Author Topic: 88s = Lets do this!  (Read 1491 times)

Online oTRALFZo

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Re: 88s = Lets do this!
« Reply #15 on: September 24, 2025, 09:49:25 AM »


There is no comparison of WWII and a game based on WWII equipment. Aces High is a game and some things are "adjusted" for playability. In WWII the B17 was crewed by 10 men, here a single player can crew three B17s and do it well if you run into Finetime.


Some form of historical accuracy is reason to want changes in the game.

The 88s were by in best comparison like long range skeet shooting where range and direction were closely guided to put up walls of flak shrapnel in the enemies flight path (IE VERY ineffective at ranges less than 5k. Not impossible to kill targets but that would usually mean the projectile had a direct hit through the aircraft during its path).

What gripe you see is the fact that ones notorious for getting the 88 shot when you are like 1k from the field are guys that exploit the kill box in the game. It is very easy to do and I have done it numerious times. As they dive in,  range to 1.5k, aim slightly above target and time it as soon as they are at 2k, BOOM. really no skill involved. but the gripe is legitimate. It was NOT historically accurate and therefor either be nerfed or at least give a kill message if someone is manning the gun.
 
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Offline The Fugitive

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Re: 88s = Lets do this!
« Reply #16 on: September 24, 2025, 10:15:48 AM »
Some form of historical accuracy is reason to want changes in the game.

The 88s were by in best comparison like long range skeet shooting where range and direction were closely guided to put up walls of flak shrapnel in the enemies flight path (IE VERY ineffective at ranges less than 5k. Not impossible to kill targets but that would usually mean the projectile had a direct hit through the aircraft during its path).

What gripe you see is the fact that ones notorious for getting the 88 shot when you are like 1k from the field are guys that exploit the kill box in the game. It is very easy to do and I have done it numerious times. As they dive in,  range to 1.5k, aim slightly above target and time it as soon as they are at 2k, BOOM. really no skill involved. but the gripe is legitimate. It was NOT historically accurate and therefor either be nerfed or at least give a kill message if someone is manning the gun.

Highlighted, as you described, is a skill that you developed over time with practice and experience that far exceeds anything a real WWII group could/would have had. Whos to say WWII gunners wouldnt have done as well if they had the time to try and practice those shots.

The only point Im trying to make here is the real thing the OP is asking for..... to get his name in lights for killing a couple of manned guns.

Offline Lazerr

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Re: 88s = Lets do this!
« Reply #17 on: September 24, 2025, 10:21:15 AM »
A player killing the aircraft/gv/gun manned by another player should be a kill. 

Offline Slade

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Re: 88s = Lets do this!
« Reply #18 on: September 24, 2025, 11:36:21 AM »
Quote
A player killing the aircraft/gv/gun manned by another player should be a kill. 

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Offline Randy1

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Re: 88s = Lets do this!
« Reply #19 on: September 24, 2025, 02:46:04 PM »
88s have one primary function for planes.  That is to push them back from runway camping. 

I may not remember this right, but I do not think you gain any perks from killing planes with manned guns.  Also, seems like I remember 88s rotation and elevation speed being slowed down several years ago.

Online oTRALFZo

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Re: 88s = Lets do this!
« Reply #20 on: Yesterday at 08:37:53 AM »
88s have one primary function for planes.  That is to push them back from runway camping. 

I may not remember this right, but I do not think you gain any perks from killing planes with manned guns.  Also, seems like I remember 88s rotation and elevation speed being slowed down several years ago.
You mean GVs camping the airfield? No you do not get perks for kills in a 88 and yes their speed has changed since the introduction. What I find funny is 88s are intended to be used on bomber formations rather than single fighters but in AH, it does not reflect that and I am sure killing fighters close to runways far exceed any bomber formation.

I can almost bet the fact that most players initially jump into guns as first choice due to the fact that it is all reward and no risk. They would think twice if it now meant they would be in the kill message if shot down. I would hope then that folks would see them as a last resort for defense rather than first choice if they see an enemy on radar.
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Offline LCADolby

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Re: 88s = Lets do this!
« Reply #21 on: Yesterday at 10:02:34 AM »
TLDR, Any manned apparatus should be counted, why just 88s?
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Offline Lazerr

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Re: 88s = Lets do this!
« Reply #22 on: Yesterday at 10:07:27 AM »
TLDR, Any manned apparatus should be counted, why just 88s?

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Online DmonSlyr

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Re: 88s = Lets do this!
« Reply #23 on: Yesterday at 10:40:09 AM »
Did you know that manned gun kills are the single highest kills every tour? The stat falls off when the tour is reset since deaths are not registered and would skew the overall K/D. IMO, the deaths should count. I feel its like a hidden killer where the manned ack players get to hide behind anonymity, but still get their name in lights when they land, or even die but have kills... its kinda of strange to me.
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Offline LilMak

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Re: 88s = Lets do this!
« Reply #24 on: Yesterday at 12:22:59 PM »
88s are a one sided transaction that only results in a dopamine hit for the player in the gun should they score that lucky hit. Some players enjoy that enough that they’ll camp in an 88 rather than do anything else. Even with the amazing abilities of some of the hard core snipers, I might get hit one in a thousand or so shots fired at me. I never had a problem with it in the past when the numbers in the MA were stout and fights were easy to come by. But now, given there are only 10 or so players per front on a typical evening, it detracts from the potential two sided transactions that I’m here for.

In my opinion 88s need to be adjusted closer to what their wartime role actually was. I don’t know whether it’s possible or not, but I think the icons for aircraft should only appear to an 88 gunner within 6k of a field or further out only when the aircraft has its autopilot engaged. Even then, they should self destruct if they hit a friendly while trying to snipe an enemy.
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Offline icepac

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Re: 88s = Lets do this!
« Reply #25 on: Yesterday at 12:23:25 PM »
I only man ack when a set of bombers is flying low over a field or shooting the tracks off an enemy tank and then leaving him there.

Offline Randy1

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Re: 88s = Lets do this!
« Reply #26 on: Yesterday at 01:13:31 PM »
I only man ack when a set of bombers is flying low over a field or shooting the tracks off an enemy tank and then leaving him there.

I will use them if a tank is on the field but use them most often by far to back off runway campers.    You really do not have to get a kill just be a threat.  That gives the home base planes at least a chance to lift wheels.

Keep in mind killing a man gun is score related a win for the plane or GV albeit small.  If the gun killer gets a kill on a player then man guns should get a score on killing a gv or plane.  I do not think you want that.

Who was it that use to be so deadly in an 88?  I have not seen him on in the last couple of years.

Offline Eagler

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Re: 88s = Lets do this!
« Reply #27 on: Yesterday at 03:25:10 PM »
I've tried to use the guns but can't hit squat..

Doesn't matter if it's a ship or base gun..you are safe if I am firing it..

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