@Vulcan
Do you think we can rule some stuff out, in light of what we're seeing with DX9 V DX11?, in my opinion :
It can't be network routing, as that's going to be the same for each (as in, if I run DX11, then I log out and run DX9, the network traffic is going to flow the same way, the difference being the port the traffic is terminated on at the HT equipment end
It can't be directx itself, as the network traffic is ignorant of your graphics drivers or DX version, it's just packets on a wire
It's fine in SEA2 with DX11, so it must be possible to look at configs and make it go away, and probably wouldn't take very long if HT has the access
Shane and I can clearly state it only started after the move to Frontier, my suspicion is some kind of new box was put in place at that time, I've been playing since the year 2000, and I know for sure we didn't have cyclical freezes before the change, and it was only afterwards people started commenting about it.
If all of the above is true, it is affecting all DX11 users, even if they don't notice it, or have just gotten used to it.
That also means any new Steam user will be affected, as well as all current Steam users.
And that means (to me at least) it needs to be looked at, even though it doesn't make the game unplayable at all, at worst, can cause folks to miss shots or hit trees (both have happened to me)
Anyhoo, that's it for the day, I'ma get a beer!
Thanks to all helping out with this, I hope HT sees it (I'm too shy and far away to call him and chat hehe)