Author Topic: map idea  (Read 159 times)

Offline popeye

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map idea
« on: Yesterday at 02:57:07 PM »
Some have suggested a map that starts off with the sides mixed.  This is a rough mockup.  Would something like it promote fights or just be a confused mess?



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Offline LCADolby

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Re: map idea
« Reply #1 on: Yesterday at 03:13:17 PM »
It's an interesting concept, but without the strat placements it's difficult to mentally project (for me at least) several types of gameplay.
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Offline Max

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Re: map idea
« Reply #2 on: Yesterday at 03:54:26 PM »
Are strats necessary for a viable map? If not this would be an interesting concept to explore. 

Offline Dadtallica

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Re: map idea
« Reply #3 on: Yesterday at 05:05:56 PM »
Yes this is sort of what I was suggesting in one of the recent threads. I would also make at least one base unable to be captured by the other two sides.

I would also like have more three sided opportunities in future maps. I know older ones are tough to manipulate at times.
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Offline popeye

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Re: map idea
« Reply #4 on: Yesterday at 05:10:39 PM »
Strats could be on islands.

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Offline Meatwad

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Re: map idea
« Reply #5 on: Yesterday at 05:25:51 PM »
Looks like the milkrunners would just capture the closest enemy base to the strats then just spend all day bombing them. How hard would it be to but a 40k mountain around the strat islands so nobody can access them?
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Offline Lazerr

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Re: map idea
« Reply #6 on: Yesterday at 05:27:28 PM »
Some have suggested a map that starts off with the sides mixed.  This is a rough mockup.  Would something like it promote fights or just be a confused mess?



Great idea, worth a shot imo... but i think think the leeches and snakes will continue to do what they do.  This might help equal out the primetime double bang though.


Offline ZE

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Re: map idea
« Reply #7 on: Yesterday at 07:04:49 PM »
I like the idea... Will be excellent just try and see how players use it... :salute
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Offline haggerty

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Re: map idea
« Reply #8 on: Yesterday at 07:13:24 PM »
I'm not a fan of the ringed bases, takes away porking effectiveness as you need to pork three bases to impact one fight.  If they were more in series you'd have less you have to pork and prevents just bouncing back and forth playing whackamole with attackers.
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Offline Mustaine

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Re: map idea
« Reply #9 on: Today at 12:29:05 AM »
Hiya. Nostalgia brings me back and just saw this. Are CV's still a thing? I had this idea of a map with a 15K volcano type cone in the center with 2 GV bases and a single small airfield for each in the center. of the cone. Each country has a mid, then large base backing it up with like waterways between each country. Imagine a Mercedes logo, each country has a segment, all meet in the middle. Spread out the back end stuff for a country to regroup and fight back from. Focus all outer bases on attack (meaning harder and harder to just roll over), all inner bases on defense, and the ultimate defense is attacking over that mountain range in the middle.
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Offline The Fugitive

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Re: map idea
« Reply #10 on: Today at 07:29:33 AM »
Hiya. Nostalgia brings me back and just saw this. Are CV's still a thing? I had this idea of a map with a 15K volcano type cone in the center with 2 GV bases and a single small airfield for each in the center. of the cone. Each country has a mid, then large base backing it up with like waterways between each country. Imagine a Mercedes logo, each country has a segment, all meet in the middle. Spread out the back end stuff for a country to regroup and fight back from. Focus all outer bases on attack (meaning harder and harder to just roll over), all inner bases on defense, and the ultimate defense is attacking over that mountain range in the middle.

You mean like "CraterMA"?


Offline Eagler

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Re: map idea
« Reply #11 on: Today at 07:39:04 AM »
Give it a go Kong..I think it's a fantastic idea!

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