Author Topic: The DCS F4U  (Read 233 times)

Offline RichardDarkwood

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The DCS F4U
« on: Yesterday at 07:46:43 PM »
has arrived and it is glorious.


https://youtu.be/SDO1FRrXHQU?feature=shared
A yappy back seater like Jester wasn’t popular or fun to fly with, more of an unnecessary distraction than anything else---Puma44

https://www.twitch.tv/hounds_darkwood
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Offline Oldman731

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Re: The DCS F4U
« Reply #1 on: Yesterday at 08:13:34 PM »
Very pretty, Colonel, very pretty.

But can they fight other people?

- oldman

Offline Leisure

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Re: The DCS F4U
« Reply #2 on: Yesterday at 09:45:43 PM »
Very pretty, Colonel, very pretty.

But can they fight other people?

- oldman

Of course they can....if they can go through the starting procedure, warmup procedure, taxi procedure, proper radio procedure, get it off the ground, keep it trimmed correctly, maintain proper manifold pressure, prop pitch, oil temp and radiator temp and a bevy of other tasks. After that, pray your CPU isn't melting and your GPU isn't crossing the bounds into cold fusion. Finally, finding the one other non-AI pilot in the arena and you're set. I'm sure there's an 88 page manual in convenient .pdf form to speed things up.

Kidding (mostly) aside, it is a beaut and I hope the dudes who like that kind of fidelity and realism enjoy the hell out of it.

I still prefer to just play at flyin' and dying-not simulate it.' I just want to fly and die in a Hog at least 15 times an hour without worrying too much about tasks and procedures. I know many, many people enjoy that stuff and good on 'em, I think it's great and keeps the WWII virtual combat genre going. I'll keep trying to get better at this game and enjoy watching the fidelity sim-nerd stuff on the side-I subscribe to maybe 1.3 billion flightsim channels on Youtube so I'm good to go.

Yup, she's a beaut.
Baby seal onboard, go around!

Offline Eagler

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Re: The DCS F4U
« Reply #3 on: Today at 06:09:59 AM »
I think he was referring to actually playing dcs with other players like we can here with 60 to 100 players nightly...

I have never seen that in pretty dcs...

Eagler
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | 16GB GIGABYTE RTX 4070 Ti Super | 850 watt ps | pimax Crystal Light | Warthog stick | TM1600 throttle | VKB Mk.V Rudder

Offline Animl-AW

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Re: The DCS F4U
« Reply #4 on: Today at 07:49:18 AM »
Oh lookie, frosted flakes are back

#7 right on time

Trippy soon to be in tow

DCS is for pink panties
« Last Edit: Today at 07:51:26 AM by Animl-AW »

Offline Eagler

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Re: The DCS F4U
« Reply #5 on: Today at 07:58:57 AM »
What I find interesting is the majority of yt films of both dcs and il2 looks like they are playing war thunder as 99% of the films are from the outside plane view...

I know it's to show off the very pretty graphics but it's not the experience you get when you actually play the game from the cockpit view..

And even with my setup the graphics in vr don't touch the tweaked videos on yt..

Eagler
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | 16GB GIGABYTE RTX 4070 Ti Super | 850 watt ps | pimax Crystal Light | Warthog stick | TM1600 throttle | VKB Mk.V Rudder

Offline Animl-AW

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Re: The DCS F4U
« Reply #6 on: Today at 08:30:07 AM »
What I find interesting is the majority of yt films of both dcs and il2 looks like they are playing war thunder as 99% of the films are from the outside plane view...

I know it's to show off the very pretty graphics but it's not the experience you get when you actually play the game from the cockpit view..

And even with my setup the graphics in vr don't touch the tweaked videos on yt..

Eagler

It’s just a troll.

Don’t take our word for it. Take it from dcs players on reddit.

Just to creep people out, I made all these calls 2 yrs sho

https://www.reddit.com/r/hoggit/comments/1etq7b0/dcs_is_dying/

Normally I don’t care, but now I call it karma
« Last Edit: Today at 08:54:49 AM by Animl-AW »

Offline CptTrips

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Re: The DCS F4U
« Reply #7 on: Today at 09:18:51 AM »
Of course they can....if they can go through the starting procedure, warmup procedure, taxi procedure, proper radio procedure, get it off the ground, keep it trimmed correctly, maintain proper manifold pressure, prop pitch, oil temp and radiator temp and a bevy of other tasks. After that, pray your CPU isn't melting and your GPU isn't crossing the bounds into cold fusion. Finally, finding the one other non-AI pilot in the arena and you're set. I'm sure there's an 88 page manual in convenient .pdf form to speed things up.

Kidding (mostly) aside, it is a beaut and I hope the dudes who like that kind of fidelity and realism enjoy the hell out of it.

I still prefer to just play at flyin' and dying-not simulate it.' I just want to fly and die in a Hog at least 15 times an hour without worrying too much about tasks and procedures. I know many, many people enjoy that stuff and good on 'em, I think it's great and keeps the WWII virtual combat genre going. I'll keep trying to get better at this game and enjoy watching the fidelity sim-nerd stuff on the side-I subscribe to maybe 1.3 billion flightsim channels on Youtube so I'm good to go.

Yup, she's a beaut.

The Corsair does look nice.  I like to wait until that first quicky patch they always come out with soon after an initial release. ;)  Like every piece of software, AH included, it can have some rough edges on first release.  Did AH have VR controllers working perfectly well in the initial AH III released on Steam?  Living software, has bugs.  AS new code gets written new bugs are created.  Humans can't write code without creating bugs.  You know what doesn't get bugs?  Dead things.  Abandonware.  Over time, existing bugs get whittled down and new bugs are not created because there is no new code to create new bugs.  Personally, I'd rather live with some mess and a pulse.

AH certainly has a flavor of gameplay not quite reproduced anywhere else yet, but I just never understood the video game as religion impulse.  There is nothing immoral or  unfaithful about enjoying the things each game can offer that the other can't.  It's a logical fallacy to think it has to be an either\or, or that flightsim enthusiasts better hide their appreciation of multiple games or face the wrath of the sisterhood!

I agree with you on the system management load.  I don't mind all that stuff in SP or Campaign, in fact I enjoy geeking out to it and really delving deep into a study sim of the p-51 or spitfire, etc.  But no, on a MP server I want that  toned down because that is between me and the aircraft and doesn't require I be on a MP server to enjoy that.  I want to spend my limited MP time doing the things you can only do with other humans in MP, I can geek out on startup procedures playing my offline Reflected Simulations campaigns at 3am. ;)

However, once again, I do feel obligated to point out that all that (well most all) can be controlled by how the admin decides to setup their server.  If a server admin wanted to setup their server with hot starts, icons, runway, air starts, limited engine management, etc, etc, all that is configurable by the server admin.

If you really wanted to you could set the FM to arcade mode too.  It's all up to the server admin and what kind of server they want to run.

DCS is a resource hog.  There is no denying that.  Not as bad as people like to pretend.  It can be if you desire every single graphical widget turned up to max.  If you want it to look like that, you can make it look like that if you want to spend on the hardware.

They'll let you spend as much as you want. ;)



Animl, you don't dictate to me what I post, where, or on what topic.


« Last Edit: Today at 09:51:13 AM by CptTrips »
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Offline Animl-AW

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Re: The DCS F4U
« Reply #8 on: Today at 09:24:41 AM »
Damn I’m good
Anyone want me to pick their Lotto numbers?
« Last Edit: Today at 09:27:04 AM by Animl-AW »

Offline DmonSlyr

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Re: The DCS F4U
« Reply #9 on: Today at 09:37:41 AM »
Got the F4U yesterday. Juneteenth actually turned out to be a perfect release day for me  :rofl I was able to spend the afternoon learning it on a rare day off with no activity planned. Took me 2 hours to set up controls and learn how to take off, get guns going, and fly it. Its really not that tough. Actually one of the easier planes to start. Spent 3 hours fighting AI in the damned WW2 server. It looks like it will be a really fun plane to fly and has autopilot which is super nice. Im hoping to get a video posted at some point. And as Eagler was saying, I only record in cockpit mode, so hopefully he will enjoy  :aok

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Offline Leisure

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Re: The DCS F4U
« Reply #10 on: Today at 09:50:05 AM »
I think he was referring to actually playing dcs with other players like we can here with 60 to 100 players nightly...

I have never seen that in pretty dcs...

Eagler

That's what I was alluding to with "Finally, finding the one other non-AI pilot in the arena and you're set." also missing is the robust communication functions AH has. IL2 mostly relies on a 3rd party choice for voice and I believe DCS does as well. I think the seamless integration and wide use of voice in AH really adds to the fun. The text coms seem less complicated and arcane as well.

CptTripps said:

AH certainly has a flavor of gameplay not quite reproduced anywhere else yet, but I just never understood the video game as religion impulse.  There is nothing immoral or  unfaithful about enjoying there things each game can offer that the other can't.  It's a logical fallacy to think it has to be an either or, or that flightsim enthusiasts better hide their appreciation of multiple games or face the wrath of the sisterhood!


I fully agree.

Baby seal onboard, go around!

Offline AKIron

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Re: The DCS F4U
« Reply #11 on: Today at 09:51:43 AM »
No one uses outside views for fighting, purely for aesthetics. As was already mentioned, fully configurable at the server. Can enable/disable at multiple levels: maps, labels, outside views, etc.... AH has a better multiplayer environment for sure. Know the facts. 

Well, better except for the few rude ego maniacs. But those are everywhere.
« Last Edit: Today at 09:56:44 AM by AKIron »
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Offline DmonSlyr

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Re: The DCS F4U
« Reply #12 on: Today at 10:02:39 AM »
That's what I was alluding to with "Finally, finding the one other non-AI pilot in the arena and you're set." also missing is the robust communication functions AH has. IL2 mostly relies on a 3rd party choice for voice and I believe DCS does as well. I think the seamless integration and wide use of voice in AH really adds to the fun. The text coms seem less complicated and arcane as well.

CptTripps said:

AH certainly has a flavor of gameplay not quite reproduced anywhere else yet, but I just never understood the video game as religion impulse.  There is nothing immoral or  unfaithful about enjoying there things each game can offer that the other can't.  It's a logical fallacy to think it has to be an either or, or that flightsim enthusiasts better hide their appreciation of multiple games or face the wrath of the sisterhood!


I fully agree.

I certainly like the comms much better in AH too. Brings a lot more dynamic to the game. Hardly anyone types in DCS to chat on the servers ive been on. . Gotta use SRS I think its called? But then many don't even use that. Its kinda strange. AH definitely wins in the communication concept for sure. I think lack of comms makes it harder for new players to get into the action when they click a random server and have no idea where the fight is ask questions and no one responds...
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Offline CptTrips

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Re: The DCS F4U
« Reply #13 on: Today at 10:07:14 AM »
I certainly like the comms much better in AH too. Brings a lot more dynamic to the game. Hardly anyone types in DCS to chat on the servers ive been on. . Gotta use SRS I think its called? But then many don't even use that. Its kinda strange. AH definitely wins in the communication concept for sure. I think lack of comms makes it harder for new players to get into the action when they click a random server and have no idea where the fight is ask questions and no one responds...

I think a lot of that is a small pond of players who have known each other for 25 years.

Most new players are recommended to find a good squad to fly with.  Most communications are probably intra-squad on a Discord vox channel.  Our squads vox is quite lively when we get to all fly together.

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Offline CptTrips

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Re: The DCS F4U
« Reply #14 on: Today at 11:55:50 AM »




You know, I still say that if some small 3rd party company with the right knowledge and experience were to jump in and start building DCS WWII ETO asset packs for sale, there could be a business there.

A small piece of something big and growing has advantages over full ownership of something small and shrinking.  Maybe just as a mercenary strategy to fund a team for other passion projects.  Things don't have to be either\or.

$0.02.

Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.