Author Topic: Mountbatten Melee 42 - Frame 3 logs are up  (Read 130 times)

Offline Alpo

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Mountbatten Melee 42 - Frame 3 logs are up
« on: Today at 12:12:26 AM »
 :salute
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Offline MDStampf93

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Re: Mountbatten Melee 42 - Frame 3 logs are up
« Reply #1 on: Today at 01:08:46 AM »
Good solid fun this frame.

 :salute
JG11 'Sonderstaffel'


Offline AKpizzle

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Re: Mountbatten Melee 42 - Frame 3 logs are up
« Reply #2 on: Today at 08:46:13 AM »
Good solid fun this frame.

 :salute

lol

Offline MDStampf93

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Re: Mountbatten Melee 42 - Frame 3 logs are up
« Reply #3 on: Today at 05:52:38 PM »
Unsure what’s funny about even numbers this time…

“lol”
JG11 'Sonderstaffel'


Offline Molsman

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Re: Mountbatten Melee 42 - Frame 3 logs are up
« Reply #4 on: Today at 07:22:11 PM »
Have to say if the entire Month was like Frame 3 this Event probably would of been alot more fun.

Just my 2cents

 :salute

Molsman
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Offline AKpizzle

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Re: Mountbatten Melee 42 - Frame 3 logs are up
« Reply #5 on: Today at 07:42:32 PM »
Unsure what’s funny about even numbers this time…

“lol”

lets see..

reduced fleet number to 1
5-15 minute float time to shore
axis air spawn moved closer to fight
axis ignoring defense of airfield entirely
oops, technical difficulties leading to a 30 second head start for axis
oops, the cv didn't spawn correctly

seemed like a massive overcorrection to compensate for axis 'bad time' during frame 1 and 2, which probably couldve been fixed just by nixing feetdry spawns

instead of the axis bailing out early, it was the allies this time. nobody wants to fly an FSO like that one. its only fun for the winning team. if you guys want a furball just make an FSO dedicated to furballs.

just my 2 cents

Online Devil 505

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Re: Mountbatten Melee 42 - Frame 3 logs are up
« Reply #6 on: Today at 07:49:52 PM »
lets see..

reduced fleet number to 1
5-15 minute float time to shore
axis air spawn moved closer to fight
axis ignoring defense of airfield entirely
oops, technical difficulties leading to a 30 second head start for axis
oops, the cv didn't spawn correctly

seemed like a massive overcorrection to compensate for axis 'bad time' during frame 1 and 2, which probably couldve been fixed just by nixing feetdry spawns

instead of the axis bailing out early, it was the allies this time. nobody wants to fly an FSO like that one. its only fun for the winning team. if you guys want a furball just make an FSO dedicated to furballs.

just my 2 cents

It took all those changes and a squad forcing it's way to the outnumbered side just to get things fair - and then your team cut and ran.
Kommando Nowotny

FlyKommando.com