Author Topic: Marketing AH3 in other games.  (Read 1538 times)

Offline Meatwad

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Re: Marketing AH3 in other games.
« Reply #90 on: May 19, 2025, 05:30:42 PM »
See Rule 19- Do not place sausage on pizza.
I am No-Sausage-On-Pizza-Wad.
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Offline Animl-AW

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Re: Marketing AH3 in other games.
« Reply #91 on: May 19, 2025, 10:43:25 PM »
Well you're name fits your low IQ, i don't argue with the mentally challenged

Offline Animl-AW

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Re: Marketing AH3 in other games.
« Reply #92 on: May 19, 2025, 11:13:00 PM »
.
« Last Edit: May 19, 2025, 11:59:45 PM by Animl-AW »

Offline Yarbles

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Re: Marketing AH3 in other games.
« Reply #93 on: Yesterday at 09:48:55 AM »
Add micro management of the engine and no auto pilot..and that's why some of us enjoy AH way more than dcs

To each their own..

Eagler

TBF after take off its not too bad. So far this DCS tour 1 bomber kill for about 15 sorties  :D If you look at the 4ya server stats page even now towards the end of the month most players have not got a single PvP kill excluding Ai
« Last Edit: Yesterday at 10:01:31 AM by Yarbles »
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Offline Yarbles

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Re: Marketing AH3 in other games.
« Reply #94 on: Yesterday at 09:59:06 AM »
Just a few bugs
https://forum.dcs.world/forum/253-bugs-and-problems/

Last night there were so many bugs and re starts it took me 20 minutes to get in the air and then the frame ended  :furious

But if you have a $2000 plus pc and are obsessed with realism............... I guess its as close as you can get currently.

I understand though VR works allot better in AH though so in that aspect AH lends itself better to realism.

AH'S Problem is people don't know it exists.
« Last Edit: Yesterday at 10:03:20 AM by Yarbles »
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Offline Yarbles

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Re: Marketing AH3 in other games.
« Reply #95 on: Yesterday at 10:17:28 AM »
DCS players sound just like you do here

"" Skewgear said:

Development appears to have ended altogether. Enjoy what we've got but don't expect any new releases because there won't be any.
""

You have a new reply there

Certainly I dropped out of DCS 4 years ago when the Mossie arrived. 4 years later and nothing new in WW2 that I can see. 4 years ago the Corsair was and still is "in development" !! I only just got my PC back up to spec which is why I came back after my "girlfriend" kicked the front in  :D   
« Last Edit: Yesterday at 10:21:04 AM by Yarbles »
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Offline Animl-AW

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Re: Marketing AH3 in other games.
« Reply #96 on: Yesterday at 11:08:12 AM »
Last night there were so many bugs and re starts it took me 20 minutes to get in the air and then the frame ended  :furious

But if you have a $2000 plus pc and are obsessed with realism............... I guess its as close as you can get currently.

I understand though VR works allot better in AH though so in that aspect AH lends itself better to realism.

AH'S Problem is people don't know it exists.

It was never designed for game play, its a simulator, it will never ever be a good combat game. It may never be more than it is with Nick burning production bridges. He van no linger be trusted to pay his debt for work. zNobody is going to do the work without the cost paid up front. Razbum pretty much no longer exist. Those workers got stiffed by DCS and moved on to jobs that actually pay. Chances of bug fixes on those planes is zero. Chance of getting new planes is almost null.

These guys that sell it here are lying their flaming butts off. They don’t view you as friends, they view us as hopefully gullible fools. They sell horse crap to fools. These guys are KNOWINGLY trying to sell you planes where bugs and updates can no longer happen. They are sold here by lemon used car salesmen. The last thing they are honest brokers. They hide these truths and push myth.

DCS is pretty, nothing more. Calling it a combat sim is a joke.

In 20+ years, if I thought there was any true fun in it I would have been there already. I’d go to another first, for sure. Its not new, their future is no better than ours. Why do they sell it here? Desperate to turn it into something with our skills it will never ever be. They swallow pipe dreams.  It will never be as fun as AH or IL-2 and they know it. They hide these truths from you because they are used car salesmen that won’t allow you to look under the hood.

They are simply trying to save their $1000s in investment in a dead end.
 

Offline Lusche

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Re: Marketing AH3 in other games.
« Reply #97 on: Yesterday at 11:42:47 AM »
AH'S Problem is people don't know it exists.


I really don't know why this myth persists so much. We had thousands and thousands of players downloading AH... and almost nobody stayed. The subscription rate was abysmal.  THAT is the core problem - for whatever reasons, people don't like it enough to stay and hand over $15. Everything else results from it. That's why HTC stopped advertising... you could not recuperate the costs. Of course, this is a more unpleasant truth for us fanboys, our beloved game ("nothing wrong with it") being rejected. I mean, I was totally surprised how the steam launch ended up myself.  :old:
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Offline CptTrips

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Re: Marketing AH3 in other games.
« Reply #98 on: Yesterday at 12:07:29 PM »

I really don't know why this myth persists so much. We had thousands and thousands of players downloading AH... and almost nobody stayed. The subscription rate was abysmal.  THAT is the core problem - for whatever reasons, people don't like it enough to stay and hand over $15.
...

That is the point I try and make and just get labeled a hater.

The problem isn't primarily one of exposure. 

That is why no number of player made videos will alter the situation.  I'm not saying to not make videos simply because you enjoy it.  I'm saying they are not likely to have any real effect because it is the conversion rate that is the failure point. 

You  can get more eyes on the product, but with a near 0% conversion rate, that doesn't matter.  You're just getting more eyes to reject the product.

Fix what ever it is holding back your conversion rate  (that's the real discussion) then you can make productive use of advertising and market outreach.  Until you do, player videos and handing out bumper stickers and t-shirts at air shows are all just farting in the wind.

But you can't have that discussion because:
"Graphics are fine!"
"No one has a problem with subscriptions.  It's only $0.50 a day!"
"Everyone loves 3 sides!  It's best!"
"AH gameplay is better than anything out there!"

If all that is true, then my question is, where are the customers at then?
« Last Edit: Yesterday at 12:13:15 PM by CptTrips »
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Offline Prayer

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Re: Marketing AH3 in other games.
« Reply #99 on: Yesterday at 12:51:05 PM »
Would be nice to hear from HighTech himself instead of zero response or one line statements. Like to hear what his thoughts are on this current sim dark age as well as any future plans or none at all. Id like to hear the possibilities that he sees in the market and what it would take for AH to thrive again. Sure would be nice

Offline Shane

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Re: Marketing AH3 in other games.
« Reply #100 on: Yesterday at 01:03:13 PM »
But you can't have that discussion because:
"Graphics are fine!"
"No one has a problem with subscriptions.  It's only $0.50 a day!"
"Everyone loves 3 sides!  It's best!"
"AH gameplay is better than anything out there!"

If all that is true, then my question is, where are the customers at then?

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Offline oTRALFZo

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Re: Marketing AH3 in other games.
« Reply #101 on: Yesterday at 01:05:17 PM »

I really don't know why this myth persists so much. We had thousands and thousands of players downloading AH... and almost nobody stayed. The subscription rate was abysmal.  THAT is the core problem - for whatever reasons, people don't like it enough to stay and hand over $15. Everything else results from it. That's why HTC stopped advertising... you could not recuperate the costs. Of course, this is a more unpleasant truth for us fanboys, our beloved game ("nothing wrong with it") being rejected. I mean, I was totally surprised how the steam launch ended up myself.  :old:

I joined back in 2004 (ish) and I was hooked since seeing the advertisement on History Channel. I remember this place surging and most of the newbies joined for the same exact reason. Remember having so many folks that they had to have 2 arenas? I remember that pissing off a few folks but my question being.. Even with that advertising, we had a huge lapse in continuing subscriptions? It is very hard to imagine. 
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Offline fudgums

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Re: Marketing AH3 in other games.
« Reply #102 on: Yesterday at 01:08:50 PM »
Are people exhausted with the subscription model in general? Not just AH but, everything?
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Offline oTRALFZo

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Re: Marketing AH3 in other games.
« Reply #103 on: Yesterday at 01:13:55 PM »
Are people exhausted with the subscription model in general? Not just AH but, everything?
Biggest complaint I have heard was the learning curve. I have even tried to get my Son hooked but you have to admit that this game is very dynamic and very hard to learn all the aspects that it offers.
It was about a year of playing before I learned there were vehicle spawns :furious
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Offline The Fugitive

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Re: Marketing AH3 in other games.
« Reply #104 on: Yesterday at 01:27:54 PM »

I really don't know why this myth persists so much. We had thousands and thousands of players downloading AH... and almost nobody stayed. The subscription rate was abysmal.  THAT is the core problem - for whatever reasons, people don't like it enough to stay and hand over $15. Everything else results from it. That's why HTC stopped advertising... you could not recuperate the costs. Of course, this is a more unpleasant truth for us fanboys, our beloved game ("nothing wrong with it") being rejected. I mean, I was totally surprised how the steam launch ended up myself.  :old:

The gaming industry changed. Subscriptions went away for the new games coming out. All you had to do was buy the new version and you were good to go. Many you had to have/run your own servers. With that change in mind set players have a hard time doing a game subscriptions it seems.

Then there is the game itself. 2 weeks is nowhere long enough to see what the game has. The many ways to play it while all still in the same arena. The learning curve to become average is up there and that is may be only one facet of the game (fighter, GV, bombers, strat, base takes, base defense, sea battles, sea/shore battles......) Luckily setup was made easy by HTC unlike some of these other games. Sure tweaking your setup may take months, but you can be flying in a very short time.

I think the steam effort failed big time as I dont think HTC expected the turn out they got. Had they had the VR all set, a bunch of volunteers ready to help as players came in, maybe even changed a few of the default settings to help new player come in they would have captured a lot more subscriptions. As it was we had hundreds of players check in, get lost trying to get rolling and leave in the first 15-20 minutes. I think finding out the "FREE" was only the first two weeks didnt help much ether.

By some of us pushing YouTube channels and now the Discord and trying to post info about the game every where we can is a small effort to be those "advertisers". I have had a number of people reply to me that they didnt know about or didnt realize that Aces High was around. We all have to get the word out. Join the Discord, post in it, tell others Discord servers about us. The same goes for the YouTube videos. Make them and post them. If you cant make them push them, share them, post them to other social media "X" "reddit" or any other thing you can thing of. The more we can push the name Aces High out there the more likely we will get more to come in here.