Author Topic: 25% limit on country base capture  (Read 478 times)

Offline Randy1

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Re: 25% limit on country base capture
« Reply #15 on: November 21, 2025, 02:06:57 PM »
Yes, all countries are guilty of this.

25%% gives you a one to two base margin.

30% means one country could be left with 40%.  On some maps like Ndilies, it can be a reason to log off.

If Hitech does not agree with the 25% rule consider a different option. Consider reducing the number of GV walls.  That is a multiple base arrangement where a whole line of bases has no GV access by spawns.    Often, on some maps, that is where base capture stops.

Another option is to increase a C47 troop carrying capacity to its real world WW2 capacity of up to 28 paratroopers instead of 10.  Leave base capture at 10.

Offline mERv

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Re: 25% limit on country base capture
« Reply #16 on: November 22, 2025, 08:16:43 AM »
All these great ideas yet watch how much of this game changes over the next 12 months.....

Zero  :cheers:
"Its no problem to be the best, but to be so much better than the best is going to bring accusations."Haggarty
"Ever wonder why its always b-17s and B-24s? It allows him an extreme advantage over other players hence his bomber kill count, that and his lazer beam guns"Diaster
~~~Baaaahhhhh~~~

Offline hazmatt

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Re: 25% limit on country base capture
« Reply #17 on: November 22, 2025, 09:08:08 AM »
All these great ideas yet watch how much of this game changes over the next 12 months.....

Zero  :cheers:

Sounds like you're sayin: "Don't hold your breath"

Offline Dadtallica

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Re: 25% limit on country base capture
« Reply #18 on: November 22, 2025, 09:18:17 AM »
All these great ideas yet watch how much of this game changes over the next 12 months.....

Zero  :cheers:

The owner of the game stated already a long while ago that no further development would be done. Complaining that wish list items will never get completed is a little disingenuous.
Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS.

Squad I did the most tours with were the Excaliburs then The 172nd Rabid Dogs. Still trying to talk Illigaf, Coola, Oldman22, and Joecrow into coming back instead of being boring old farts!

Offline knorB

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Re: 25% limit on country base capture
« Reply #19 on: November 22, 2025, 09:31:03 AM »
The owner of the game stated already a long while ago that no further development would be done. Complaining that wish list items will never get completed is a little disingenuous.

Enjoy that Dale keeps the lights on and you have a swimming hole to play in.

Offline mERv

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Re: 25% limit on country base capture
« Reply #20 on: November 22, 2025, 10:00:59 AM »
Enjoy that Dale keeps the lights on and you have a swimming hole to play in.

Just because I’m pretty doesn’t give you the right to say I am :old:


If a country wants to get tunnel vision and abandon a front I will take an additional 20% of their bases as a buffer. I invested the time to do it and in so doing I have bought myself the luxury of abandoning that front to focus on the other. This is a man’s game dictated by knowledge, skill, and time invested. Quality of life is relative in Aces High and changes in the blink of an eye.

How often is it necessary to play this card? Rarely


In Summary:
If you don’t like logging in and being down +40% of your bases log in sooner. Otherwise deal with it by linking up with base takers and dig yourself out of the pit. As somebody who does it on a regular basis I must say over time it wears on you.  :cheers:


« Last Edit: November 22, 2025, 10:08:08 AM by mERv »
"Its no problem to be the best, but to be so much better than the best is going to bring accusations."Haggarty
"Ever wonder why its always b-17s and B-24s? It allows him an extreme advantage over other players hence his bomber kill count, that and his lazer beam guns"Diaster
~~~Baaaahhhhh~~~

Offline Shuffler

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Re: 25% limit on country base capture
« Reply #21 on: Yesterday at 08:45:17 AM »
Will you?

 :rofl  :neener:

The point being.... she will still be ugly.
80th FS "Headhunters"

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Online Lazerr

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Re: 25% limit on country base capture
« Reply #22 on: Today at 03:20:41 PM »
Last night I was knit upon login, not much action on that front.. absolutely 0 communication. 
  Just folks hovering around trying to find gv's parked in bushes.  Decided he'll, ill go bish which had only +2 players over the knights.

They had a pretty organized attack going on the rooks... People talking.. working together.... communication.

Ill let you draw the conclusion.

Would the game in the state it is, benefit from two countries?  Yes

Could it improve with folks from all three sides pulling their heads out of the anus?  Definately.

The problems are player created.  A 2 country system would just force folks to fight, especially with ENY factoring in.

We know the latter isn't going to happen, so maybe everyone could make a honest effort to "be the best you can be"

Offline Eagler

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Re: 25% limit on country base capture
« Reply #23 on: Today at 03:45:52 PM »
I move around to find red planes..

Both the rooks and bish are more vocal than knights..that's not always a bad thing  :banana:  :banana:  :banana:

Eagler
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Offline haggerty

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Re: 25% limit on country base capture
« Reply #24 on: Today at 03:51:51 PM »
I actually think the bish have the least effective teamplay lately.  I couldnt stand the last week or so, constantly prepping bases and asking for troops, only to get them 15 minutes later when the cap is busted.  Also people only defending bases if others are already there.  Bish will have 4 bases under attack, 3 of which easily defended by one person, but the entire team will be at the 4th base.  Usually i'm the first one up at that 4th base and calling alerts for the others while everyone continues to pour out of #4...  then I have to land or find a way to die so I can switch to one of those others.
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Online Lazerr

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Re: 25% limit on country base capture
« Reply #25 on: Today at 03:55:26 PM »
I actually think the bish have the least effective teamplay lately.  I couldnt stand the last week or so, constantly prepping bases and asking for troops, only to get them 15 minutes later when the cap is busted.  Also people unwilling to defend bases unless there are already 10 friendlies there.  Bish will have 4 bases under attack, 3 of which easily defended by one person, but the entire team will be at the 4th base.  Usually i'm the first one up at that 4th base and calling alerts for the others while everyone continues to pour out of #4...  then I have to land or find a way to die so I can switch to one of those others.

All teams have their time to shine.  I usually log in between 7 and 8pm CST and usually get the same results.