Author Topic: IL2 Korea pre-release  (Read 23950 times)

Offline Eagler

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Re: IL2 Korea pre-release
« Reply #15 on: December 19, 2025, 12:28:54 PM »
I think if hitech thought it would increase the sub count if the free period was a month he would have already done it...

I thought it was stated most don't stick around for the entire 2 weeks free as it is now so why extend it...

They don't appreciate the complexity and won't stick around like most of us here have to learn to be decent at some part of the game..

I bet most don't try half of what's available now between the different planes and gv's  to carriers and pt boats..resupply/capture.. fighter/bombers..

Most probably see how tiny everything looks and logs into something easier to play..

That's exactly what I did 25 years ago when I had the fighter ace option..

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Online The Fugitive

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Re: IL2 Korea pre-release
« Reply #16 on: December 19, 2025, 01:09:48 PM »
I think if hitech thought it would increase the sub count if the free period was a month he would have already done it...

I thought it was stated most don't stick around for the entire 2 weeks free as it is now so why extend it...

They don't appreciate the complexity and won't stick around like most of us here have to learn to be decent at some part of the game..

I bet most don't try half of what's available now between the different planes and gv's  to carriers and pt boats..resupply/capture.. fighter/bombers..

Most probably see how tiny everything looks and logs into something easier to play..

That's exactly what I did 25 years ago when I had the fighter ace option..

Eagler

I dont think "extending it" is what we were talking about. I think it needs a "Free to Play" subscription. Limited planes set, limited GVs, the goon and M3 to help in captures but thats about it. Extending it most likely would be changing a couple numbers in the coad, making a limited set of planes and GVs would take some coading I would think.

F2P with a limited plane set is less off putting than F2P.... for 2 weeks only. Will players stay longer? Dont know, but having the option to "play for free" forever psychologically eases a players mind and I think they would stop in more often. If they stop in more often they will see how players work together, how battles last hours sometimes and hopefully join the full subscription.

I have been chatting with a guy asking all kinds of questions about the game and flying in general on Discord. He sounds very interested, and I hooked him up with SIK1 as well. Would a F2P limited set help get him on? Don't know, but I dont think it would hurt.

Offline Animl-AW

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Re: IL2 Korea pre-release
« Reply #17 on: December 19, 2025, 02:18:20 PM »
Well, just devil’s advocate here.
When free players use up more bandwidth than paying players.

Careful what you wish for, you could get a influx of leap frog uber dweeby gamers, breaking a game is their goal, like 30 YKW.

Careful in giving then taking away, IF it wasn’t worth it.

I still see average 2 new/return players daily.
The genre as a whole is having issues.

Things like WT are just easier to play and graphics.

There is a LOT more to learn than flying. There is a lot that goes with the game, like how things work and how to find things. Things that are intuitive to a programmer not so much for the user. AHFV and making videos is one good example.

Quite a few who come here have probably flown another sim and have a clue how to fly. Flying is not the only part of the learning curve.

Frankly, some think everything should be free, how convenient. No matter what you prove they are right in their head everywhere they go. No former player is going to say its worth paying for or they’d shut it a fly it. They aren’t devoted anymore. Common logic.

What you’re looking for is the devoted long term player like us, not everyone is us. So out of say 50 you may end up with one of those. Ya really have to dedicate yourself to get good at it. Just think if ya had to learn engine management too.

Say I get 100 out of 10,000 viewers of vids to try it, we don’t get 100, we might get 2-3 devoted. This is why promotions can never ever stop. Every scenario should be promoted like a grand opening.

The game has aging graphics but otherwise its just fine.

If the answer was clear they would have done it.

Don’t look now, we just hijacked a post


« Last Edit: December 19, 2025, 02:22:54 PM by Animl-AW »
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Online The Fugitive

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Re: IL2 Korea pre-release
« Reply #18 on: December 19, 2025, 03:41:56 PM »
<snip>

Don’t look now, we just hijacked a post

LOL!! True, but it was an IL2 post so it doesnt really matter much  :x


Offline hazmatt

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Re: IL2 Korea pre-release
« Reply #19 on: December 19, 2025, 08:45:02 PM »
Most probably see how tiny everything looks and logs into something easier to play..

I find it interesting that many people seem to find  AH3 so challenging. I've played IL2 CLOD and GB, WT Sim Battles and DCS. I find all of their flight models to be more challenging then AH3. They don't have AWACs style radar, most don't even have icons. They don't have auto trim and the planes don't fly on rails like AH3. Personally I find the AH3 flight model to be the most forgiving of all of those that I listed. The only of the game that I can think of that might be "easier to play" would be WT arcade battles as WT realistic battles is very close in game play to AH3. 

I think that the game play in AH3 is one of it's biggest challenges. I don't know anybody who enjoys fighting 2 countries with 15 players each vs a country with 7 players total. I used to get a 262 and usually did ok in such situations but that gets boring pretty quick.

It seems to me that with the new competitors coming out like Combat Pilot, IL2 Korea, and Aces of Thunder that things will most likely not improve unless something changes. I was thinking about coming back for a bit during the holidays to see how things were these days, but then WT dropped their 1/2 off Christmas sale so now I'm tied up with trying to research some new planes for 1/2 off. (not that I get to fly all the ones I already have) lolz

Offline LCADolby

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Re: IL2 Korea pre-release
« Reply #20 on: December 19, 2025, 09:59:37 PM »
Quote from: hazmatt link=topic=411920.msg5462960#msg5462960 date=17661987
with the new competitors coming out like Combat Pilot, IL2 Korea, and Aces of Thunder
[/quote

I wouldn't call them competitors, just new entries into the space. :old:
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Offline CptTrips

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Re: IL2 Korea pre-release
« Reply #21 on: December 19, 2025, 10:06:24 PM »
with the new competitors coming out like Combat Pilot, IL2 Korea, and Aces of Thunder

I wouldn't call them competitors, just new entries into the space. :old:

CP is years away from MP.  And I expect it to be more similar to IL2 lobbies than AH.  Not saying good or bad, that's just what I expect.
« Last Edit: December 19, 2025, 10:21:20 PM by CptTrips »
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Offline Animl-AW

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Re: IL2 Korea pre-release
« Reply #22 on: December 19, 2025, 10:44:38 PM »
I wouldn't call them competitors, just new entries into the space. :old:


CP is years away from MP.  And I expect it to be more similar to IL2 lobbies than AH.  Not saying good or bad, that's just what I expect.

Agreed
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Offline Animl-AW

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Re: IL2 Korea pre-release
« Reply #23 on: December 19, 2025, 10:51:49 PM »
I think by now most know AH is my only game.

MA is an intense environment, my guess more so than other sims.
If you get good in AH you’re probably ready to light em up in other sims.
We’re not talking about certified pilots, just the average player, which I think AH produces the best.

Its not just the FM for new simmers, as I said, there us a lot more to learn than that. IMO the FM is the easy part.
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Offline Spikes

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Re: IL2 Korea pre-release
« Reply #24 on: December 19, 2025, 10:56:04 PM »
I find it interesting that many people seem to find  AH3 so challenging

Who says this?
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Offline Spikes

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Re: IL2 Korea pre-release
« Reply #25 on: December 20, 2025, 12:33:35 AM »
even though it appears that dale is too scared to try it
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Offline Animl-AW

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Re: IL2 Korea pre-release
« Reply #26 on: December 20, 2025, 01:35:14 AM »
Flight Models vary from sim to sim. There are several levels of FM. Many are proprietary, I think AH is, and CP is going that route too.
Some, if not all, of DCS is probably one of the most realistic to a trained pilot. The ordinary person really has no clue what is right or wrong, the illusion of does it feel realistic plays. Some real pilots think AH is a good FM,...It's not a fly-by-rail FM, I have no clue where that is born. Someone has weed. Just looking at WT FM in vids makes me vomit.

You can compare FMs until the world goes flat. That's not really the subject matter it should be based on. That's up to the individual player what they think is most realistic. Too many variables in that convo to get to the present convo, that's an off-shoot.

IMO, Game-play and intuitive GUI is more at play here with retaining interest. How fast can they feel "comfortable".

Using myself as example. Ya I played for decades, but I went through way too much crap for my brain to retain "needless data" during a 10 yr break, out it went. I forgot so damn much I used to do subconsciously.
So, kinda like a new player of sorts. I'm still asking where to find this and that, and how the arena settings work. Had I not been here before I may not have lasted. Ya can just pop into the arcade world of WT.

Lets face some simple basic facts of life here, I would not bet on getting a GUI or info reorganized. We are a biosphere, we make it what it is with what we have in a terrarium. And like it or not, that is a fantastic freedom as a whole. But what we do with it as a whole decides that.

When I snivel about game-play it's not as much about me as what I think how a new player may see in it....like full country hordes at 7-1 and just getting smacked around. It's just not fun on the receiving end, if you're new and on the receiving end,... bu-bye. It's just a mention, not a new subject.

I will say, 200 has drastically changed for the better since I've been back. Players actually have a good healthy competitive time on it now days.

Also, I wish some would consider, just out of basic moral respect, what it takes us to draw new players in and retain them when other games are thrown in their face at the door. it's a disrespect to everyone who works on numbers. So if ya get clubbed for it that's on "you".  A lot of people put time and effort into it. It's like spitting on the meal they just made for you.

It comes down to, how fast can we make a new player "comfortable".

I'm not sure this ship can be turned around, but nothing ventured, nothing gained. It only cost us time. 200 made a turn-around, which helps.

>IMO<
Will it go Free? nope. forget it, just stop.
Will it go 2 countries? nope. forget it, just stop.
These subjects have become intensely annoying.

It's possible tweaking ENY could help adjust game-play and the cryin about ENY.

Most of all, IMO, none of that above matters one bit if there is no promotion to draw with. So if I had to make a list that's #1.
I'm sure someone can come up with better ads that I have. I just fill a hole.
I tried to have the community contribute to the approach but even that turned into a cesspool of disagreements. I was better off guessing my way through it.

That's my opinion. 1 cent.

« Last Edit: December 20, 2025, 01:37:36 AM by Animl-AW »
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Offline hazmatt

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Re: IL2 Korea pre-release
« Reply #27 on: December 20, 2025, 03:59:35 AM »
Who says this?

I didn't make a note of who said it exactly but it has been said. It's it's usually the same people who say WTs flight model is so arcade like when they're watching videos of "arcade" battles. Go figure.

An example of what I was talking is in WT sim battles, the early model F4Us can stall and drop the right wing and if you don't catch it quickly it can develop into an unrecoverable spin. Or in DCS trying to take off in a 109K without the rudder assist. I just never felt the flight modeling was the challenging part of AH3. The thing I enjoyed the most back in the day was the furballs. I remember one mission I was able to rack up 9 kills in a 190 diving in and out of a furball. Good times!

Offline RichardDarkwood

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Re: IL2 Korea pre-release
« Reply #28 on: December 20, 2025, 06:22:14 AM »
IL2 Korea is not full fidelity which sucks.

There was a big party every weekend, just so happens there was also a race to run in

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Offline CptTrips

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Re: IL2 Korea pre-release
« Reply #29 on: December 20, 2025, 08:24:54 AM »
.

« Last Edit: December 20, 2025, 09:23:19 AM by CptTrips »
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