Author Topic: Current player numbers.  (Read 384 times)

Offline hazmatt

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Current player numbers.
« on: August 07, 2025, 06:53:03 PM »
I recall in the recent past that there were a bunch of posts of returning players. I'm curious as to if these returning player have made the numbers climb recently? Getting some numbers would be good :)

Offline Animl-AW

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Re: Current player numbers.
« Reply #1 on: August 07, 2025, 07:17:10 PM »
On ignore or not
I would not be too concerned about numbers right now. In IN area summer has been like CA. Everyone is outside doing stuff, including myself. Never stop finding ways to bring players in.

I still see new names and returns, pretty much every time I log in. As always, in almost any game, numbers are highest at prime time, 7p-10p CT. You may not notice it as much in games with bigger audiences, but is and always has been,.. except maybe during winter.

If everything stays normal, you'll see numbers start to climb when snowbirds go into fall, which is not far off.
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Offline 100Coogn

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Re: Current player numbers.
« Reply #2 on: August 07, 2025, 09:22:59 PM »
Since HT seems to be unwilling to put anymore time or money into this game, do not expect any new users.
Dead is dead.  Just time to lay down now.

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Offline Animl-AW

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Re: Current player numbers.
« Reply #3 on: August 07, 2025, 09:41:49 PM »
Since HT seems to be unwilling to put anymore time or money into this game, do not expect any new users.
Dead is dead.  Just time to lay down now.

Coogan

Oh for god sakes, move on dude. He IS fixing things and he did upgrade the server. We don't have to follow your lame advice
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Offline The Fugitive

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Re: Current player numbers.
« Reply #4 on: Yesterday at 12:10:27 AM »
Since HT seems to be unwilling to put anymore time or money into this game, do not expect any new users.
Dead is dead.  Just time to lay down now.

Coogan

I know of a number of players that have returned after viewing my video shorts. All is not lost.

Offline thndregg

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Re: Current player numbers.
« Reply #5 on: Yesterday at 02:46:09 AM »
It would be nice to see some old hands come back.
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Offline Slade

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Re: Current player numbers.
« Reply #6 on: Yesterday at 02:01:33 PM »
I came back in the last month.

Best game in class as far as I know.  :salute

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Offline Animl-AW

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Re: Current player numbers.
« Reply #7 on: Yesterday at 02:05:33 PM »
I came back in the last month.

Best game in class as far as I know.  :salute

Welcome back and thanks for the good words. We think so too
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Offline Lazerr

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Re: Current player numbers.
« Reply #8 on: Yesterday at 02:07:56 PM »
Pretty crappy gameplay the few times I occasionally log in a month.  Player created problems however, not the games fault.

I trust you guys will run this down the tube if what I witness is a nightly occurrence.

Offline Animl-AW

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Re: Current player numbers.
« Reply #9 on: Yesterday at 02:19:45 PM »
Pretty crappy gameplay the few times I occasionally log in a month.  Player created problems however, not the games fault.

I trust you guys will run this down the tube if what I witness is a nightly occurrence.

This is not new, it’s happened since my 2.5 yr return, which means probably longer than that. I don’t know what changed in your life but you come in sniveling straight out of the box.

At least we have action here

Its not new
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Offline Lazerr

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Re: Current player numbers.
« Reply #10 on: Yesterday at 02:28:05 PM »
This is not new, it’s happened since my 2.5 yr return, which means probably longer than that. I don’t know what changed in your life but you come in sniveling straight out of the box.

At least we have action here

Its not new

I'm sharing my opinion after being here for over 25 years, sometimes playing a lot, and having a much better grasp on reality than you.  Your posting here leaves your opinion with very little validity.  Not everyone that doesn't agree with your whacked perceptions on reality is sniveling.

Your fights are better fought with the guys posting about other sims.  You won't get very far with me.

Offline The Fugitive

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Re: Current player numbers.
« Reply #11 on: Yesterday at 02:47:00 PM »
Pretty crappy gameplay the few times I occasionally log in a month.  Player created problems however, not the games fault.

I trust you guys will run this down the tube if what I witness is a nightly occurrence.

I agree that there is some odd play.


Last night I logged in for our squad night (yes there are still a few squads that do that) and a few guys were hitting the Knits. How that got started, I dont know, but there was nothing going on on the Rook front. CO logged in and saw what we were doing and once we captured that base he loaded up a mission to continue on the track so we could use GVs to run troops. After a couple base we were close to the strats so we pushed for the next base and gooned that one as there was no GV spawn. Next mission was a bunch of bombers to hit strats. We hit HQ, city, ack, and ammo hitting them all pretty hard. After that we made a push for a base farther north on the Knit front and was held off as the guys started loggin for the night.

The bases we took were lightly defended, and for the last two before we hit the strats the defenders were hanging out at the spawn point in Wirbles. Had our guys ignored them they would have been sitting there twiddling there thumbs, and odd way to defend. Looked more like they were trying to stack up some GV points.

Personally I suggested we switch to the rook front after the strat hit, but Im not a leader, but a follower in the squad so we didnt move. Its also early in the tour, lots of people are looking to pad there scores so that brings in odd play as well (had a 38 attack our base the other night, I upped to engage and once he got his ord off he ran home as quick as possible. It was just to two of us  :rolleyes:

We have always had this type of play but you didnt notice it so much due to the numbers. There was always different types of fights be it attacking bases, defending bases, GV entanglements, strat runners and even the occasional furbal, but these things are farther and fewer between so the crappy play stands out.

For me, Im happy to still have the game and enjoy playing when even I get a fight I like even if they dont last too long. Its kiinda like golf. If you really think of it, why do people play golf? Your out in the sun, swinging golf clubs, hunting for your golf balls, trying imposible shots from the ruogh/woods, walking 15 miles and swearing up a storm. But there is always that one shot that drops on the green and stops where its suppose to, or that long putt that has a big break yet it goes in, or the drive that seems to launch strait and rolls forever. Thats why they keep coming back for their golf games, and its why we keep coming back to the game. The one good fight you have and say"WOW! That was a blast!"

Offline Banshee7

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Re: Current player numbers.
« Reply #12 on: Yesterday at 02:51:49 PM »

For me, Im happy to still have the game and enjoy playing when even I get a fight I like even if they dont last too long. Its kiinda like golf. If you really think of it, why do people play golf? Your out in the sun, swinging golf clubs, hunting for your golf balls, trying imposible shots from the ruogh/woods, walking 15 miles and swearing up a storm. But there is always that one shot that drops on the green and stops where its suppose to, or that long putt that has a big break yet it goes in, or the drive that seems to launch strait and rolls forever. Thats why they keep coming back for their golf games, and its why we keep coming back to the game. The one good fight you have and say"WOW! That was a blast!"

Some of us don't have to hunt for our balls or try impossible shots  :neener: :neener: :neener:
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Offline Lazerr

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Re: Current player numbers.
« Reply #13 on: Yesterday at 02:56:03 PM »
I agree that there is some odd play.


Last night I logged in for our squad night (yes there are still a few squads that do that) and a few guys were hitting the Knits. How that got started, I dont know, but there was nothing going on on the Rook front. CO logged in and saw what we were doing and once we captured that base he loaded up a mission to continue on the track so we could use GVs to run troops. After a couple base we were close to the strats so we pushed for the next base and gooned that one as there was no GV spawn. Next mission was a bunch of bombers to hit strats. We hit HQ, city, ack, and ammo hitting them all pretty hard. After that we made a push for a base farther north on the Knit front and was held off as the guys started loggin for the night.

The bases we took were lightly defended, and for the last two before we hit the strats the defenders were hanging out at the spawn point in Wirbles. Had our guys ignored them they would have been sitting there twiddling there thumbs, and odd way to defend. Looked more like they were trying to stack up some GV points.

Personally I suggested we switch to the rook front after the strat hit, but Im not a leader, but a follower in the squad so we didnt move. Its also early in the tour, lots of people are looking to pad there scores so that brings in odd play as well (had a 38 attack our base the other night, I upped to engage and once he got his ord off he ran home as quick as possible. It was just to two of us  :rolleyes:

We have always had this type of play but you didnt notice it so much due to the numbers. There was always different types of fights be it attacking bases, defending bases, GV entanglements, strat runners and even the occasional furbal, but these things are farther and fewer between so the crappy play stands out.

For me, Im happy to still have the game and enjoy playing when even I get a fight I like even if they dont last too long. Its kiinda like golf. If you really think of it, why do people play golf? Your out in the sun, swinging golf clubs, hunting for your golf balls, trying imposible shots from the ruogh/woods, walking 15 miles and swearing up a storm. But there is always that one shot that drops on the green and stops where its suppose to, or that long putt that has a big break yet it goes in, or the drive that seems to launch strait and rolls forever. Thats why they keep coming back for their golf games, and its why we keep coming back to the game. The one good fight you have and say"WOW! That was a blast!"

Next time when I hop on ill film it and you can watch it from my end.  I consider my flying and aiming above average.  Did I get kills?  You bet.  Fights?? No.  All of my damage was done to people engaging with 10k in high ENY rides, and dieing after their failed pass on me.

So imagine being someone new, terrible, or even middle of the road.  How do you think they would enjoy the offerings this community demonstrated last night?

About the only thing HTC could do here is overhaul the perk/Eny system.

There is plenty us as players can do... its just pretty obvious we don't.

I'm not coming at you Fugitive, maybe a little bit at the leader of your squad though.  You guys has the numbers to help balance things out and didnt.  We talked last night a bit.  Like mentioned before.. I'm sharing a well seasoned opinion on what I saw happening.
« Last Edit: Yesterday at 02:58:38 PM by Lazerr »

Offline Eagler

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Re: Current player numbers.
« Reply #14 on: Yesterday at 03:11:16 PM »
Flying the 109e and 109f in ma this tour..

MA is way different if you are in planes this weak regardless of what others are flying..

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