Author Topic: Current player numbers.  (Read 2523 times)

Offline Animl-AW

  • Platinum Member
  • ******
  • Posts: 4866
      • Aces High Tech Hangar
Re: Current player numbers.
« Reply #135 on: Yesterday at 03:01:02 PM »
Starting to think that some left because the easy kills of noobes left/chased out, that built huge kill rates. Now that its mostly well skilled vets they have to work for it, and to them thats absurd. Because all the bragging would be exposed as average. You can find a fight every time, ya can’t find easy kills every tim.

Seems most returns are not the ego monsters. Which, in the long game, its not as vile and mire welcoming.

Just a thought. My quota has been met for the yr.
Aces High Tech Hangar
(Windows 11 gaming tweaks, Buyer Guides, Dogfight Tutorials)

You Tube Videos

Offline flippz

  • Nickel Member
  • ***
  • Posts: 716
Re: Current player numbers.
« Reply #136 on: Yesterday at 09:36:35 PM »
Starting to think that some left because the easy kills of noobes left/chased out, that built huge kill rates. Now that its mostly well skilled vets they have to work for it, and to them thats absurd. Because all the bragging would be exposed as average. You can find a fight every time, ya can’t find easy kills every tim.

Seems most returns are not the ego monsters. Which, in the long game, its not as vile and mire welcoming.

Just a thought. My quota has been met for the yr.
Well you are missed inform there. You are but a notch on the bed post for about any one that 1/2 way knows what a rudder does. Guys didn’t leave because there were no baby seals to club or their kill count went down. Guys left  because the action died. Guys left because of the stale game play and the rederic of having to chase people into the ack and 5 of their country men. This game is still full of 20 year veteran baby seals.
Smaller maps invoke fights and action. I’m sure if Luche was around he could whip you up some numbers.  Smaller maps and closer bases keep the fight under 20k. I mean it’s nothing like flying a sector to a bunch of red dots hovering over their air field to find out they are at 20k. Man that’s super fun. You want to get in to the resup of towns where everyone just gives and there’s a line of 15 m3s hiding in bushes waiting on the town to go wf instead of upping and defending it?  Or what about that corny glitch of parking the ships in a feet dry spawn?  While we are on ships let’s talk about the numbers being so low we add a battle ship into a game that’s near indestructible.
Action breed numbers. The good guys left due to the lack of action.  Maybe one day you will have a “oh that’s what they mean” and wake up.

Offline Oldman731

  • Plutonium Member
  • *******
  • Posts: 9549
Re: Current player numbers.
« Reply #137 on: Yesterday at 10:53:03 PM »
The good guys left due to the lack of action.


...er...what does...um...what does that make...you know, us...?

- oldman

Offline Animl-AW

  • Platinum Member
  • ******
  • Posts: 4866
      • Aces High Tech Hangar
Re: Current player numbers.
« Reply #138 on: Yesterday at 11:30:30 PM »
Well you are missed inform there. You are but a notch on the bed post for about any one that 1/2 way knows what a rudder does. Guys didn’t leave because there were no baby seals to club or their kill count went down. Guys left  because the action died. Guys left because of the stale game play and the rederic of having to chase people into the ack and 5 of their country men. This game is still full of 20 year veteran baby seals.
Smaller maps invoke fights and action. I’m sure if Luche was around he could whip you up some numbers.  Smaller maps and closer bases keep the fight under 20k. I mean it’s nothing like flying a sector to a bunch of red dots hovering over their air field to find out they are at 20k. Man that’s super fun. You want to get in to the resup of towns where everyone just gives and there’s a line of 15 m3s hiding in bushes waiting on the town to go wf instead of upping and defending it?  Or what about that corny glitch of parking the ships in a feet dry spawn?  While we are on ships let’s talk about the numbers being so low we add a battle ship into a game that’s near indestructible.
Action breed numbers. The good guys left due to the lack of action.  Maybe one day you will have a “oh that’s what they mean” and wake up.

It was a fleeting thought of SOME, I've been in since dirt was invented. The last thing I am is new. 30+ yrs in they may be a notch on my bed post. Skyyr probably wasn't even born yet.I had a broken stick my first 2 yrs back,.. you're a notch with that, stick.so is Skyyr x5+,.got a new VKB .I'm finally getting back up to speed. There is plenty of action.  Not saying I'm great, just sayin,... some think I'm new,.. I'm just new to them. Just tonight,. took out Dar and 7 kills in a row, 5 were with one remaining wing. I didn't film it, but if one of those guys did that would be an hilarious film
« Last Edit: Today at 12:02:53 AM by Animl-AW »
Aces High Tech Hangar
(Windows 11 gaming tweaks, Buyer Guides, Dogfight Tutorials)

You Tube Videos

Offline thndregg

  • Platinum Member
  • ******
  • Posts: 4070
      • Dickweed Heavy Bomber Group
Re: Current player numbers.
« Reply #139 on: Today at 02:27:33 AM »
I've only been following this thread somewhat. Just sitting here reminiscing about when we had numbers. So many long-gone names, and several other names who have stuck with it.

Screenshot from DHBG's CO Vega Memorial Flight, and this is just the one side of the fence..
Operations Officer - Dickweed Heavy Bomber Group
C.O.: EZGlider
X.O.: Twinn50s
*Selectively Recruiting Bomber Crews* (3 open). *Escort Fighter positions* also open. Recruiting: https://www.dickweedhbg.com/Recruiting.html
Youtube: https://www.youtube.com/watch?v=KMYoo3pTweM

Offline LCADolby

  • Platinum Member
  • ******
  • Posts: 7499
Re: Current player numbers.
« Reply #140 on: Today at 03:42:22 AM »

...er...what does...um...what does that make...you know, us...?

- oldman

Sunday Flyers? Pleasure Seekers?... Enthusiasts.  :rock
JG5 "Eismeer"
YouTube+Twitch - 20Dolby10

MW148 LW301
"BE a man and shoot me in the back" - pez

Offline Eagler

  • Plutonium Member
  • *******
  • Posts: 19088
Re: Current player numbers.
« Reply #141 on: Today at 07:15:54 AM »
Seems several seasoned players are making a return, you should pop in flippz..

The thing everyone should realize is that there hasn't been a ww2 air sim with the numbers AH achieved since its inception nor probably won't ever be topped...and still pulls in around 100 players nightly..

Quite an accomplishment..wtg HT!

Eagler
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | 16GB GIGABYTE RTX 4070 Ti Super | 850 watt ps | pimax Crystal Light | Warthog stick | TM1600 throttle | VKB Mk.V Rudder

Offline Animl-AW

  • Platinum Member
  • ******
  • Posts: 4866
      • Aces High Tech Hangar
Re: Current player numbers.
« Reply #142 on: Today at 07:50:22 AM »
Seems several seasoned players are making a return, you should pop in flippz..

The thing everyone should realize is that there hasn't been a ww2 air sim with the numbers AH achieved since its inception nor probably won't ever be topped...and still pulls in around 100 players nightly..

Quite an accomplishment..wtg HT!

Eagler

Back in the peak, the areas were so full my flying time diminished because it was like fishing in a barrel and a LOT of newbs. So if you were decent and flew a lot you could easily get ultra high scores. I didn’t really care for 500-750 in an arena, it was almost a sardine can, pull the trigger, you’ll hit something. Not taking credit away from great pilots, just saying.
Aces High Tech Hangar
(Windows 11 gaming tweaks, Buyer Guides, Dogfight Tutorials)

You Tube Videos

Offline Animl-AW

  • Platinum Member
  • ******
  • Posts: 4866
      • Aces High Tech Hangar
Re: Current player numbers.
« Reply #143 on: Today at 07:56:56 AM »
Funniest part about my 7 kills with 5 with one wing after being rammed taking tower out, was not me. I passed up shooting a 38 on the runway, flew straight over the runway to kill someone already up, and the 38 on the runway, probably not even moving yet, blew my tail off.  It was hilarious, ya just can’t write that stuff.
« Last Edit: Today at 07:58:57 AM by Animl-AW »
Aces High Tech Hangar
(Windows 11 gaming tweaks, Buyer Guides, Dogfight Tutorials)

You Tube Videos

Offline Banshee7

  • Platinum Member
  • ******
  • Posts: 6698
Re: Current player numbers.
« Reply #144 on: Today at 09:19:49 AM »
Guys left  because the action died. Guys left because of the stale game play and the rederic of having to chase people into the ack and 5 of their country men.

Due to the coincidence in timing, my departure was credited to a singular event, but this is honestly the reason I quit flying and haven't flown since.  I've opened the game several times and even made it into the arena, but after one look at the map I logged.  That paired with rotating 2-3 other games with some IRL friends I've gamed with since high school has prevented me from flying (it's actually kinda for me to think about Minecraft holding my attention longer than AH  :rofl).

I miss the flying and miss my AH friends.  Maybe one day soon.  :airplane:
Tours 86 - 296

Offline Animl-AW

  • Platinum Member
  • ******
  • Posts: 4866
      • Aces High Tech Hangar
Re: Current player numbers.
« Reply #145 on: Today at 09:47:38 AM »
Due to the coincidence in timing, my departure was credited to a singular event, but this is honestly the reason I quit flying and haven't flown since.  I've opened the game several times and even made it into the arena, but after one look at the map I logged.  That paired with rotating 2-3 other games with some IRL friends I've gamed with since high school has prevented me from flying (it's actually kinda for me to think about Minecraft holding my attention longer than AH  :rofl).

I miss the flying and miss my AH friends.  Maybe one day soon.  :airplane:

That event, caused us to lose 15-20 players for the direct opposite of your reason. Worst I ever saw in any game, ever. It was more than well earned. It should have been done before it caused that destruction. <shrug> ut actually destroyed our efforts fir higher numbers when we hit 200. I/we will never forgive that crap.
Aces High Tech Hangar
(Windows 11 gaming tweaks, Buyer Guides, Dogfight Tutorials)

You Tube Videos

Offline DmonSlyr

  • Platinum Member
  • ******
  • Posts: 7069
Re: Current player numbers.
« Reply #146 on: Today at 10:35:33 AM »
I recon it was closer to 50 players... but yeah.

I log in many times as well and log off if I don't see much action on my side. Its very tough to fly to a field with no friendlies helping to defend or flying between the 2 other countries fights hoping to get some kills, but the folks diving from 15k while im in in a p47 already getting ganged by a Yak3 and 190D on the deck  makes it so very tough to even want to roll again. Theres a huge darbar, but nope, gotta gang the one lone p47 on the deck already in a fight. I just cant figure that out.

Theres this notion that we shouldn't make the game better for fighter oriented players, but thats who makes up the bulk of the #s. Most people want to be fighter pilots. I think most of them being run off has been the biggest impact to #s. Of course people are going to get tired of the vets who play 8 hours a day and still use the same super plane to gang every sortie. Its all about balance and if the maps dont balance fights and create battles, or people just only fly super planes because that's all they can compete with. Its going to run players out of the game who don't have the wherewithal to make the game entertaining or worth it to them. I'd probably log atleast another 10 hours a month if fights and action on the map where better when I logged in. No point in me adding to a gang fest already or taking off and flying for 15-30 min looking for one con with a tiny dar bar. Lack of battles equals lack of action and thats the biggest issue.
The Damned(est. 1988)
-=Army of Muppets=-
2014 & 2018 KoTH ToC Champion

Offline Animl-AW

  • Platinum Member
  • ******
  • Posts: 4866
      • Aces High Tech Hangar
Re: Current player numbers.
« Reply #147 on: Today at 11:08:56 AM »
I recon it was closer to 50 players... but yeah.

I log in many times as well and log off if I don't see much action on my side. Its very tough to fly to a field with no friendlies helping to defend or flying between the 2 other countries fights hoping to get some kills, but the folks diving from 15k while im in in a p47 already getting ganged by a Yak3 and 190D on the deck  makes it so very tough to even want to roll again. Theres a huge darbar, but nope, gotta gang the one lone p47 on the deck already in a fight. I just cant figure that out.

Theres this notion that we shouldn't make the game better for fighter oriented players, but thats who makes up the bulk of the #s. Most people want to be fighter pilots. I think most of them being run off has been the biggest impact to #s. Of course people are going to get tired of the vets who play 8 hours a day and still use the same super plane to gang every sortie. Its all about balance and if the maps dont balance fights and create battles, or people just only fly super planes because that's all they can compete with. Its going to run players out of the game who don't have the wherewithal to make the game entertaining or worth it to them. I'd probably log atleast another 10 hours a month if fights and action on the map where better when I logged in. No point in me adding to a gang fest already or taking off and flying for 15-30 min looking for one con with a tiny dar bar. Lack of battles equals lack of action and thats the biggest issue.

I disagree on some of that. I rarely have any problem finding fights. Oldman logs on for 20-30min and finds fights. Your patients is seemingly short.

Last night , as I was coming to help when you called for it, that was 2-2.5 sectors away, land locked by the country that bases was in. That is a very hard almost fruitless defense. That base was going to be gone no matter what. By the time I got there you logged 5 min after asking for help. We couldn’t just beam ourselves that deep into enemy land. Some spend way too much time in defense mide wiyhout going offensive as defense to break a horde.

The way I hear some, I want it my way right now or F it. Same night I git 7 kills in a row, that is not lack of action.

Some log on off prime time and expect prime time play.

We are not excluding fighters ( me be one) from ideas, we are inclusive to everyone who pays to play.

Other than WT (major gag) we have mire human to human sction than our top competitors.

Obviously you don’t approve if my choice of planes that do what I need them to do. When I was in 51 ohh those damn 51s, I take up the D9 and now it’s those damn D9s, from a 109 and k4 pro. When is our choice approved? I really don’t see that many D9s, mostly Temps, Yaks and LAs. Will we have any planes left after a small group berates everything but what they fly?

Its not the plane its the pot and how its used.

Nothing personal buddy, but I just disagree with my own eyes <S> :)
« Last Edit: Today at 11:12:09 AM by Animl-AW »
Aces High Tech Hangar
(Windows 11 gaming tweaks, Buyer Guides, Dogfight Tutorials)

You Tube Videos

Offline Animl-AW

  • Platinum Member
  • ******
  • Posts: 4866
      • Aces High Tech Hangar
Re: Current player numbers.
« Reply #148 on: Today at 11:23:51 AM »
i’ll fly with you for tips, as long as when we fly you learn to relax.
Aces High Tech Hangar
(Windows 11 gaming tweaks, Buyer Guides, Dogfight Tutorials)

You Tube Videos

Offline DmonSlyr

  • Platinum Member
  • ******
  • Posts: 7069
Re: Current player numbers.
« Reply #149 on: Today at 11:41:06 AM »
I normally get to play between 3:30 and 7:30. Thats the real world for me. If im lucky during the week I can squeeze in an hour or 2 before 7:30. If it's a huge map there might not even be anything going on on my side. I may switch if I can tell the other team needs fighter help. From 4-7 yesterday the knights had a few tanks out but had maybe 2 guys in the air where I was. A few guys down south taking undefended bases. I was getting ganged by bish in yaks and 190s and then rooks in yaks and 190s.. I had logged in and out a few times debating if I should roll. I get a 190s six, he runs till a high yak can gang, he turns and they both dog pile, then another guy decides he'll jump in too, sigh. Still give them a hard time, but imagine the guys who dont fully understand ACM.

I have nothing against P51s. I think they are harder than 190ds for a few reasons. 190D pilots turn even less than P51s. 190ds have 500 cannons, which are far superior in slight sims. A 190D is much better on the deck. Accelerates much faster. Climbs much better and has an incredible roll rate for stick stirring. A P51 usually gets tangled up on the deck chasing players because their damn 50s dont work, and then can't as easily escape from planes like a yak3 or 190D diving on them due to poor excel. F4Us and P47s usually have the same fate, but F4us can turn much better in that situation for a bit.

Unfortunately, I had to eat dinner so I had a hard stop. I just wanted more guys to come fight. It seemed like nothing was going on.

Oh but it is the plane Animl. If I can catch you in a G14 with my yak3 so we can gang you, that's a much harder position to be in than a 190D who can outrun the yak3 and and buddies, so then you can escape and re-balance the situation.  That makes a huge difference you are not considering. And for what its worth, I need the K4 sometimes to escape that situation when its over powering, but im always trying to force the fight into a 1v1 situations so i can have a good fight. Remember that the K4 only gets 64 cannons. Gotta make them count. I find always running from trouble because your plane cant turn well against the followers makes for a boring air combat.
The Damned(est. 1988)
-=Army of Muppets=-
2014 & 2018 KoTH ToC Champion