Author Topic: Under what circumstances should a mod mute a player?  (Read 15659 times)

Online The Fugitive

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Re: Under what circumstances should a mod mute a player?
« Reply #30 on: January 05, 2026, 09:12:12 PM »
There wasn't a warning, nor did I engage the mod, read the the original post. Or is THAT hard to understand?

And even if there had been a warning...the main purpose of this post is that should mods have the power to mute people who haven't broken any rules of engagement but who simply don't like what someone else has said?


Ok, lets see what you wrote earlier....

Thanks for replying, all, it was truly meant to be a frustrated one-off but I got another warning for something witty but equally unobjectionable 10 minutes ago and objected to it (of course) so now it's a 60 minute thing and here we are again.

Mods were given mod privilege to HELP the game. Right?

Why mute ppl/ drive ppl off just because they are accurate and wittier than you (the mod) except to chest thump and say "Seeee! I own you!"?
While maybe vaguely aware that that attitude hurts the game big picture but never mind, it's dying anyway, let me get my thrills while I can.
Opinions?

So you made a comment that I would guess WAS questionable to the MOD, for what ever reason as we dont know the comment or context.

Then you complained after getting the warning... instant mute.... 60 minutes because you have shown that you dont listen (habitual)

Yup I can read, and you lied in the top quoted post here.

This isn't the good old days. Numbers are dwindling, HT seems distant, and nothing will be done--to mods especially--unless something catastrophic happens. Let's see how long unlimited-bombs-Icarus sticks around, for example: probably a dozen reports to HT ~20 hours ago, yet he continues to thrive on day two.

Population is down in Montana, I guess we should take that murder law off the books  :headscratch: Just because the numbers are down doesnt mean the rest of the players should run willy nilly over the other players breaking rules just because they might cancel their subscription.

If you feel this is really unfair or you were singled out call Hitech. He has answered his phone every time I called with a question, Im sure he would be happy to hear from you.

Offline Animl-AW

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Re: Under what circumstances should a mod mute a player?
« Reply #31 on: January 05, 2026, 09:17:23 PM »
Both ranting here have a habit of talking in circles.  I got a warning but didn't get a warning,.. which is it?

Hazmat's story is a fraud,... he earned every bit of it thinking he's too cool to abide to rules, therefore the game should also be free to him and his family, yet his family doesn't actually want to play, they prefer WT (he stated so). Just blithering nonsense.  just another disgruntled former player whining until the world goes flat about the reactions to his absurd actions
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Offline mERv

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Re: Under what circumstances should a mod mute a player?
« Reply #32 on: January 06, 2026, 10:09:06 AM »
Both ranting here have a habit of talking in circles.  I got a warning but didn't get a warning,.. which is it?

Hazmat's story is a fraud,... he earned every bit of it thinking he's too cool to abide to rules, therefore the game should also be free to him and his family, yet his family doesn't actually want to play, they prefer WT (he stated so). Just blithering nonsense.  just another disgruntled former player whining until the world goes flat about the reactions to his absurd actions

The king of rant calling out a ranger WTG :cheers: :aok
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Offline Animl-AW

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Re: Under what circumstances should a mod mute a player?
« Reply #33 on: January 06, 2026, 10:27:18 AM »
The king of rant calling out a ranger WTG :cheers: :aok

Otay Sparky
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Offline Dadtallica

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Re: Under what circumstances should a mod mute a player?
« Reply #34 on: January 06, 2026, 11:05:16 AM »
A lil info for you.

On my return in 2022 it was the same exact numbers logged in as right now. AVERAGE 100-115. Last week you had 4 days 120+. A week before it got up to 139. 130 and no FSO.

The numbers have not changed at prime time. HOWEVER, the numbers before prime time have.

It used to be I could check numbers at 5pm CT, and it would correlate with 50, 6pm is was 60, 7pm it was in the 70s. Prime time peaks at 100-120 now.

What changed is often when I log in to check at 5pm CT I see 60-70, 6pm is 70-80, but still peaks at 100-120+. SO what happened IS, you have more numbers but more spread out in time of day. More are logging on earlier than normal. SO from 5p-9p CT you actually have more numbers, just not all at once. You're actually up 10-15 players at other times.

I watch numbers constantly. Every day, and every day I see 2-4 new or return players.

Antics that are not allowed in any other games can be what drives some off. So if they need to clamp down to retain them then it is what it is.

Here is where we once again have to explain how trending works to Animl.

There are absolutely less people here today than two years ago. You can see it mostly on Wednesdays and Thursday’s which are usually the slower nights. We have only crested 110 players a few times in recent months. It’s been 90 or less by 930PM most nights.

Lusche can show the math. It won’t matter to Animl.
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Online The Fugitive

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Re: Under what circumstances should a mod mute a player?
« Reply #35 on: January 06, 2026, 12:24:48 PM »
This is what Lusche posted on the Discord.

December numbers for the MA:  718 pilots registered on the stats pages. That's  +4.5% to previous month; -8% compared to Dec 24.  Overall, 2025 saw -14% pilots per tour compared to 2024

Offline Dadtallica

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Re: Under what circumstances should a mod mute a player?
« Reply #36 on: January 06, 2026, 02:04:02 PM »
This is what Lusche posted on the Discord.

December numbers for the MA:  718 pilots registered on the stats pages. That's  +4.5% to previous month; -8% compared to Dec 24.  Overall, 2025 saw -14% pilots per tour compared to 2024

Yup.
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Offline Animl-AW

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Re: Under what circumstances should a mod mute a player?
« Reply #37 on: January 06, 2026, 02:30:06 PM »
Here is where we once again have to explain how trending works to Animl.

There are absolutely less people here today than two years ago. You can see it mostly on Wednesdays and Thursday’s which are usually the slower nights. We have only crested 110 players a few times in recent months. It’s been 90 or less by 930PM most nights.

Lusche can show the math. It won’t matter to Animl.

How many times do I have to repeat to you that I KNOW and KNOWN that for well over 25yrs?  I’ve been doing this a LOT longer than you

The MA numbers at prime time are exactly the same as 2022. Number if pilots regustered has nothing to do with that fact.

We lost players but the prime time number are the same when I returned.

2024 we peaked from that during MotA era then came back down. How many times do I need to repeat it to you?

If ya think so damn negatively about it shut the mf down and I’ll find a new hobby. Being back has been a nightmare dealing with whackos anyway

I can find much better to do than have downer convos with players in a fn game

What bust me up I post 120 or 130 in the ma on 200, next day you say 90-100. Ya, lets talk about detached

Shut it down, clowns

Dense is candy coating it
« Last Edit: January 06, 2026, 02:43:20 PM by Animl-AW »
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Offline hazmatt

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Re: Under what circumstances should a mod mute a player?
« Reply #38 on: January 06, 2026, 02:49:52 PM »
This is what Lusche posted on the Discord.

December numbers for the MA:  718 pilots registered on the stats pages. That's  +4.5% to previous month; -8% compared to Dec 24.  Overall, 2025 saw -14% pilots per tour compared to 2024

Do you have the link? I'd be interested in the other months of 2024.

If I recall correctly my run in with the mod happened in 2024 and that's when I stopped playing.

Since I had two accounts at that time (one for me and HazMattJr for my son) and now I have two other kids playing with me I haven't really considered returning due to the cost. I am curious about the overall stats by month though. Has it been the steady or are there ups and downs or has the decline been constant? It looks like the numbers would be down -22% in November over the previous year before the December bounce. If there is a sustained 15 to 20 percent year over year, it looks like this ride will be ending pretty soon.  I do hope the numbers get better and not worse.

Online The Fugitive

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Re: Under what circumstances should a mod mute a player?
« Reply #39 on: January 06, 2026, 02:52:00 PM »
Do you have the link? I'd be interested in the other months of 2024.

If I recall correctly my run in with the mod happened in 2024 and that's when I stopped playing.

Since I had two accounts at that time (one for me and HazMattJr for my son) and now I have two other kids playing with me I haven't really considered returning due to the cost. I am curious about the overall stats by month though. Has it been the steady or are there ups and downs or has the decline been constant? It looks like the numbers would be down -22% in November over the previous year before the December bounce. If there is a sustained 15 to 20 percent year over year, it looks like this ride will be ending pretty soon.  I do hope the numbers get better and not worse.

That is what Lusche posted, The Discord channel hasnt been around that long. For thos other dates you would have to talk to him.

Offline Animl-AW

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Re: Under what circumstances should a mod mute a player?
« Reply #40 on: January 06, 2026, 02:56:07 PM »
Do you have the link? I'd be interested in the other months of 2024.

If I recall correctly my run in with the mod happened in 2024 and that's when I stopped playing.

Since I had two accounts at that time (one for me and HazMattJr for my son) and now I have two other kids playing with me I haven't really considered returning due to the cost. I am curious about the overall stats by month though. Has it been the steady or are there ups and downs or has the decline been constant? It looks like the numbers would be down -22% in November over the previous year before the December bounce. If there is a sustained 15 to 20 percent year over year, it looks like this ride will be ending pretty soon.  I do hope the numbers get better and not worse.

For god sakes. You just gave this idiot a platform to repeat his bawling for the 200th time. This IDOTS whole intension is to chase players away

Hazmat get mental help. Beat it

This is the door you doomsayers breed Every time you say how bad it is you chase mire off then you say it again. Worst marketing I ever saw in my life. The game is a vuctim if some players

Keep feeding dusgruntled players, the game should go far

The game us worth my time, I question if the players are
« Last Edit: January 06, 2026, 03:00:29 PM by Animl-AW »
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Offline Spikes

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Re: Under what circumstances should a mod mute a player?
« Reply #41 on: January 06, 2026, 03:17:00 PM »
The MA numbers at prime time are exactly the same as 2022.

I just can't fathom this is true.
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Offline Eagler

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Re: Under what circumstances should a mod mute a player?
« Reply #42 on: January 06, 2026, 03:26:50 PM »
For god sakes. You just gave this idiot a platform to repeat his bawling for the 200th time. This IDOTS whole intension is to chase players away

Hazmat get mental help. Beat it

This is the door you doomsayers breed Every time you say how bad it is you chase mire off then you say it again. Worst marketing I ever saw in my life. The game is a vuctim if some players

Keep feeding dusgruntled players, the game should go far

The game us worth my time, I question if the players are

And you think responses like this helps any aspects of the game...

Best to ignore a comment if you don't agree with it than calling someone names like you are 10 years old..

Relax Animl-AW,  you get way too excited about nothing on this board and it's not a good look for you or the game..kinda makes you look cray cray...

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Offline Animl-AW

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Re: Under what circumstances should a mod mute a player?
« Reply #43 on: January 06, 2026, 03:34:39 PM »
Not reading a thing

A iI’ll selling my car. A guy really likes it and beggin to buy it, “great car,” but ya know, It’s got 100k mile on it, tires ate old, not sure it will make it another day, still wanna buy it?” The guy walks away.

This is how you’re selling the game? And you question why you have issues? Really?

The very worst thing that happened to this game was losing Skuzzy.
« Last Edit: January 06, 2026, 03:42:02 PM by Animl-AW »
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Offline Lazerr

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Re: Under what circumstances should a mod mute a player?
« Reply #44 on: January 06, 2026, 03:42:34 PM »
I almost have to put this guy on ignore to save myself some brain cells... probably save me being muted too.