Author Topic: P7 North American map Resup miracle  (Read 11812 times)

Offline Puma44

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Re: P7 North American map Resup miracle
« Reply #15 on: February 02, 2026, 09:32:12 AM »
Same old problem Jimmy.  LVts feet dry to resup port.  It can be so fast of a field  resup that an M4 can not load fast enough befrore the same auto-gun pops back up.  No GV dar generated as well during resup by LVTs..

A year or so ago, was able to sneak up on the resupply spawn point with a wirble and tag them and the sups
Same old problem Jimmy.  LVts feet dry to resup port.  It can be so fast of a field  resup that an M4 can not load fast enough befrore the same auto-gun pops back up.  No GV dar generated as well during resup by LVTs..

With a wirble, it’s possible to continuously tag the resuppers as they appear at the spawn point.



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Offline icepac

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Re: P7 North American map Resup miracle
« Reply #16 on: February 03, 2026, 11:10:11 AM »
Same old problem Jimmy.  LVts feet dry to resup port.  It can be so fast of a field  resup that an M4 can not load fast enough befrore the same auto-gun pops back up.  No GV dar generated as well during resup by LVTs..

Sorry lazer, I do understand but this above is confusing.   

Maybe if he had said "gv dar acts the same as it does for all vehicles."  ........which it does but his sentence reads like he's saying LVTS don't generate Dar bars.     

But he didn't and this is what I responded to before your pathetic ad hominem insult.   


Offline Animl-AW

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Re: P7 North American map Resup miracle
« Reply #17 on: February 03, 2026, 11:03:53 PM »
But he didn't and this is what I responded to before your pathetic ad hominem insult.

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Online LilMak

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Re: P7 North American map Resup miracle
« Reply #18 on: February 05, 2026, 01:30:28 PM »
To my mind it makes the game much more interesting. GV spawns are hugely unrealistic as well, but they exist to facilitate action. Why can't feet dry takes and resups do the same?
Because it’s horse manure that I make a 10 minute flight, take out 1/2 the guns at a port or town and have those same guns I just killed back up before I can make a second pass. At least hard spawn points have some measure of a drive to get to a point where supplies can be dropped. Field supplies need to be nerfed anyway. Fedex shouldn’t be the primary selection for defense in a combat game.
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Offline Randy1

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Re: P7 North American map Resup miracle
« Reply #19 on: February 05, 2026, 02:39:13 PM »
The worst night, my M4 could barely reload before needing to take the same gun down again. 

All three counties have done this so it is just gaming the game,

LilMak, I will have to disagree on nurfing resupply.  Under normal play conditions, resupply can add a lot to a dynamic base attack.  I have captured bases with only a second to spare, and I have failed to capture a base by only a second or so do to resupply.  All good play.

Online LilMak

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Re: P7 North American map Resup miracle
« Reply #20 on: February 06, 2026, 11:56:39 AM »
The worst night, my M4 could barely reload before needing to take the same gun down again. 

All three counties have done this so it is just gaming the game,

LilMak, I will have to disagree on nurfing resupply.  Under normal play conditions, resupply can add a lot to a dynamic base attack.  I have captured bases with only a second to spare, and I have failed to capture a base by only a second or so do to resupply.  All good play.
The problem for me is it has become the default for base defense because it’s the path of least resistance. Simply put, it’s easier to run supplies than it is to fight for territory. I find it hard to believe I’m the only one who gets frustrated when I’m trying to defend a base and the only help I’m getting is a train of players in M3s playing hide and seek. I also find it frustrating that I can clear out a town of all the guns only to have them back up almost instantly by guys hiding in the woods who can get to town quicker than I can fly there. Especially if they don’t even have to go IN town to deliver them.

I’ve given up on wanting resupply removed all together but I think it should be harder to pull off. Something like having to drop supplies on concrete or closer to the flag or adding a perk cost to field supplies doesn’t seem unreasonable. The purpose being to not to take it away but move the needle back towards combat a bit.

If we simply make it so you have to get within a closer radius of the flag, even the feet dry spawn becomes less of an issue. Heck, even having troops delivering supplies seems like a fix.
« Last Edit: February 06, 2026, 12:09:14 PM by LilMak »
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Offline Randy1

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Re: P7 North American map Resup miracle
« Reply #21 on: February 06, 2026, 01:35:12 PM »
There are nights that a country will be outnumbered by 3:1.  The airfield gets deacked by a huge red dar of fighters then they spawn camp the runway.  Resupply may be all you have.

Each part of the game has weak points at different times  of play.  Still, I hear the range voice channel ring with chimes of players working together to defend or take a base.. That is what keeps this game going.

Offline Dadtallica

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Re: P7 North American map Resup miracle
« Reply #22 on: February 06, 2026, 01:47:36 PM »
The problem for me is it has become the default for base defense because it’s the path of least resistance. Simply put, it’s easier to run supplies than it is to fight for territory.

That’s a human problem. Good luck.
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Online LilMak

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Re: P7 North American map Resup miracle
« Reply #23 on: February 06, 2026, 02:00:11 PM »
There are nights that a country will be outnumbered by 3:1.  The airfield gets deacked by a huge red dar of fighters then they spawn camp the runway.  Resupply may be all you have.

Each part of the game has weak points at different times  of play.  Still, I hear the range voice channel ring with chimes of players working together to defend or take a base.. That is what keeps this game going.
I would argue that refusing to put up any sort of fight does not help stem 3:1 odds. Again, I don’t think making an M3 or LVT with supplies at least make the same sort of effort as one delivering troops is a bridge too far.
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Online LilMak

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Re: P7 North American map Resup miracle
« Reply #24 on: February 06, 2026, 02:05:00 PM »
That’s a human problem. Good luck.
We have tools to conquer the human problem. That’s why we aren’t all buzzing around in 262s B-29s and Tigers. Also why it now takes a grand to bring down an ammo bunker. Also why feet dry spawns are being addressed.
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Online The Fugitive

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Re: P7 North American map Resup miracle
« Reply #25 on: February 06, 2026, 02:45:01 PM »
There are nights that a country will be outnumbered by 3:1.  The airfield gets deacked by a huge red dar of fighters then they spawn camp the runway.  Resupply may be all you have.

Each part of the game has weak points at different times  of play.  Still, I hear the range voice channel ring with chimes of players working together to defend or take a base.. That is what keeps this game going.

I know the Sik Puppies have big numbers when they are on, the counter these days seem to be a bunch of 262s buzzing the area. They may not stop us. but it does slow us down losing so many guys.

While I hate fighting a bunch of 262 while we have ENY, it sure beats circling a spawn point bombing M3s. Im sure the guys on the other side in the jets are having more fun than those getting bombed in M3s too.

Offline Maineac1

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Re: P7 North American map Resup miracle
« Reply #26 on: February 06, 2026, 03:23:15 PM »

  GOT IT FIGURED OUT........!!   Finally.   Thank you ALL for the suggestions/directions.......!

Offline Randy1

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Re: P7 North American map Resup miracle
« Reply #27 on: February 06, 2026, 04:00:33 PM »
I have seen two countries against one with the single country being attacked having a high ENY penalty.  Those nights really suck.

Offline JimmyD3

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Re: P7 North American map Resup miracle
« Reply #28 on: February 06, 2026, 04:44:17 PM »
The worst night, my M4 could barely reload before needing to take the same gun down again. 

All three counties have done this so it is just gaming the game,

LilMak, I will have to disagree on nurfing resupply.  Under normal play conditions, resupply can add a lot to a dynamic base attack.  I have captured bases with only a second to spare, and I have failed to capture a base by only a second or so do to resupply.  All good play.

Wow, seems like when ever I log on, our AAA is at 40% and guns are down for75 minutes and town is down for at least 40 minutes. :old:
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Offline icepac

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Re: P7 North American map Resup miracle
« Reply #29 on: February 07, 2026, 11:04:45 AM »
You should expect it to happen when an entire country population ignores hitting enemy strats. or even defending/resupplying their own strats.   

The current player base also doesn’t understand that leaving fighter hangers up during field capture operations means unlimited defenders in fighters.   



« Last Edit: February 07, 2026, 11:21:49 AM by icepac »