This should change. I find the MA arenas lacking depth. If it works and is balanced why not. Better bridges, balloons, ect why not...
We have destroyable bridges now, not all maps are updated. Adding custom objects just add the need for a better computer. Sure AH is pretty easy on a computer these days but why add things just to have them?
The new maps have very nice ground settings, rolling terrains, maybe a few too many trees, but the ground game is top notch. From a fighters point of view, the only time anything needs to be added is planes, and really how many new planes do we need? Is there all that many planes left that they need to add? As for graphics, make a hi-fidelity interior for the planes and the graphics update is done. What more does anyone really need?
The game has a ton of depth, strategies, tactics both "world wide" and individually in the game. I think that is the toughest part of this game, showing new players how deep this game is. They are having a hard time trying to figure out how to get into the air, never mind tactics like hurting another teams supply, damaging a base, or capturing a base from the air or the ground.
I thik AI is way off with its assessment.
A serious visual overhaul with improved UI/UX design would attract newer players and make the experience smoother.
As I said, just clean up the cockpit. The UI?? Whats wrong with it? I always thought it was pretty "intuitive" and easy to find what you need.
I have said before that if HTC margins can take it I would drop it to $9.95 and add a FTP group of planes in the MA, but thats all internal at HTC. We dont know how things work at HTC, all we can do is speculate.
And this line.....
VR support to tap into the growing sim VR community.
Proves AI doesnt know what its talking about. VR in Aces High is one of the best executed setups going. The only thing it could use is a "neck saver" type of thing to be able to adjust curves for head turning, but other than that, again what more do you need?