Author Topic: Enable AI players  (Read 6744 times)

Offline Eagler

  • Radioactive Member
  • *******
  • Posts: 20441
Re: Enable AI players
« Reply #15 on: February 01, 2026, 07:25:40 AM »
With AI fighter sweeps you can join when it's announced on country vox or defense against the red bar they create when they are attacking you..

Last night the knights were congratulating each other for capturing undefeated bases...while I had to fly a sector and a half to where the rooks and bishops were having their one main fight..

It didn't get any better until I had to log an hour later...

Sometimes it's about as boring as it can get..unless you get off gang banging basically empty bases..

Eagler
Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | 16GB GIGABYTE RTX 4070 Ti Super | 850 watt ps | Pimax Crystal Super | Warthog stick | TM1600 throttle | VKB Mk.V Rudder

Offline Slade

  • Silver Member
  • ****
  • Posts: 1920
Re: Enable AI players
« Reply #16 on: February 01, 2026, 09:29:29 AM »
AI pilots would help the game immensely when there are low number times.  Just being side switch while still not being able to get to an encounter because numbers are so low is not a solution.  :old:

Thanks for adding AI pilots.  :salute
-- Flying as X15 --

Online The Fugitive

  • Plutonium Member
  • *******
  • Posts: 19204
      • Fugi's Aces Help
Re: Enable AI players
« Reply #17 on: February 01, 2026, 09:49:38 AM »
AI isnt the end all be all some of you think it would be. They have limitations. They can not be just added in like the "pickup missions" Im sure they will have to be approved by Hitech, and then added in by him. I doubt very much he would allow them to be added willy nilly by anyone at anytime in game.

By doing it that way there isnt any sure way to know the layout of the map when the timer fires off a mission (who capture what bases ) so that means they would have to be geared toward strats because they are not capturable and so would always be available to a mission. Kinda dumb to have a mission to A10 when your country already captured that one an hour ago.

Im sure you could join the missions to a strat to protect the mission, or attack it from the other side, but your not going to get fighter sweeps to a certain base to create a furball. Maybe you could set one up to create a furbal over a strat??? hmmm might be worth looking into that.

Offline popeye

  • Gold Member
  • *****
  • Posts: 3848
Re: Enable AI players
« Reply #18 on: February 01, 2026, 10:30:26 AM »
Let me be the first to start a new thread:  "No way that AI should have been able to shoot me down!!!!"      :D
KONG

Where is Major Kong?!?

Offline mERv

  • Silver Member
  • ****
  • Posts: 1467
Re: Enable AI players
« Reply #19 on: February 01, 2026, 11:45:56 AM »
Quick reminder this game is no longer in development…. “officially”.

"Its no problem to be the best, but to be so much better than the best is going to bring accusations."Haggarty
"Ever wonder why its always b-17s and B-24s? It allows him an extreme advantage over other players hence his bomber kill count, that and his lazer beam guns"Diaster
~~~Baaaahhhhh~~~

Offline Slade

  • Silver Member
  • ****
  • Posts: 1920
Re: Enable AI players
« Reply #20 on: February 02, 2026, 06:13:07 AM »
Quote
Quick reminder this game is no longer in development…. “officially”.

Dale has already written much of the code for this and has given his green light to integrate computer pilots.

Just do a search on it.
-- Flying as X15 --

Offline Mister Fork

  • AvA Staff Member
  • Platinum Member
  • ******
  • Posts: 7321
Re: Enable AI players
« Reply #21 on: February 02, 2026, 11:24:11 AM »
I could code missions that have bombing runs to country resources and HQ's. 
- Ju-87, IL-2, Val/Kate, SBD sub 2000ft
- B-25, TBM, Ju-88, G4M1, Tu-2 2000-5000ft
- B-26, Boston, Ju-88, He-111, Ki-67 Tu-2 6000-12000ft
- B-17, B-24 14-20000ft
- B-29 18-25000ft

But we need to be careful for what we wish for...
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline Eagler

  • Radioactive Member
  • *******
  • Posts: 20441
Re: Enable AI players
« Reply #22 on: February 02, 2026, 12:10:29 PM »
Can AI fighters be added to the AI bomber missions...

Just AI bombers would not do it for me unless real fighters tagged along to cover them...

Eagler
Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | 16GB GIGABYTE RTX 4070 Ti Super | 850 watt ps | Pimax Crystal Super | Warthog stick | TM1600 throttle | VKB Mk.V Rudder

Offline Shuffler

  • Radioactive Member
  • *******
  • Posts: 27713
Re: Enable AI players
« Reply #23 on: February 02, 2026, 12:20:03 PM »
Howdy! TB  :aok
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline Mister Fork

  • AvA Staff Member
  • Platinum Member
  • ******
  • Posts: 7321
Re: Enable AI players
« Reply #24 on: February 02, 2026, 12:29:08 PM »
Can AI fighters be added to the AI bomber missions...

Just AI bombers would not do it for me unless real fighters tagged along to cover them...

Eagler
Of course, we could add country specific fighters to cover the various bomber runs. I'll look at setting up a single country first, but mission building/making takes time. And every time we change a map, we'll need a new set of missions for each country with new targeting. Give me a week or two to figure it out and I'll setup Bishop missions targeting Rook and Knight targets.

Will have to adjust:
Mission timing - making sure we don't have bombing runs where no one is online
Composition - making sure escorting aircraft, speeds, and altitudes are intercept-easy.
Targeting - making sure the AI missions don't wipe out country resources.
"Games are meant to be fun and fair but fighting a war is neither." - HiTech

Offline Dadtallica

  • Gold Member
  • *****
  • Posts: 2573
Re: Enable AI players
« Reply #25 on: February 02, 2026, 12:40:39 PM »
Of course, we could add country specific fighters to cover the various bomber runs. I'll look at setting up a single country first, but mission building/making takes time. And every time we change a map, we'll need a new set of missions for each country with new targeting. Give me a week or two to figure it out and I'll setup Bishop missions targeting Rook and Knight targets.

Will have to adjust:
Mission timing - making sure we don't have bombing runs where no one is online
Composition - making sure escorting aircraft, speeds, and altitudes are intercept-easy.
Targeting - making sure the AI missions don't wipe out country resources.

Awesome this is exactly what I was going to set up but I’ve never even made a mission. I’m excited to see what you’re able to come up with since you have the experience already. You made some good points about how effective the AI should be in their mission. I hadn’t thought of that really. It definitely makes sense that they should not be able to wipe anything out, but at least do some damage.

I was planning a bomber flight escorted by fighters. Then an intercept mission from the target country and third mission from the odd country. All missions would have open fighter slots and bomber gun slots for humans to join. I also thought we could just simply do the same by swapping the bombers for heavy fighters, and that would be sort of a roving fighter sweep for people to join in or attack.

I’ve been learning a lot on how to use the mission editor… I complied all the community resources plus more and have a really nice blueprint on how to build each mission set using the right settings per way points to have them all arrive in the same sector within five minutes of each other.

I think I’m almost ready to sit down with the mission builder and actually start doing it. I am starting with the Baltic map and for the historical snobs out there. I am using operation frantic as a bit of a guide so we can have the AI missions be at least somewhat relevant to the environment of the game. I don’t mean the Baltic area itself I just mean World War II adjacent. Operation frantic was targeting communication and fuel capabilities so I was planning Strat runs to the radar, fuel depot and barracks strats. Of course I don’t know if any of this will all work as I’ve never done it so I’m doing an off-line one first someday when I finish I’ll let you all know.
October Player Poll Results

Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS. Old squads, Excaliburs, 172nd Rabid Dawgs.

Offline popeye

  • Gold Member
  • *****
  • Posts: 3848
Re: Enable AI players
« Reply #26 on: February 02, 2026, 01:00:39 PM »
Of course, we could add country specific fighters to cover the various bomber runs. I'll look at setting up a single country first, but mission building/making takes time. And every time we change a map, we'll need a new set of missions for each country with new targeting. Give me a week or two to figure it out and I'll setup Bishop missions targeting Rook and Knight targets.

Will have to adjust:
Mission timing - making sure we don't have bombing runs where no one is online
Composition - making sure escorting aircraft, speeds, and altitudes are intercept-easy.
Targeting - making sure the AI missions don't wipe out country resources.

Please announce on channel 200 when these missions launch and their target, so players who like to fight AI will know, and players who don't want to fight AI won't waste their time.
KONG

Where is Major Kong?!?

Offline Drane

  • Silver Member
  • ****
  • Posts: 818
Re: Enable AI players
« Reply #27 on: February 03, 2026, 06:10:32 AM »
Also C47 automatic factory resupply missions with escorts could be something to consider.
92 Squadron RAF - Aut pugna aut morere - 'Either fight or die'

Offline Eagler

  • Radioactive Member
  • *******
  • Posts: 20441
Re: Enable AI players
« Reply #28 on: February 03, 2026, 06:34:48 AM »
Would be nice to have a pile of pre programmed mission one could pick, launch and join whenever it got slow...

It would be nice to have 3 AI planes escorting you to the big red dar bar sector where you are the only green dot in the sector otherwise..

Eagler
Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | 16GB GIGABYTE RTX 4070 Ti Super | 850 watt ps | Pimax Crystal Super | Warthog stick | TM1600 throttle | VKB Mk.V Rudder