Author Topic: Thrustmaster T16000M Calibration issue.  (Read 11437 times)

Offline Pittsspcl

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Thrustmaster T16000M Calibration issue.
« on: February 16, 2026, 10:24:26 AM »
 If anyone else is having trouble with the T16000M loosing calibration and jittering it's probably the Z axis potentiometer. The X and Y axises are Hall effect sensors but for some reason they used a pot for the yaw and when it wears out it makes the controller virtually useless. There are two fixes that I'm aware of, one is replacement of the potentiometer, the part number is 251B12T104A2NB. If you have access to a 3D printer reddit user PaniqPete posted files and instructions on building a hall effect sensor for the controller.-Pitts01

Offline AKIron

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Re: Thrustmaster T16000M Calibration issue.
« Reply #1 on: February 16, 2026, 10:39:11 AM »
If it's not too bad you can apply filters. There's a pretty good one for Joystick Gremlin. It is a moving dead zone.

https://gist.github.com/Ryuk47/ca5549c97f110e0cd01c973406190031

If ya need help I made a video on it.

https://www.youtube.com/watch?v=I26OKE_zukM

A quick synopsis of using Joystick Gremlin. Install both JG and vJoy. In JG map physical devices to vJoy. In your game/sim use the vJoy buttons/axes instead of the physical devices.
« Last Edit: February 16, 2026, 10:43:50 AM by AKIron »
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Offline hazmatt

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Re: Thrustmaster T16000M Calibration issue.
« Reply #2 on: February 16, 2026, 10:50:15 AM »
I've had the same problem with the Z and the throttle axis as they both use potentiometers. That's the reason I think it's garbage after owning two of them. I thought must have gotten a bad one so I ordered a second one that did the same as the first one. In my experience both the Z axis and the throttle will start doing this right quick. I bun Winwing now exclusively and have had no problems with them after years of use.

Offline Animl-AW

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Re: Thrustmaster T16000M Calibration issue.
« Reply #3 on: February 16, 2026, 10:54:43 AM »
Future reference, avoid plastic gimbals. They start waring out on day one. Especially if any lube goes dry with age.
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Offline AKIron

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Re: Thrustmaster T16000M Calibration issue.
« Reply #4 on: February 16, 2026, 11:02:32 AM »
The moving dead zone can be visualized as stair steps. You start in the middle of a step with a deadzone extending in both directions. If your jitter does not exceed the width of the step the output is stable. As you move the axis the position will move to the next step. Rinse and repeat. Make as many steps as your jitter will allow for smoother movement.
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Offline Animl-AW

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Re: Thrustmaster T16000M Calibration issue.
« Reply #5 on: February 16, 2026, 11:18:37 AM »
Just a note; dead bands can cause nose bounce in AH, especially if damping is involved too.
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Offline AKIron

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Re: Thrustmaster T16000M Calibration issue.
« Reply #6 on: February 16, 2026, 11:33:33 AM »
I wouldn't use a stick that didn't have smooth and unjittery pitch and roll axes. Yaw isn't critical for me. I use the moving deadzone filter on my zoom view axis. Any amount of jitter there is intolerable.
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Offline AKIron

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Re: Thrustmaster T16000M Calibration issue.
« Reply #7 on: February 16, 2026, 12:04:33 PM »
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Offline hazmatt

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Re: Thrustmaster T16000M Calibration issue.
« Reply #8 on: February 16, 2026, 12:05:11 PM »
There is a hack to fix the throttle but I don't know about the z axis. What I do for the throttle is I calibrate it in windows but I don't push it completely to 100%. I push it to maybe 90%. This cuts down on the sensitivity a little but it removes the jitter at the end for me.

Offline AKIron

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Offline JimmyD3

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Re: Thrustmaster T16000M Calibration issue.
« Reply #10 on: February 16, 2026, 02:46:13 PM »
Just a note; dead bands can cause nose bounce in AH, especially if damping is involved too.

What do you do to reduce the nose bounce? I use scaling and damping, specifically on my VKB pedals, but I have not been able to eliminate it. My Roll and Pitch are smooth, its just the Yaw that seems to be the issue.
 :joystick:
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Offline Randy1

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Re: Thrustmaster T16000M Calibration issue.
« Reply #11 on: February 17, 2026, 10:37:48 AM »
What do you do to reduce the nose bounce? I use scaling and damping, specifically on my VKB pedals, but I have not been able to eliminate it. My Roll and Pitch are smooth, its just the Yaw that seems to be the issue.
 :joystick:

Jimmy try a variation of an exponential curve.  Not as as flat as the one link below.  AKAK posted some years ago his curves he used if you can find them.

https://www.desmos.com/calculator/3fisjexbvp

Online The Fugitive

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Re: Thrustmaster T16000M Calibration issue.
« Reply #12 on: February 17, 2026, 12:29:41 PM »
I think this is AKAK's rudder scaling  :P


Offline Animl-AW

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Re: Thrustmaster T16000M Calibration issue.
« Reply #13 on: February 17, 2026, 01:18:46 PM »
What do you do to reduce the nose bounce? I use scaling and damping, specifically on my VKB pedals, but I have not been able to eliminate it. My Roll and Pitch are smooth, its just the Yaw that seems to be the issue.
 :joystick:

Steer away from dead bands and damping, no scaling on pich and roll. VKB does very well without it. Its when you pass through those zones, if used, is where nose bounce happens. I use zero dead bands, almost no damping on my VKB.

Rudder i use very little dead band, less than default, seems to need a scaling at about 50% straight across. I put the slider furtherest on the left just a notch below to ease the attack.
« Last Edit: February 17, 2026, 01:22:06 PM by Animl-AW »
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Offline JimmyD3

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Re: Thrustmaster T16000M Calibration issue.
« Reply #14 on: February 17, 2026, 05:45:08 PM »
Kenai77
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USAF 1971-76