Author Topic: Suggestion For MA Gameplay  (Read 3295 times)

Offline AKKuya

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Suggestion For MA Gameplay
« on: January 01, 2026, 03:56:08 PM »
There is much discussion in another thread about MA numbers being lessened through Special Events activities.  Special Events are the unique aspects of player volunteer administration.

You can create Big Events in the MA.  It just takes a player or several players willing to spend time organizing and running the Big Event.  Then, there is the BBS marketing of the Big Event to get the interest of players and eventually word of mouth to other players not on the BBS.

Around 13 years ago, I used to run my 8th Air Force Missions in the MA.  One player organizing and running a Big Event.  A simple premise of getting B-17s and B-24s plus escorts into the air.  A simple Mission of flying The Gauntlet between both opposing sides right down their shared frontline.  No secret mission.  We made sure both sides knew to get massive attackers.  Many players enjoyed the missions.

It's up to you in the MA.  Find what you enjoy and make it into something grand.  Variety is the spice.  Create Big Events all week long.  Each night can be an aspect of the game.  Stay focused.  Adapt when things aren't working.

When players are participating in the MA Big Events and not FSO or Scenarios, then numbers will be on your favor.

Use social media to advertise and illustrate what you're doing.  Get the word out.  Create fun and exciting content to spur the imagination of viewers into wanting to play the game.

The talent is here.  Make it happen.

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Offline Animl-AW

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Re: Suggestion For MA Gameplay
« Reply #1 on: January 01, 2026, 05:10:43 PM »
IMO, there is some truth to this and a possible way to keep it fresh. There are tools to make it more than same ol same ol.
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Offline Dadtallica

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Re: Suggestion For MA Gameplay
« Reply #2 on: January 01, 2026, 06:03:47 PM »
There is much discussion in another thread about MA numbers being lessened through Special Events activities.  Special Events are the unique aspects of player volunteer administration.

You can create Big Events in the MA.  It just takes a player or several players willing to spend time organizing and running the Big Event.  Then, there is the BBS marketing of the Big Event to get the interest of players and eventually word of mouth to other players not on the BBS.

Around 13 years ago, I used to run my 8th Air Force Missions in the MA.  One player organizing and running a Big Event.  A simple premise of getting B-17s and B-24s plus escorts into the air.  A simple Mission of flying The Gauntlet between both opposing sides right down their shared frontline.  No secret mission.  We made sure both sides knew to get massive attackers.  Many players enjoyed the missions.

It's up to you in the MA.  Find what you enjoy and make it into something grand.  Variety is the spice.  Create Big Events all week long.  Each night can be an aspect of the game.  Stay focused.  Adapt when things aren't working.

When players are participating in the MA Big Events and not FSO or Scenarios, then numbers will be on your favor.

Use social media to advertise and illustrate what you're doing.  Get the word out.  Create fun and exciting content to spur the imagination of viewers into wanting to play the game.

The talent is here.  Make it happen.

I have been thinking about putting this post together for a while thank you for finally doing it. I think a once quarterly event on like the first Saturday of every quarter there should be three rolling missions in the MA where each country gets a mission set for everyone to join and they can go off every hour from like 9EST to 12EST somewhere in that time frame.

There would be some other things to consider. Like whether or not the current map needs to be reset during this time which I don’t think would be a problem as it could be well planned in advance. Since it’s once a quarter and everybody would know the exact date and time they could be prepared. Or at that time, perhaps the progress on the current map could be paused and a different map could be started for the same one and then returned to the normal current map after the event. If you could pick and choose maps for the event then you could do historical missions with the terrain and if not, you could just set up historical missions with the plane and vehicle sets.

You’re right about the talent, we have it, but do we have the time? I do not yet. My retirement is probably 15 years or less away but when that day comes, I’m gonna be the most amazing mapmaker ever lol  :old:

I have a similar idea I thought might be good that I still need to flush out for an annual  memorial flight mission sequence to honor those we lose throughout the year or in the span of time. It wouldn’t be a parade either it would be combat and using planes or loadouts or scenarios that were popular with those we lost.


« Last Edit: January 01, 2026, 06:09:46 PM by Dadtallica »
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Online The Fugitive

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Re: Suggestion For MA Gameplay
« Reply #3 on: January 01, 2026, 06:20:49 PM »
Hitech pointed out that the arenas are already set up to run missions.... HERE

"Every thing asked is already in the mission system. The item that was not asked for is the system to select which mission to run. I.E. since take off filed always changes a system to select which mission to run from what field would be needed. We could already have mission periodically take off from primary (uncapturable fields) and bomb Strat targets which do not change countries.

Every thing needed to design the "what could be done now" is available including ability to upload the missons and test in the events arenas. You could even join the ai mission as one of the raiding party.

HiTech"

Just need players who understand the mission editors to set them up and have Hitech add them in.

Offline Animl-AW

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Re: Suggestion For MA Gameplay
« Reply #4 on: January 01, 2026, 06:32:59 PM »
Hitech pointed out that the arenas are already set up to run missions.... HERE

"Every thing asked is already in the mission system. The item that was not asked for is the system to select which mission to run. I.E. since take off filed always changes a system to select which mission to run from what field would be needed. We could already have mission periodically take off from primary (uncapturable fields) and bomb Strat targets which do not change countries.

Every thing needed to design the "what could be done now" is available including ability to upload the missons and test in the events arenas. You could even join the ai mission as one of the raiding party.

HiTech"

Just need players who understand the mission editors to set them up and have Hitech add them in.

I don't think HT needs to add them, we ran simple missions a few months ago. I think what he MAY be referring to is AI mission, which also exist. Not sure.

The tools are there, someone needs to learn them and teach the others.

Maybe a MA Mission Team is in order. Similar to CMs.

Sunday Missions? At Prime Time?
« Last Edit: January 01, 2026, 06:36:30 PM by Animl-AW »
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Offline AKKuya

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Re: Suggestion For MA Gameplay
« Reply #5 on: January 01, 2026, 08:04:44 PM »
It takes a player and or a few players working together to get the ball rolling.  It takes guts to post mission planning in the BBS and to lead in the MA.  For some reading this, it might be scary.  Trust your instincts.

I can always help with suggestions.  They are based on long years of gameplay and experience running events in the MA and Special Events.

My days of leading Missions in the arenas are behind me now.  I no longer have an account for gameplay. 

Think of me as a guiding hand to help.

Who will step up and start the ball rolling?
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Offline Guppy35

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Re: Suggestion For MA Gameplay
« Reply #6 on: January 01, 2026, 08:57:28 PM »
Only been back for a month or so, but it seems to me with the numbers as they are, smaller maps that condense the fight would be nice.  To hop on in the evening and see that base taking far away from any fight is what's happening, can be discouraging.    Normally it's either join the crowd and gang bang the one or two defenders, or to swap countries to become one of those getting mugged :)

I think I've only been part of one semi equal numbers battle since my return.  Good fun when it's like that. Smaller maps would force that more and maybe draw in folks who enjoy the fight and challenge those who like base taking to work harder at it.

But that's just my thinking :)
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Offline Animl-AW

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Re: Suggestion For MA Gameplay
« Reply #7 on: January 01, 2026, 09:19:27 PM »
Only been back for a month or so, but it seems to me with the numbers as they are, smaller maps that condense the fight would be nice.  To hop on in the evening and see that base taking far away from any fight is what's happening, can be discouraging.    Normally it's either join the crowd and gang bang the one or two defenders, or to swap countries to become one of those getting mugged :)

I think I've only been part of one semi equal numbers battle since my return.  Good fun when it's like that. Smaller maps would force that more and maybe draw in folks who enjoy the fight and challenge those who like base taking to work harder at it.

But that's just my thinking :)

JimmyD/kenai77 has an aussie map in waiting to be put in rotation that may help with that. Dwnundr is posted in maps you can check it out. There are a cpl new maps in waiting
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Re: Suggestion For MA Gameplay
« Reply #8 on: January 01, 2026, 09:44:37 PM »
I don't think HT needs to add them, we ran simple missions a few months ago. I think what he MAY be referring to is AI mission, which also exist. Not sure.

The tools are there, someone needs to learn them and teach the others.

Maybe a MA Mission Team is in order. Similar to CMs.

Sunday Missions? At Prime Time?

Yes he was talking about AI missions. Adding them may get more action either be defending against these missions, or joining them to repel the attackers.

My squad runs missions all the time. Some are strait attack missions, others are fun wild things. We took a base with TBMs one night. Always posted, and others are encouraged to join, and they do.

Only been back for a month or so, but it seems to me with the numbers as they are, smaller maps that condense the fight would be nice.  To hop on in the evening and see that base taking far away from any fight is what's happening, can be discouraging.    Normally it's either join the crowd and gang bang the one or two defenders, or to swap countries to become one of those getting mugged :)

I think I've only been part of one semi equal numbers battle since my return.  Good fun when it's like that. Smaller maps would force that more and maybe draw in folks who enjoy the fight and challenge those who like base taking to work harder at it.

But that's just my thinking :)

They are removing the larger maps, they just pulled two more a few months ago. Some of the maps are still a bit to spaced out, and human nature does play a part in making things a bit one sided still.

Offline Eagler

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Re: Suggestion For MA Gameplay
« Reply #9 on: January 02, 2026, 07:47:57 AM »
So where are the directions on how to setup a mission?

Putting AI into those missions is where it would get complicated right...

But just putting up a mission and seeing who joins it can't be that complicated..is it?

Sad thing is even a decent attack dar bar doesn't necessarily mean you will get  a corresponding dar bar in defense...

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Re: Suggestion For MA Gameplay
« Reply #10 on: January 02, 2026, 08:49:42 AM »
Missions won't help the MA. That's just a more organized horde.

Here's what will help the MA:

1. Reset GV icons to pre-Storch specs. Planes must be able to easily see GV's.
2. Reduce resupply effectiveness substantially, by at least half.
3. Add radar to strats with double the range of standard.
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Re: Suggestion For MA Gameplay
« Reply #11 on: January 02, 2026, 09:25:39 AM »
So where are the directions on how to setup a mission?

Putting AI into those missions is where it would get complicated right...

But just putting up a mission and seeing who joins it can't be that complicated..is it?

Sad thing is even a decent attack dar bar doesn't necessarily mean you will get  a corresponding dar bar in defense...

Eagler

Setting up the in game missions is fairly simple. I even have a video on how to do one....

https://www.youtube.com/watch?v=VzO8ekktY4k

Our squad runs them often. The AI one I havent looked into yet with the holidays and all. More often than not a mission dar will draw a response, even if it is just a number of 262s and tempest looking to pick. In the old days missions where in the works all the time. Im surprised that so many people dont seem to know how they work.

Offline Eagler

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Re: Suggestion For MA Gameplay
« Reply #12 on: January 02, 2026, 10:27:11 AM »
I'd join a fighter sweep or intercept if it were setup by say jg11 or another squad..

Still think AI fighter sweeps would add to the action and therefore sub numbers but what do I know..

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Offline Animl-AW

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Re: Suggestion For MA Gameplay
« Reply #13 on: January 02, 2026, 10:49:34 AM »
Some suggestions by some want to change it to not even resemble AH.
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Offline Shuffler

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Re: Suggestion For MA Gameplay
« Reply #14 on: January 02, 2026, 12:40:36 PM »
I remember upping and seeing a bunch of buffs. I'd often meet them along their path and fly cover. Always depended on what was going on.
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