Author Topic: Under what circumstances should a mod mute a player?  (Read 15715 times)

Offline CptTrips

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Re: Under what circumstances should a mod mute a player?
« Reply #60 on: January 07, 2026, 10:59:18 AM »
More a matter of maximizing income I think. Reducing the cost $5/user probably won't increase the number of users to compensate for the price reduction.

Internet speeds are far greater and cost much less than 25 years ago so it ain't that.

I wouldn't advise reducing the rate.

You won't get any new customers and just earn less from those that tell you every day they will not leave no matter what.  You're down to the hardcore.  They tell you several times a day there is no other game that can provide the same to them so I guess that should is worth $15 bucks to them.  There would be no advantage to lower subscription cost for them.  They will continue to pay anyway.

He couldn't get away with raising the cost, even though an inflation argument can be made, but I see no benefit in lowering it.

A F2P subset is a different question.
 
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline hazmatt

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Re: Under what circumstances should a mod mute a player?
« Reply #61 on: January 07, 2026, 11:06:46 AM »
It's probably the only business model that provides enough $$$ to keep the server up...

I'm pretty sure 10 players subs would be more then enough to keep a server running with the current numbers for power and internet connectivity with some beer money left over. It doesn't take a Cray EX with an OC-192 to run AH3.

Offline hazmatt

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Re: Under what circumstances should a mod mute a player?
« Reply #62 on: January 07, 2026, 11:16:06 AM »
I wouldn't advise reducing the rate.

You won't get any new customers and just earn less from those that tell you every day they will not leave no matter what.  You're down to the hardcore.  They tell you several times a day there is no other game that can provide the same to them so I guess that should is worth $15 bucks to them.  There would be no advantage to lower subscription cost for them.  They will continue to pay anyway.

He couldn't get away with raising the cost, even though an inflation argument can be made, but I see no benefit in lowering it.

A F2P subset is a different question.
 

I agree on the sub thing. I'm sure there are people who like the sub model. There are guys in WW2 online that pay the $50 a month sub by choice to support the game. It's called Builder gold level or something like that. They also try to balance the numbers with the F2P option.

Offline Animl-AW

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Re: Under what circumstances should a mod mute a player?
« Reply #63 on: January 07, 2026, 11:32:51 AM »
Why I even bother wasting more than a breath on this
You hokdback us that players are not a marketing team. This is dine in closed door where the only thing the public hears is your decided approach as a team. Not splattering chunky vomit sbout its flaws. You can shred any product.

Subs became unpopular with the 2008 recession, then no having it became a fad.

As Eagler stated, without it the game would be black by 2018.

The sub is what it is. A marketing team, with smart ideas would find a way to work around it.
“ fir ine happy meal you can fly or drive 120 AC snd Vehicles 24/7 fir 30 days, in a massive arena that has room for 1000 players and brilliant historical events with other human players”


Instead if wasting time on barking about something that if it changes its over for sure.

For god sakes DCS sold pre-payments.

You’re not a marketing team, yet.you don’t know the “tricks” and swagger. You have to work around the obstacles in a creative fashion. You don’t have to be dishonest to bring the positives out front. For god sakes don’t focus on the negatives.

I’m not angry at any one person, you’re not marketers, you’re not expected to know. But common sense is due here. A for effort to those who try

These convos should never be in open air. Why I asked to form s team with a private forum. Instead you’d rather pout out loud.

You don’t have a marketing board, yet. Its hard for players to do it. But, it is what it is, and either you’re going to pull your pants up or you’re not. I can’t make a horse drink water.

I’m not going to take bashing for my efforts without holding a head in my hands.

Get it together or stick a fork in it.

The crap in this and other threads doesn’t cut it. You make former disgruntled brat players  with issues happy. Run em off before they run others off. You don’t have to be nice to oeople who are not nice to you. Skuzzy wouldn’t tolerate this crap

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Offline Meatwad

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Re: Under what circumstances should a mod mute a player?
« Reply #64 on: January 07, 2026, 11:41:18 AM »
Glad there is an ignore list so drunken psychotic  rants are ignored.
See Rule 19- Do not place sausage on pizza.
I am No-Sausage-On-Pizza-Wad.
Das Funkillah - I kill hangers, therefore I am a funkiller. Coming to a vulchfest near you.
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Offline hazmatt

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Re: Under what circumstances should a mod mute a player?
« Reply #65 on: January 07, 2026, 12:12:37 PM »
Glad there is an ignore list so drunken psychotic  rants are ignored.

Whaaaat? I haven't had any beers since new years eve!

Seriously though. I agree. I only see them from time to time when somebody quotes and it assures me that ignore is the right decision.

Offline CptTrips

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Re: Under what circumstances should a mod mute a player?
« Reply #66 on: January 07, 2026, 12:16:00 PM »
Glad there is an ignore list so drunken psychotic  rants are ignored.

Nothing cuts him deeper than not being seen or heard. ;)
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline Eagler

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Re: Under what circumstances should a mod mute a player?
« Reply #67 on: January 07, 2026, 12:27:15 PM »
Why I even bother wasting more than a breath on this
You hokdback us that players are not a marketing team. This is dine in closed door where the only thing the public hears is your decided approach as a team. Not splattering chunky vomit sbout its flaws. You can shred any product.

Subs became unpopular with the 2008 recession, then no having it became a fad.

As Eagler stated, without it the game would be black by 2018.

The sub is what it is. A marketing team, with smart ideas would find a way to work around it.
“ fir ine happy meal you can fly or drive 120 AC snd Vehicles 24/7 fir 30 days, in a massive arena that has room for 1000 players and brilliant historical events with other human players”


Instead if wasting time on barking about something that if it changes its over for sure.

For god sakes DCS sold pre-payments.

You’re not a marketing team, yet.you don’t know the “tricks” and swagger. You have to work around the obstacles in a creative fashion. You don’t have to be dishonest to bring the positives out front. For god sakes don’t focus on the negatives.

I’m not angry at any one person, you’re not marketers, you’re not expected to know. But common sense is due here. A for effort to those who try

These convos should never be in open air. Why I asked to form s team with a private forum. Instead you’d rather pout out loud.

You don’t have a marketing board, yet. Its hard for players to do it. But, it is what it is, and either you’re going to pull your pants up or you’re not. I can’t make a horse drink water.

I’m not going to take bashing for my efforts without holding a head in my hands.

Get it together or stick a fork in it.

The crap in this and other threads doesn’t cut it. You make former disgruntled brat players  with issues happy. Run em off before they run others off. You don’t have to be nice to oeople who are not nice to you. Skuzzy wouldn’t tolerate this crap

What? I think you think you are skuzzy or wish you were...

Seriously if I hadn't played this game for 25 years and stumbled across your rants on this bbs, I think I would pass on trying it out..chill out man, it isn't worth getting so worked up about..

Eagler
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Offline AKIron

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Re: Under what circumstances should a mod mute a player?
« Reply #68 on: January 07, 2026, 12:29:15 PM »
LOL. You know who could care less than Skuzzy about what goes on here?

Me neither.
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Offline Dadtallica

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Re: Under what circumstances should a mod mute a player?
« Reply #69 on: January 07, 2026, 12:31:01 PM »
You absolutely missed my point, as usual, you just want to hear yourself talk.

You post them, which tells everyone to not bother i stead of just saying

We get 90-130, mire than most games, and 1,200 to 2,400 sq mile maps to fly almost every AC you want when you want how you want. And BTW we have the best historic scenarios in the genre

Instead you whine and peee on yourselves in public view about all the negatives you can find.

Yas made my hundreds if hours on videos a complete waste of time. You drag them in and then tell them how bad it is when its nit as bad as you say.

Yus couldn’t sell free gold

lol what???

Hasn’t been over 130 at once in the MA for several months. Barely hits 100 by 9PM these days and it’s the dead of winter when players should be at the highest. A year from now we will struggle to crest 90 players.

I also don’t care I like playing the game by myself if nothing is going on.
October Player Poll Results

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Offline Meatwad

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Re: Under what circumstances should a mod mute a player?
« Reply #70 on: January 07, 2026, 12:39:54 PM »
Nothing cuts him deeper than not being seen or heard. ;)

But he will claim he lives rent free in everyone's head.
See Rule 19- Do not place sausage on pizza.
I am No-Sausage-On-Pizza-Wad.
Das Funkillah - I kill hangers, therefore I am a funkiller. Coming to a vulchfest near you.
You cant tie a loop around 400000 lbs of locomotive using a 2 foot rope - Drediock on fat women

Offline hazmatt

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Re: Under what circumstances should a mod mute a player?
« Reply #71 on: January 07, 2026, 12:47:06 PM »
I also don’t care I like playing the game by myself if nothing is going on.

I'm curious what you do when nothing is going on?

I started playing the offline missions and found that to be pretty challenging if I didn't HO them on the merge and knock off 1 or 2 of the 4 at the beginning of the fight lolz.

Offline Dadtallica

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Re: Under what circumstances should a mod mute a player?
« Reply #72 on: January 07, 2026, 01:10:59 PM »
I'm curious what you do when nothing is going on?

I started playing the offline missions and found that to be pretty challenging if I didn't HO them on the merge and knock off 1 or 2 of the 4 at the beginning of the fight lolz.

Missions are fun sometimes too but I was referring to the MA. If my side is hoarding or action is scarce I will just go pork bases or take a long buff flight. I only play like 90 minutes a day if I am on. Many times it will start some action. 
October Player Poll Results

Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS. Old squads, Excaliburs, 172nd Rabid Dawgs.

Offline Eagler

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Re: Under what circumstances should a mod mute a player?
« Reply #73 on: January 07, 2026, 02:07:02 PM »
Need AI bomber missions to escort or attack..

Those would create action where there isn't any now..

Eagler

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Offline icepac

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Re: Under what circumstances should a mod mute a player?
« Reply #74 on: January 07, 2026, 02:47:55 PM »
Don't hate the sim......hate the playas.