Author Topic: The DCS F4U  (Read 431 times)

Offline Mayhem

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Re: The DCS F4U
« Reply #15 on: Yesterday at 02:39:37 PM »
Duplicate post
« Last Edit: Yesterday at 02:46:56 PM by Mayhem »
"Destination anywhere! So Far Gone, I'm almost There."
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Offline Mayhem

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Re: The DCS F4U
« Reply #16 on: Yesterday at 02:45:50 PM »
I think he was referring to actually playing dcs with other players like we can here with 60 to 100 players nightly...

I have never seen that in pretty dcs...

Eagler

largest DCS server I have ever seen was capped at 255 users, it was/is probably a rented commercial server like one from Fox3. The most I have ever actually seen online in a server at one time was 87.

The bigger the maps and the more players you have increases the server demand. If you have the system for it you could probably get 500+ in a single server if you have the horsepower to back it up.

The Damned has 11 DCS Servers (Soon be 12 with WWII Marianas) on a AMD Ryzen Threadripper PRO 5975WX 32C/64T, 1TB RAM with 3Gbps Up/Down internet + backup ISP
I think ours are capped at 100 per server. However, I have never seen more than 50 people on ours.

https://spectre.securitytactics.com:352/digital-combat-simulator/damned-servers/


"Destination anywhere! So Far Gone, I'm almost There."
The Damned! (Est. 1988) Damned if we do - No fun if we don't!
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline Mayhem

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Re: The DCS F4U
« Reply #17 on: Yesterday at 02:52:26 PM »



You know, I still say that if some small 3rd party company with the right knowledge and experience were to jump in and start building DCS WWII ETO asset packs for sale, there could be a business there.

A small piece of something big and growing has advantages over full ownership of something small and shrinking.  Maybe just as a mercenary strategy to fund a team for other passion projects.  Things don't have to be either\or.

$0.02.

I really wish Hitech Would make and sell mods for DCS and other games ... He has more then enough skill, the question is does he have the interest and drive to do it (I think he makes more than enough money off his patents).
"Destination anywhere! So Far Gone, I'm almost There."
The Damned! (Est. 1988) Damned if we do - No fun if we don't!
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline Eagler

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Re: The DCS F4U
« Reply #18 on: Yesterday at 03:01:14 PM »
largest DCS server I have ever seen was capped at 255 users, it was/is probably a rented commercial server like one from Fox3. The most I have ever actually seen online in a server at one time was 87.

The bigger the maps and the more players you have increases the server demand. If you have the system for it you could probably get 500+ in a single server if you have the horsepower to back it up.

The Damned has 11 DCS Servers (Soon be 12 with WWII Marianas) on a AMD Ryzen Threadripper PRO 5975WX 32C/64T, 1TB RAM with 3Gbps Up/Down internet + backup ISP
I think ours are capped at 100 per server. However, I have never seen more than 50 people on ours.

https://spectre.securitytactics.com:352/digital-combat-simulator/damned-servers/

Are those numbers using ww2 planeset or are they jet/helicopter numbers?

Something to be said for the AH dedicated server running just about nonstop for the last 25 years..

Eagler
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Offline hazmatt

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Re: The DCS F4U
« Reply #19 on: Yesterday at 03:02:07 PM »
largest DCS server I have ever seen was capped at 255 users, it was/is probably a rented commercial server like one from Fox3. The most I have ever actually seen online in a server at one time was 87.

The bigger the maps and the more players you have increases the server demand. If you have the system for it you could probably get 500+ in a single server if you have the horsepower to back it up.

The Damned has 11 DCS Servers (Soon be 12 with WWII Marianas) on a AMD Ryzen Threadripper PRO 5975WX 32C/64T, 1TB RAM with 3Gbps Up/Down internet + backup ISP
I think ours are capped at 100 per server. However, I have never seen more than 50 people on ours.

https://spectre.securitytactics.com:352/digital-combat-simulator/damned-servers/

Wow! That's cool. Nice hardware. I'm guessing you run each server in a VM? How much of the 3G connection does it actually use? Do you mean 50 people across all servers or 50 on one?

I might have to update my DCS and check it out. I only have the free planes that come with DCS. Would I be able to do anything there?

Offline Mayhem

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Re: The DCS F4U
« Reply #20 on: Yesterday at 03:20:59 PM »
Are those numbers using ww2 planeset or are they jet/helicopter numbers?

Something to be said for the AH dedicated server running just about nonstop for the last 25 years..

Eagler

I'm not sure but I'm willing to bet it was most likely Modern + Cold War by the very nature of DCS which is late cold war early 90s sim.

WWII for DCS has been kind of an after thought, Lets be honest they just got the F4u1d they only have 2 WWII maps right now and still no P38J/L. DCS does WWII in graphics and realism better than any one else ... they don't do Multiplayer better (AH has it beet here as a true service hosted MMO Sim) VR (AH is still better) and Sadly DCS just doesn't do WWII enough ... doesn't do WWI at all.

between Aces high IL2 Warthunder and DCS it's DCS with the smallest WWII plane set and assets package.

This is the problem with people making comparisons between DCS and AH they are apples and oranges just like MSFS and Air Warrior were. Basically DCS is MSFS 2020 with Weapons and Explosions. If you want the total simulation immersion package with engine management and emergency procedures (You can set DCS to give you random faults). In other words if you want a more realistic F4U experience go play DCS.

If You want Fast action with an realistic flight model and none of that cockpit/engine management simulation Play Aces High.

If you want the PacMan Arcade experience Go play War Thunder.

Again Aces High has the Biggest WWII plane set, Low system requirements (Compared to DCS and such), One of the best VR implementations, and it has one of oldest longest and most solid communities when we all aren't barking at each other.

They are not the same they offer different experiences and while they partially share an audience there are people that prefer one over the other.
"Destination anywhere! So Far Gone, I'm almost There."
The Damned! (Est. 1988) Damned if we do - No fun if we don't!
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline Mayhem

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Re: The DCS F4U
« Reply #21 on: Yesterday at 03:29:07 PM »
Wow! That's cool. Nice hardware. I'm guessing you run each server in a VM? How much of the 3G connection does it actually use? Do you mean 50 people across all servers or 50 on one?

I might have to update my DCS and check it out. I only have the free planes that come with DCS. Would I be able to do anything there?

Damned Gh0st operates and manages our server (Its his machine) I don't think he uses Virtual Machines but I have never set up a DCS server myself. I think the biggest handicap on servers is Memory I think ours can use around 400+GB of mem at any given time.

The day I saw around 50 people on one of ours was just some day a couple of random squads dropped into one of our modern servers or a training server, it wasn't WWII, WWII and Helicopters are generally harder for the masses to master so many people shy away from them.

Right now DCS has a total currently active players: 2695 across 1609 servers. with  Most servers ever online was: 2654, 07/02/2023

The most populas servers right now is tied between

[SPS] Contention Cold War | PVP | Persistent Dynamic Campaign with 39/70 Running Persian Gulf
and
[SPS] Contention Cold War | PVP | Persistent Dynamic Campaign with 39/70 running Germany Cold War
« Last Edit: Yesterday at 03:33:25 PM by Mayhem »
"Destination anywhere! So Far Gone, I'm almost There."
The Damned! (Est. 1988) Damned if we do - No fun if we don't!
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline AKIron

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Re: The DCS F4U
« Reply #22 on: Yesterday at 03:41:33 PM »
You want a closer to real life experience turn off the icons. A big part of air combat was/is SA. No SA required if you can look around and know where everyone is at a glance. Bro and I practiced ACM head to head in F-16s, guns only. Of course jets are faster and so distances can grow faster. Judicious use of the radar adds another  dimension to the fight.     
Here we put salt on Margaritas, not sidewalks.

Offline Mayhem

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Re: The DCS F4U
« Reply #23 on: Yesterday at 03:51:10 PM »
You want a closer to real life experience turn off the icons. A big part of air combat was/is SA. No SA required if you can look around and know where everyone is at a glance. Bro and I practiced ACM head to head in F-16s, guns only. Of course jets are faster and so distances can grow faster. Judicious use of the radar adds another  dimension to the fight.   

I think you can do that in most sims even AH. However a couple of things to keep in mind Old people with poor eye site and low quality VR headsets and the systems that can't handle it.

Another thing you want to keep in mind is side vs plane sets. If both sides have the same aircraft especially in WWII you don't have much of a way to decern between friend or foe (If you see tracers I would go with foe or stupid_Friend=Foe)

You will hear/read a lot of people preach realism. Take turning your head in VR with KB HAt Veiws enabled like Aces High. At best in DCS you can use VR/XR neckSaver as DCS itself offers no similar solution. When poeple talk about realism I remind them that Most modern IRL fighter pilots aren't Fat 50+ year olds with a bad neck and Knee and a half dozen other age relate disabilities.

Plus IRL pilots Go through far more training to fly their aircraft than the average simmer sims their entire life.

WWII in VR i have to at least have the Red or Blue Carrot ^
« Last Edit: Yesterday at 03:53:08 PM by Mayhem »
"Destination anywhere! So Far Gone, I'm almost There."
The Damned! (Est. 1988) Damned if we do - No fun if we don't!
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline AKIron

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Re: The DCS F4U
« Reply #24 on: Yesterday at 04:31:49 PM »
I'm 70 so I understand about limitations. Brother flew helicopters in the Army including the first batch of Apaches in the 80's. Then on to jets for American. He knew squat about ACM though. We got him educated. Was a blast flying around trying to find each other after the no shooting head on merge. No labels (icons). You knew as soon as you hit the radar transmit they would see your bearing on the RWR so grin and bear it.   
Here we put salt on Margaritas, not sidewalks.

Offline AKIron

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Re: The DCS F4U
« Reply #25 on: Yesterday at 04:36:37 PM »
He taught me a lot more about holding patterns and approaches than I ever wanted to know.  ;)

Maybe I'll share that burden.  ;)

« Last Edit: Yesterday at 04:40:55 PM by AKIron »
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Offline Mayhem

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Re: The DCS F4U
« Reply #26 on: Yesterday at 04:40:44 PM »
You knew as soon as you hit the radar transmit they would see your bearing on the RWR so grin and bear it.
Track While Scan (TWS) Mode, I don't think it tips off the target as much as Range While Search (RWS) Mode does.
"Destination anywhere! So Far Gone, I'm almost There."
The Damned! (Est. 1988) Damned if we do - No fun if we don't!
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline AKIron

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Re: The DCS F4U
« Reply #27 on: Yesterday at 04:42:02 PM »
Track While Scan (TWS) Mode, I don't think it tips off the target as much as Range While Search (RWS) Mode does.

You're right but I don't think you can go from standby to TWS. Only takes an instant to spot the bearing.
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Offline AKIron

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Re: The DCS F4U
« Reply #28 on: Yesterday at 04:54:33 PM »
No radar beam is perfect. RF emissions propagate in all directions no matter how finely aimed. In this the silent listening defender has the advantage.
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Offline Eagler

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Re: The DCS F4U
« Reply #29 on: Yesterday at 05:25:24 PM »
Doesn't sound like they are happy with the hogs flight model...



Eagler
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | 16GB GIGABYTE RTX 4070 Ti Super | 850 watt ps | pimax Crystal Light | Warthog stick | TM1600 throttle | VKB Mk.V Rudder