Author Topic: Time to go to the hanger  (Read 1091 times)

Offline mustng2

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Re: Time to go to the hanger
« Reply #15 on: September 19, 2025, 11:08:01 AM »
Lusche,

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Offline DmonSlyr

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Re: Time to go to the hanger
« Reply #16 on: September 19, 2025, 12:54:14 PM »
A negative impact, at least for me. Variety makes things interesting, I like a lot of the bigger maps, and it's easy to figure out where an attack is likely to go to and come from. People who depend solely on darbars for cues are missing out.
There is almost always a base take plan happening somewhere, and if there isn't, you can start one and probably get the action you want rolling. "Build it and they will come" etc.

I mean atleast do a randomizer on the rotation then.. like the rotation is getting sooo old for me, and puts all the big maps close together. If you only have a 2 week trial and get stuck on BowlMA, then CraterMA, then Oceania, and nothing going on for 95% of the day, than how can you expect off hours #s to increase? We have got to bring the fighters back to the game. Thats where the #s are. For me, im not going to fly to a random base with no enemy and hope one guy rolls. Im not going to jump into a 20 on 1 horde with no friendlies because even in a temp that's boring, and im not going to roll for 1 set of B26s at 19k.. im not going to roll for 1 190D at 15k either. People want battles! I want battles!

The biggest thing this game is missing right now are battle zones where the majority of players are in the action at a given time. The larger maps just dont provide that, and dont provide situations where all teams can find battles at any time with each other.
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Offline Animl-AW

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Re: Time to go to the hanger
« Reply #17 on: September 19, 2025, 05:46:46 PM »
I was here from 2000-2011 or 12.

The smaller maps with a larger population was a bit over the top and like fishing in a barrel. Then the arenas split...not much different at the time. I'd have to wait to get into one because they were full. And when I got in I found it the opposite of today,... just too compressed at prime time. I'd have to go to a further base just to get any real alt and speed. Killing was ridiculously easy.  That's when I started fading. Then lightning hit my gaming machine and never sought to revive what I had until 2021. It was the only game I played and I worked too much, so I was done.

I think these maps would be great at 250-300 players. I see too many obstacles in the community to get there. What ever ya drag in gets chased right back out. Watched that happen recently, twice in one month.

No matter, just worthless text.

Between undue conflicts and failing at retaining what we drug in...
My enthusiasm has diminished.

I no longer have that inclusive feeling. Just an outcast.
« Last Edit: September 19, 2025, 05:50:14 PM by Animl-AW »
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Offline Eagler

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Re: Time to go to the hanger
« Reply #18 on: September 19, 2025, 05:59:33 PM »
One guess might be that the oversized maps for the numbers today are left in the rotation is to provide variety in gameplay...

Not sure if it is the variety the majority agrees with or appreciates but it does change gameplay..

Eagler
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Offline Dadtallica

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Re: Time to go to the hanger
« Reply #19 on: September 19, 2025, 06:11:41 PM »
If I had to guess I would say less than 1/3 of the players or only looking for A2A combat. Rest don’t care how big the map is. I sure don’t.
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Offline DmonSlyr

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Re: Time to go to the hanger
« Reply #20 on: September 19, 2025, 06:58:24 PM »
If I had to guess I would say less than 1/3 of the players or only looking for A2A combat. Rest don’t care how big the map is. I sure don’t.

That is incorrect, fighters/attackers make up the bulk of air players in the game.

I mean i guess if you like watching paint dry on the fly out but most of us just want some action within the first 5 minutes of take-off on the regular. This is why most feel the need to fly the fastest planes like the 190D because it reduces climb out time. Rolling from a back field is perfectly acceptable and also if backfields are too far, it reduces defense capabilities from the defenders.
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Offline Animl-AW

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Re: Time to go to the hanger
« Reply #21 on: September 19, 2025, 07:33:44 PM »
That is incorrect, fighters/attackers make up the bulk of air players in the game.

I mean i guess if you like watching paint dry on the fly out but most of us just want some action within the first 5 minutes of take-off on the regular. This is why most feel the need to fly the fastest planes like the 190D because it reduces climb out time. Rolling from a back field is perfectly acceptable and also if backfields are too far, it reduces defense capabilities from the defenders.

That's not why I fly the 190D. I fly it for nose cannons and getting through dropping towers and deacking as fast as possible. By the time I get done I already have damage before the reds even start on me. Not sure this fixation on 190D. Typhs, LAs and Yaks seem to be the headaches from my POV.  <shrug>
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Offline The Fugitive

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Re: Time to go to the hanger
« Reply #22 on: September 19, 2025, 08:16:53 PM »
If I had to guess I would say less than 1/3 of the players or only looking for A2A combat. Rest don’t care how big the map is. I sure don’t.

I dont think it is even A2A combat that drives it. Last night is a good example. Rooks were pushing for the map win, knight were attacking Bish, bish defending on two fronts. Fight shifted to Knit/Rook front, Bish grab a few bases back including the one that took the 20% of bases off the rooks list.

Very few guys just hunting for fights, most just attacking and defending for their team. Great fun!

The smaller maps concentrate the fronts increasing the battles vs A2A fighting.

Offline Eagler

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Re: Time to go to the hanger
« Reply #23 on: September 20, 2025, 06:27:08 AM »
Some like to put their plane on auto pilot and go do something else...

To each their own but the largest maps suck butt these days and not sure why they are still there when it's a big deal to get 100 in ma during prime time let alone the other 22 hours in a day..

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Offline thndregg

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Re: Time to go to the hanger
« Reply #24 on: Today at 04:50:11 AM »
This morning 8 vs 1
If a gv attacking he parks under tree while you loiter.3x
The capper was buffs rtb over my field upped on chance he was low he wasn't, I then see buffs from east continue climb turn east. Buffs immediately do 180 at edge of dar.It must of been freighting  to face the One nit in flight. Landed and logged when they won't fight 8 vs 1 they should sign off!

Just logged off @ 5:48am Philippines (-12, US eastern)

Easy count after my log-off: 8 Knits, zero Rooks, zero Bish.
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Offline DmonSlyr

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Re: Time to go to the hanger
« Reply #25 on: Today at 08:41:06 AM »
I hate to say it, but #s are looking pretty weak. Barely getting 100 now, and last night only about 75. Makes the fights so much harder with less players and the ganging is relentless without defensive help. I think the ganging in easy mode yaks, 190ds, Temps, spit16s ect, just chases players off because a regular person who's been playing for a couple of months just cannot compete no matter what they fly. If you cannot get defensive help from your team, its basically just a dogpile on 1 guy. Its becoming too challenging for most to enjoy with the time spent in the air. Overall, if squads dont start splitting and helping the game battles. Than this is just going to keep slowly declining with poor fights. The ganging of 2 teams vs one is just getting worse. 2 massive red dars against 1 side with maybe 4 guys in the air to defend both sides just isnt cutting it.

I vote to blame it on the Jokers when the time comes.
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Offline Bolt

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Re: Time to go to the hanger
« Reply #26 on: Today at 08:48:20 AM »
I hate to say it, but #s are looking pretty weak. Barely getting 100 now, and last night only about 75. Makes the fights so much harder with less players and the ganging is relentless without defensive help. I think the ganging in easy mode yaks, 190ds, Temps, spit16s ect, just chases players off because a regular person who's been playing for a couple of months just cannot compete no matter what they fly. If you cannot get defensive help from your team, its basically just a dogpile on 1 guy. Its becoming too challenging for most to enjoy with the time spent in the air. Overall, if squads dont start splitting and helping the game battles. Than this is just going to keep slowly declining with poor fights. The ganging of 2 teams vs one is just getting worse. 2 massive red dars against 1 side with maybe 4 guys in the air to defend both sides just isnt cutting it.

I vote to blame it on the Jokers when the time comes.

I dont know, people like playing and fighting in the air. If I see a horde coming, I'll go hit the VH where they may spawn from. Some just keep upping from the field under attack, keep dieing...then get frustrated.  Don't up from a field under attack...is sound logic.

Not sure if Rooks ended up taking Knights 20, but I kept 21 vh down as long as possible and delayed gv horde few times. Had fun being chased and helped practice my JABO immensely. Had to log after, but taking VH and ords from a base helps lot more than just keep upping to fight cons and call it defending, which we also need though!

It's all about what you enjoy doing and how you can help the team while doing so.
« Last Edit: Today at 08:50:05 AM by Bolt »
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Offline DmonSlyr

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Re: Time to go to the hanger
« Reply #27 on: Today at 09:07:23 AM »
I dont know, people like playing and fighting in the air. If I see a horde coming, I'll go hit the VH where they may spawn from. Some just keep upping from the field under attack, keep dieing...then get frustrated.  Don't up from a field under attack...is sound logic.

Not sure if Rooks ended up taking Knights 20, but I kept 21 vh down as long as possible and delayed gv horde few times. Had fun being chased and helped practice my JABO immensely. Had to log after, but taking VH and ords from a base helps lot more than just keep upping to fight cons and call it defending, which we also need though!

It's all about what you enjoy doing and how you can help the team while doing so.

I think they are frustrated by getting jumped by 3 top late war fighters every time they roll. Take off from a backfield that's 20 miles away, get 15-17k - run into a 190D and p51 at 20k. They chase you all the way down. Then 2 spits and a nik have to jump in just to make sure you cant out run or outurn anything. Rince and repeat. I guess its just getting old, but too many easy mode planes, lack of defense, and double sided gangs where their entire airforce on both sides is jumping the 3 defenders while the rest log, isnt helping. I feel bad for new players tbh. Theres a reason most good sticks have left, not even they can compete anymore and I think it bruises their ego when they realize the game is much harder than it use to be.
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Offline Animl-AW

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Re: Time to go to the hanger
« Reply #28 on: Today at 10:48:51 AM »
I think they are frustrated by getting jumped by 3 top late war fighters every time they roll. Take off from a backfield that's 20 miles away, get 15-17k - run into a 190D and p51 at 20k. They chase you all the way down. Then 2 spits and a nik have to jump in just to make sure you cant out run or outurn anything. Rince and repeat. I guess its just getting old, but too many easy mode planes, lack of defense, and double sided gangs where their entire airforce on both sides is jumping the 3 defenders while the rest log, isnt helping. I feel bad for new players tbh. Theres a reason most good sticks have left, not even they can compete anymore and I think it bruises their ego when they realize the game is much harder than it use to be.


I stretch my fast D9 until I get 1500 ahead of the front guy, then loop back and HO the last guy in line. Once I did that 3 times in the same chase. :)

Diesn’t always end well but I’m taking someone with me. Sometimes I even escape it after.
« Last Edit: Today at 10:51:20 AM by Animl-AW »
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