Author Topic: Crowd sourcing the funds to buy the game as an investment  (Read 716 times)

Offline Shane

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Re: Crowd sourcing the funds to buy the game as an investment
« Reply #45 on: May 29, 2025, 01:51:35 PM »
I'm mostly retired. I have time to make you and your buddy animl whine. Takes little effort.

And I always knew what a head on was.

It's impossible for you to get any reaction from me other than a side-eye of disdain and laughter at your desperation.
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Offline AKIron

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Re: Crowd sourcing the funds to buy the game as an investment
« Reply #46 on: May 29, 2025, 02:03:52 PM »
It's impossible for you to get any reaction from me other than a side-eye of disdain and laughter at your desperation.

And yet you react often to me but I'm glad you don't go full derision mode like your buddy.
Here we put salt on Margaritas, not sidewalks.

Offline icepac

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Re: Crowd sourcing the funds to buy the game as an investment
« Reply #47 on: May 29, 2025, 03:28:33 PM »

I held a million bucks in my hands last year and the thought passed through my mind but instead, I got a house with no mortgage.

Offline Shane

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Re: Crowd sourcing the funds to buy the game as an investment
« Reply #48 on: May 29, 2025, 03:29:48 PM »
And yet you react often to me but I'm glad you don't go full derision mode like your buddy.

I barely interact with you until I find you latched on my ankle.
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Hajo

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Re: Crowd sourcing the funds to buy the game as an investment
« Reply #49 on: May 29, 2025, 04:41:56 PM »
Seems things don't change much on the Boards.

Been a long time......just checking in.
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Offline The Fugitive

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Re: Crowd sourcing the funds to buy the game as an investment
« Reply #50 on: May 29, 2025, 09:33:42 PM »
Seems things don't change much on the Boards.

Been a long time......just checking in.

Hiya Hajo, hows that Challenger of yours?  <S>

Offline haggerty

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Re: Crowd sourcing the funds to buy the game as an investment
« Reply #51 on: Yesterday at 12:21:19 AM »
I would think $100k is way more than what the game is worth today, have you offered that?  I'd be hesitant to spend any more than $40k.
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Offline CptTrips

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Re: Crowd sourcing the funds to buy the game as an investment
« Reply #52 on: Yesterday at 12:31:19 AM »
I would think $100k is way more than what the game is worth today, have you offered that?  I'd be hesitant to spend any more than $40k.

40k?  That may be all it would be worth to you, but the counter party gets a vote too.

I bet he is grossing at least 100k\yr revenue.  Why would he sell lock stock and barrel for 4 months gross revenue?

He's not a Liberal Arts Major.

The man can do math.  He just can't spell. ;)



« Last Edit: Yesterday at 12:35:02 AM by CptTrips »
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Offline LCADolby

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Re: Crowd sourcing the funds to buy the game as an investment
« Reply #53 on: Yesterday at 07:17:58 AM »
This ran through my head (probably very wrong);

14.99 x 12 then that by the number of accounts...
minus server overhead etc.
then remove the theft.. I mean the tax.
100k is around the yearly income figure.
The company value with it's assets makes that go up.
The game's neglect/lack of development.
therefore, Yearly reducing revenue.
It's not a viable long term business without significant investment;
The best being to remaster the graphics only
perhaps by putting the game into Unreal Engine, maybe 5 mil for all the models and art etc..
Then to put on commercials for youtube/youtubers and whatnot 1 mil..
Anyone got a spare 7-10 million laying around?
Due to sentimental value added, 1mil to HiTech to get the game
The rest to remaster and market AH
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Offline Eagler

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Re: Crowd sourcing the funds to buy the game as an investment
« Reply #54 on: Yesterday at 07:34:38 AM »
Sounds cheaper just to keep sending HT bottles of good scotch to keep it going as is  :aok

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Offline Animl-AW

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Re: Crowd sourcing the funds to buy the game as an investment
« Reply #55 on: Yesterday at 09:26:05 AM »
As I stated 3 times before. Chances are good you do NOT have to remodel every object, you simply raise the poly count, and they MAY to port right into UR as is, You’re probably not going to spend 5 million to remodel objects. Vulcan stuff slides right in. Your editing (updating not rewriting) C++ function calls.

Way way off base.

100k for the game? No chance of that. You’re buying the game and gear and what was spent to make it to some degree.  Negotiations would happen. No less than 7 digits.

Seems I was a part of this type stuff late 90s. EA didn’t buy AW for small beans, way up in 7 -8 digits and it was much less of a game. However they were buying large audience too.
« Last Edit: Yesterday at 09:28:55 AM by Animl-AW »

Offline hazmatt

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Re: Crowd sourcing the funds to buy the game as an investment
« Reply #56 on: Yesterday at 09:28:38 AM »
This ran through my head (probably very wrong);

14.99 x 12 then that by the number of accounts...
minus server overhead etc.
then remove the theft.. I mean the tax.
100k is around the yearly income figure.
The company value with it's assets makes that go up.
The game's neglect/lack of development.
therefore, Yearly reducing revenue.
It's not a viable long term business without significant investment;
The best being to remaster the graphics only
perhaps by putting the game into Unreal Engine, maybe 5 mil for all the models and art etc..
Then to put on commercials for youtube/youtubers and whatnot 1 mil..
Anyone got a spare 7-10 million laying around?
Due to sentimental value added, 1mil to HiTech to get the game
The rest to remaster and market AH

I've seen some pretty good coading from AI. I'd bet AI could help with some of the updates.

I think the current models are fine with the exception of the tempest or typhoon or whatever it was that didn't get finished. If they could be imported or converted as is it might save a bunch.

I think that getting more players by whatever means necessary would be the first step. What happens if (as many have suggested)_the subscription model is what's keeping the numbers down and even after all the investment and updates the numbers don't rise?

I for one have seen all the great content out there I can get for free or for a one time payment for stuff that I want that I doubt I would go back to a straight subscription model.

I'm sure I'll get attacked for this by the people who say it's .50 cents a day or whatever, however, something clearly isn't working when world war II flight sims like War thunder have hundreds of thousands of players online at one time and AH3 is no longer able to get to 500.

I know that WT will get attacked by all the players who have never played Sim or Realistic battles (which are where most of the players play) and by all the people who have never played it or only played it in Arcade battles mode but the point remains. They have hundreds of thousands of players so they must be doing something right.

I would just hate to see a bunch of money invested and it not have the expected outcome.




Offline hazmatt

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Re: Crowd sourcing the funds to buy the game as an investment
« Reply #57 on: Yesterday at 09:30:34 AM »
As I stated 3 times before. Chances are good you do NOT have to remodel every object, you simply raise the poly count, and they MAY to port right into UR as is, You’re probably not going to spend 5 million to remodel objects. Vulcan stuff slides right in. Your editing (updating not rewriting) C++ function calls.

Way way off base.

100k for the game? No chance of that. You’re buying the game and gear and what was spent to make it to some degree.  Negotiations would happen. No less than 7 digits.

Seems I was a part of this type stuff late 90s. EA didn’t buy AW for small beans, way up in 7 -8 digits and it was much less of a game. However they were buying large audience too.

I haven't coaded in years but re-writing function calls doesn't sound difficult, it merely sounds time consuming.

Offline Shane

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Re: Crowd sourcing the funds to buy the game as an investment
« Reply #58 on: Yesterday at 09:30:57 AM »
I for one have seen all the great content out there I can get for free or for a one time payment for stuff that I want that I doubt I would go back to a straight subscription model.

I would just hate to see a bunch of money invested and it not have the expected outcome.

I can see how $15 would be a huge outlay for you.  Have you considered a p/t job?
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline DmonSlyr

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Re: Crowd sourcing the funds to buy the game as an investment
« Reply #59 on: Yesterday at 11:22:23 AM »
This is a very tough topic.

Tbh, id rather the game go to a Steam arcade like area where its free to play and not much can be changed besides skins and maps.

In all fairness I'd hate for the game to get into the wrong hands, where decisions are made too quickly and changes run a bunch of long time players off. Do I think some things should be changed, yes, but the biggest thing is to get rid of the bigger maps in the one section and then do a re-mix of the map rotation.

But if someone came in there and made a bunch of monetary payment options for planes, or changed the MA structure to suit their needs individually, that wouldn't be very good.

There needs to be more polls inside the game to measure gameplay and see people's unique opinions. This is what colleges do to evaluate courses and measure if the courses are working and people enjoy them. Then certain decisions could be made to enhance overall gameplay.

For what its worth, Id hope HTC would sell to long time player whose a business professional that understands the game and the player base. Or just end it all together when he can no longer run the game. Id hate to see some stupid company take it and run it into the ground with changes that the player base just couldn't stand.

No amount of money can fix poor decisions with a game barely hanging on so if it doesn't change to a free to play model or change to a 1 time payment model of say $40. I doubt much will change to effect #s. And if bad decisions are made too quickly, it may run most of the current players off even more.
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