At first glance not a fan with the bottleneck and limited starting spawns. This map is made for a larger player base than we currently have. It's an updated/re-made Baltic map, more or less. This will come with the same stagnant action - maybe even more so because there are 56 bases per side compared to the older Baltic's 23 per side!
Or hordes. This is a horde roll map. Or whack-a-mole with so many bases. It needs many more cross-country start spawns. And could benefit from daisy-chained spawns/attacks that go thru the channel islands to the opposite sides.
I hope at least the original Baltic is removed because 2x of this per rotation will be meh.
Not a fan right out the gate. Said what I said. (At least the useless PT spawns have been shortened/removed.)
Case in point: this is the starting spawns for current bish and rooks on the southeast side. See the issue? Either or both VH16/52 go down, instant bottleneck on that entire front.
It's even worse on the southwest side with VH113/27. While this was a fun-ish gv battle, the spawns are a bit too close (26 to 27 defensive) and favor the south team.