Author Topic: Chatgpt on the games comeback  (Read 493 times)

Offline Skyguns MKII

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Re: Chatgpt on the games comeback
« Reply #15 on: July 01, 2025, 08:26:02 PM »
I could always be wrong or things might have changed.  Trying DM'ing him. 

But then there is still the flight model.  I assume that is partially hand tweaked and probably requires a lot of polishing.
And tying in the damage model with effects on the FM.
Sound effects.

Also, how much can he expose to the general player base and how much would that compromise security. 

Build a static observation balloon is one thing. 

Building weapons is a whole different level of risk.

I feel like there is plenty of resources out there to go off of but yes a lot of polishing...

for the security thing it makes me wonder if it is/could/would be the same as skins and maps, they are limited to offline mode until green lit.

I could make a lime green skin for example but i would still be limited to offline with it until approved.
« Last Edit: July 01, 2025, 08:31:01 PM by Skyguns MKII »

Offline CptTrips

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Re: Chatgpt on the games comeback
« Reply #16 on: July 01, 2025, 08:32:21 PM »
I feel like there is plenty of resources out there to go off of but yes a lot of polishing...

for the security thing it makes me wonder if it is/could/would be the same as skins and maps, they are limited to offline mode until green lit.

Terrains go through an approval process.

Skins are just rendered locally so there is no system risk there.

There is an object editor of sorts in the distro, but it is very limited for static objects like an ammo crate or something.  Its how I compiled in my balloons, but no kind of weapon or anything flyable.  And those objects are only for custom missions or scenarios. 

No custom objects allowed in a MA map.



« Last Edit: July 01, 2025, 08:35:15 PM by CptTrips »
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Offline Skyguns MKII

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Re: Chatgpt on the games comeback
« Reply #17 on: July 01, 2025, 09:37:10 PM »
Terrains go through an approval process.


No custom objects allowed in a MA map.

This should change. I find the MA arenas lacking depth. If it works and is balanced why not. Better bridges, balloons, ect why not...

Offline CptTrips

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Re: Chatgpt on the games comeback
« Reply #18 on: Yesterday at 01:31:09 AM »
.
(failed typo edit)
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Offline mERv

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Re: Chatgpt on the games comeback
« Reply #19 on: Yesterday at 03:50:53 AM »
All that would mean just developing a new game altogether.
wrong

You and I play 2 different games in the main arena
 

Yours is score dependent, mine is map reset dependent. You game has been compromised by shade cheaters for 20 or more years.

The math does not support your logic any longer :salute
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Offline Lusche

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Re: Chatgpt on the games comeback
« Reply #20 on: Yesterday at 03:55:46 AM »
wrong

You and I play 2 different games in the main arena
 

Yours is score dependent, mine is map reset dependent. You game has been compromised by shade cheaters for 20 or more years.

The math does not support your logic any longer :salute


WTF are you talking about? How is my my game 'score dependent'? And what has 'my game' to do with the implementation of OP's suggestions?
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Offline Dadtallica

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Re: Chatgpt on the games comeback
« Reply #21 on: Yesterday at 06:44:10 AM »
wrong

You and I play 2 different games in the main arena
 

Yours is score dependent, mine is map reset dependent. You game has been compromised by shade cheaters for 20 or more years.

The math does not support your logic any longer :salute

lol what is this even mean.
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Offline The Fugitive

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Re: Chatgpt on the games comeback
« Reply #22 on: Yesterday at 07:05:42 AM »
This should change. I find the MA arenas lacking depth. If it works and is balanced why not. Better bridges, balloons, ect why not...

We have destroyable bridges now, not all maps are updated. Adding custom objects just add the need for a better computer. Sure AH is pretty easy on a computer these days but why add things just to have them?

The new maps have very nice ground settings, rolling terrains, maybe a few too many trees, but the ground game is top notch. From a fighters point of view, the only time anything needs to be added is planes, and really how many new planes do we need? Is there all that many planes left that they need to add? As for graphics, make a hi-fidelity interior for the planes and the graphics update is done. What more does anyone really need?

The game has a ton of depth, strategies, tactics both "world wide" and individually in the game. I think that is the toughest part of this game, showing new players how deep this game is. They are having a hard time trying to figure out how to get into the air, never mind tactics like hurting another teams supply, damaging a base, or capturing a base from the air or the ground.

I thik AI is way off with its assessment.

Quote
A serious visual overhaul with improved UI/UX design would attract newer players and make the experience smoother.

As I said, just clean up the cockpit. The UI?? Whats wrong with it? I always thought it was pretty "intuitive" and easy to find what you need.

I have said before that if HTC margins can take it I would drop it to $9.95 and add a FTP group of planes in the MA, but thats all internal at HTC. We dont know how things work at HTC, all we can do is speculate.

And this line.....

Quote
VR support to tap into the growing sim VR community.

Proves AI doesnt know what its talking about. VR in Aces High is one of the best executed setups going. The only thing it could use is a "neck saver" type of thing to be able to adjust curves for head turning, but other than that, again what more do you need?


 
« Last Edit: Yesterday at 07:19:34 AM by The Fugitive »

Online DmonSlyr

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Re: Chatgpt on the games comeback
« Reply #23 on: Yesterday at 07:22:16 AM »
There's actually a whole bunch of training videos that happen when you first start the game. IMO, any one who cannot figure out it out is lazy.

The only thing holding the game back is the subscription and microfreeze issue for d11 if some have it, but DX9 works fine for me.

The subscription severely limits players from coming back to the game after a month of not playing. Their decision to pay the sub is the biggest decision they have to make upon retrying the game. Would I pay $15 to retry a game that I may not be 100% about and play once or twice only for that month? Tough call.

Besides a new map rotation and losing some of the bigger maps,  and perking the Temp higher, there's not much that really needs to change. We have a ton of planes that all fly unique ways, the game is easy to log into and figure out.

IMO, its the huge maps a new players isnt gojng to understand where the battle is they will fly around aimlessly for an hour and not find someone or insta die after flying for 30 minutes by some vet in their easy mode Tempest. Smaller maps provide the bigger battles that draw players and keep them in the game engaged. Small spread out tiny dars doesn't tell a new player where to fight to get into the action. So they just paid $15, log in at 2pm on a Saturday afternoon, get into the map, and there's like hardly any action they can see on the map, so they'll get discouraged and log out.
« Last Edit: Yesterday at 07:25:04 AM by DmonSlyr »
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Offline icepac

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Re: Chatgpt on the games comeback
« Reply #24 on: Yesterday at 10:20:01 AM »

Where I flew in 2005, you could drop a single commando from a C47 or it's russian cousin (LI2) who may or may not take down all the acks or simply shoot up a single hangar.   

It worked great if you had a couple of acks left to get rid of.

Offline Skyguns MKII

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Re: Chatgpt on the games comeback
« Reply #25 on: Yesterday at 12:17:05 PM »
We have destroyable bridges now, not all maps are updated. Adding custom objects just add the need for a better computer. Sure AH is pretty easy on a computer these days but why add things just to have them?
I've always felt that this mindset holds the game back. If I, as a player, want to take the time to model one of the many large, iconic bridges from the war and incorporate it into a map I'm creating and placing it over an otherwise impassable valley or river to create a strategic route, then why shouldn't that be encouraged? If I mirror it for both sides (since many of the Main Arena maps are mirrored for balance), adjust the hardness values and find a way to make it industructable to GVs, test it offline, and share it so others can see and evaluate it, and if it ends up benefiting the game, then what’s the issue? This also goes beyond just bridges there is plenty that could be implemented for both game depth and dynamic.

Fields, trees, a couple of roads, poly bridges and a few buildings scattered between points is repetitive and thats what these younger gamers will notice. (Not that the "Good ol' boys club" In aces high cares about that)

As for the argument about computer performance, I strongly disagree especially as time goes on. That concern may have been valid when Aces High III was first released, but at some point, catering to those who can’t/won’t upgrade their systems only holds back the game’s evolution and broader appeal.
Proves AI doesnt know what its talking about. VR in Aces High is one of the best executed setups going. The only thing it could use is a "neck saver" type of thing to be able to adjust curves for head turning, but other than that, again what more do you need?
Does this game support hand tracking? I honestly dont know since i dont bother with VR. But nowadays you can use your hands to move controls. Not that i would use it but i dont know if there is a market for it.
I have said before that if HTC margins can take it I would drop it to $9.95 and add a FTP group of planes in the MA, but thats all internal at HTC. We dont know how things work at HTC, all we can do is speculate.
 
I dont believe this will help as much as everybody thinks it will. I think that aces high will have to do something like go free to play and make perk vehicles DLC or its own subscription. Make LW arena and special events the subscription and the rest free to play or something like that. But like you said that will take the second coming of HT.
« Last Edit: Yesterday at 12:19:31 PM by Skyguns MKII »

Offline The Fugitive

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Re: Chatgpt on the games comeback
« Reply #26 on: Yesterday at 12:28:25 PM »
Do you want to play a game or build models? What kind of models do you think we need? 3 Eifel towers (one for each side)?

Yes the hand controls work in VR, I believe throttle and control stick. As for buttons and such, Hitech has said there is no point in having active buttons just to have active buttons.

As for the Arenas, the Main, Axis vs Allies, and the special event arenas are the subscription arenas, all other arenas are free including custom arenas that any one can open.

Offline AKIron

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Re: Chatgpt on the games comeback
« Reply #27 on: Yesterday at 12:32:26 PM »
You don't want to use virtual hand controls for the stick and throttle axes. I tried that. Look back and you have no idea what your hand is doing to your pitch/roll. You need physical contact for those. YMMV.
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Offline Skyguns MKII

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Re: Chatgpt on the games comeback
« Reply #28 on: Yesterday at 12:53:17 PM »
Do you want to play a game or build models? What kind of models do you think we need? 3 Eifel towers (one for each side)?

This way of thinking is outdated and waaaay out of touch with today’s gaming community, and I say that respectfully. People, like yourself for example, take pride in contributing to a game. Who is anybody to say how they do it?

Should the people who made the skins, sounds, maps, and sights you use have just not bothered and simply played the game? Did it contribute to your experience? There are huge mod communities behind games that reward them by implementing their work. Entire new games have spun off from popular games because of community input and implementation.

I mean, hell, Steam has a whole section where a game’s community made content is showcased.

How many new players are playing custom arenas?

Offline hazmatt

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Re: Chatgpt on the games comeback
« Reply #29 on: Yesterday at 01:49:18 PM »
The subscription severely limits players from coming back to the game after a month of not playing. Their decision to pay the sub is the biggest decision they have to make upon retrying the game. Would I pay $15 to retry a game that I may not be 100% about and play once or twice only for that month? Tough call.

IMO, its the huge maps a new players isnt gojng to understand where the battle is they will fly around aimlessly for an hour and not find someone or insta die after flying for 30 minutes by some vet in their easy mode Tempest. Smaller maps provide the bigger battles that draw players and keep them in the game engaged. Small spread out tiny dars doesn't tell a new player where to fight to get into the action. So they just paid $15, log in at 2pm on a Saturday afternoon, get into the map, and there's like hardly any action they can see on the map, so they'll get discouraged and log out.

Good points. I quit commenting for the most part because it feels like we're beating a dead horse and the two people I ended up putting on ignore would attack me like clock work.

That said I completely agree with you description of how a new player would feel. In one of those other popular games that I dare not mention, the battle starts with  32 players on two evenly matched sides and up to 64 in custom matches. This is in an area what would be a very small map size here. 25 minutes later the battle is over. This setup usually leads to a furball of of at least 20 planes in the middle of the map within about 5 minutes of the start. Players who are used to this kind of quick action will most likely log after short amount of time in AH3.

I know, I know, 500+ players in one arena and all is better then 32 or 64. Only problem the numbers rarely break 100 from what I've seen lately and these players are usually scatter over a large area. If none of these things that you and other have are addressed then the result is pretty predictable.

In the past when I was still playing I used to try to recruit players from other games like IL2 and WT but as soon as I mention a sub and no FTP their interest ended.

When other similar games have thousands of players and more games are being developed that model planes from the same time frames, it says to me that the numbers are out there...


« Last Edit: Yesterday at 03:05:35 PM by hazmatt »