Author Topic: Grinder Map Update  (Read 6450 times)

Offline JimmyD3

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Grinder Map Update
« on: February 20, 2026, 02:01:44 PM »
Starting to do the update to the Grinder Map. Suggestions and recommendations are in order.

Want to add Strat trains, convoys. Map has the room for more bases as well.  :cheers:
Kenai77
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Offline Gooss

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Re: Grinder Map Update
« Reply #1 on: February 20, 2026, 03:23:46 PM »
Thanks for all your work. 
HONK!
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Offline Dadtallica

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Re: Grinder Map Update
« Reply #2 on: February 20, 2026, 04:22:53 PM »
As numbers dwindle, I think there should be less maps with giant empty spaces in the middle.

Yes, two more maps with three country action opportunity!

Not sure how this affects the original question lol
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Offline Chris79

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Re: Grinder Map Update
« Reply #3 on: February 20, 2026, 04:59:57 PM »
Keep the clouds no lower than 8k above the highest field


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Offline CAV

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Re: Grinder Map Update
« Reply #4 on: February 21, 2026, 09:51:57 AM »
Quote
Want to add Strat trains, convoys.

Are you going to fix it back the way it once was where if you destroy a train car or  truck it adds time back to destroyed objects at the base?

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Offline JimmyD3

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Re: Grinder Map Update
« Reply #5 on: February 21, 2026, 10:21:35 AM »
Are you going to fix it back the way it once was where if you destroy a train car or  truck it adds time back to destroyed objects at the base?

I have mentioned this to Hitech on several occasions, I would love to see that back in the game. It is another aspect of the game that impacts all areas.

You will also notice there are no more moving Tugs and Barges, would love to see them back along with the impact on local down times. :aok
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Offline Dadtallica

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Re: Grinder Map Update
« Reply #6 on: February 21, 2026, 12:17:41 PM »
I have mentioned this to Hitech on several occasions, I would love to see that back in the game. It is another aspect of the game that impacts all areas.

You will also notice there are no more moving Tugs and Barges, would love to see them back along with the impact on local down times. :aok

I miss the deep strat system. I like porking it up any way we can.
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Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS. Old squads, Excaliburs, 172nd Rabid Dawgs.

Offline icepac

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Re: Grinder Map Update
« Reply #7 on: February 22, 2026, 02:05:01 PM »
I saw moving tugs and barges in the main arena a few days ago.

Offline Eagler

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Re: Grinder Map Update
« Reply #8 on: February 22, 2026, 03:48:15 PM »
Will the convoys have ack on them..

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Offline JimmyD3

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Re: Grinder Map Update
« Reply #9 on: February 22, 2026, 05:44:02 PM »
Convoys don't have ack, just the Trains. If set up right the Trains will not shoot at friendlies at the Strats or the bases.
 :aok
Kenai77
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USAF 1971-76

Offline JimmyD3

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Re: Grinder Map Update
« Reply #10 on: February 22, 2026, 05:47:51 PM »
I saw moving tugs and barges in the main arena a few days ago.

The carry over maps from AH2 have the Tugs and barges out in the water but they are not moving. Currently the Tugs and barges can not be used in the deep ocean. They sink below the water surface, Hitech is aware of it. Should be an easy fix I would think.
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Offline icepac

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Re: Grinder Map Update
« Reply #11 on: February 22, 2026, 06:59:08 PM »
I like trains (with guns) replacing the truck convoys.

Offline Dadtallica

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Re: Grinder Map Update
« Reply #12 on: February 23, 2026, 10:12:37 AM »
As numbers dwindle, I think there should be less maps with giant empty spaces in the middle.

Yes, two more maps with three country action opportunity!

Not sure how this affects the original question lol

Turns out that grinder was one of these maps. It has a giant ocean in the middle with a few bases. Less open space in the middle and/or more bases and spawns across the waters
October Player Poll Results

Back in 2022 after a loooooong break from 2010. Old name Ratpack, same for the BBS. Old squads, Excaliburs, 172nd Rabid Dawgs.

Offline JimmyD3

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Re: Grinder Map Update
« Reply #13 on: February 23, 2026, 10:47:30 AM »
Turns out that grinder was one of these maps. It has a giant ocean in the middle with a few bases. Less open space in the middle and/or more bases and spawns across the waters

I am increasing the Land mass, and plan on adding additional bases, to include at least 1 additional port with a CV and BB for each country. There appears to be a severe lack of sufficient spawn points to the bases, as well as to many trees. Some the Strats are at extremely high altitudes or inaccessible.

If you have any specific suggestions, they would be appreciated and always at least considered.  :salute
Kenai77
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USAF 1971-76

Offline Animl-AW

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Re: Grinder Map Update
« Reply #14 on: February 23, 2026, 11:26:09 AM »
I am increasing the Land mass, and plan on adding additional bases, to include at least 1 additional port with a CV and BB for each country. There appears to be a severe lack of sufficient spawn points to the bases, as well as to many trees. Some the Strats are at extremely high altitudes or inaccessible.

If you have any specific suggestions, they would be appreciated and always at least considered.  :salute

As GVers don’t like trees lets not scale back so much it destroys the look of the terrain. Tanks in battle included forest. Some GVers whine because its not like a western movie where you walk into a clear street and draw guns, some just need to toughen up and not destroy the terrain. >IMO< if GVers had their way there would be zero trees. <runs>

Players tend to want realism, until they get it, then withdraw back to arcade.

Being able to blow trees down would be realistic
« Last Edit: February 23, 2026, 11:51:33 AM by Animl-AW »
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