #39 on: Today at 10:33:28 AM »
Try and view the sim/game as just that
MA is the gamey side of the product.
Historical suggested events are the simulator part of the product.

Don’t worry so much about match up that skews what was actually there, basically turning it into the MA based event.

There were advantages and disadvantages in RL.

For simmers, accuracy matters.

Accurate events could be more likely to sell the sim over the Melee. Many only play during scenarios.

Just a thought

They don’t have any rockets or bombs, they are already on crutches.
If they could be separated,I’d like the planes to be able to kill tanks, just not in one pass.

Offline captain1ma

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Re: "World at war" coming soon
« Reply #40 on: Today at 10:39:55 AM »
the idea is that the planes assist the gound war, not dominate it, hence the nerfing of the planes.

we'll just let it all fall into place and see where it ends up.