Author Topic: Port building bug - hide inside - Kenai (Montis2)  (Read 1815 times)

Offline Shane

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Port building bug - hide inside - Kenai (Montis2)
« on: February 21, 2026, 09:41:58 AM »
Is this a known issue - first I've ever encountered it - the ability to hide inside a building on the port maproom approach?

On the Montis2 map (Kenai's, but may also apply to other maps, I dunno) that you can apparently hide in a building that is on the maproom peninsula - not he maproom itself (which I assume is still hide-in-able?)

This was at P65 on Montis2.   That green/white building flanked by the tanks. I only caught it when I saw some tracers and alerted others (have the film if needed.)

<cough> Slaxer <cough>   










« Last Edit: February 21, 2026, 09:51:05 AM by Shane »
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline icepac

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Re: Port building bug - hide inside - Kenai (Montis2)
« Reply #1 on: February 21, 2026, 10:05:05 AM »


Did the building rebuild around it?
« Last Edit: February 21, 2026, 10:07:09 AM by icepac »

Offline JimmyD3

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Re: Port building bug - hide inside - Kenai (Montis2)
« Reply #2 on: February 21, 2026, 10:17:13 AM »
Yes that has been an ongoing issue from the start of AH3. If the any of the buildings on the port are destroyed, and a GV is able to get inside, when the building Restores, they are able to  hide in there and shoot out, unseen.

The only work around currently, that I know of is to destroy the building again, and kill the gv inside.  IIRC that has happened in the Towns on occasion, albeit not very often.
Kenai77
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Offline Shane

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Re: Port building bug - hide inside - Kenai (Montis2)
« Reply #3 on: February 21, 2026, 10:19:18 AM »
Yes that has been an ongoing issue from the start of AH3. If the any of the buildings on the port are destroyed, and a GV is able to get inside, when the building Restores, they are able to  hide in there and shoot out, unseen.

The only work around currently, that I know of is to destroy the building again, and kill the gv inside.  IIRC that has happened in the Towns on occasion, albeit not very often.

Ahhh... first I've seen it outside of a town. 
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline icepac

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Re: Port building bug - hide inside - Kenai (Montis2)
« Reply #4 on: February 22, 2026, 07:01:51 PM »
I’m pretty sure AP, machine gun, and AP tank rounds can fire into buildings from outside.   

Might be wrong.

Offline Shane

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Re: Port building bug - hide inside - Kenai (Montis2)
« Reply #5 on: February 22, 2026, 07:29:38 PM »
I’m pretty sure AP, machine gun, and AP tank rounds can fire into buildings from outside.   

Might be wrong.

Yeah, I got credit when he was killed and all I did were a few 20mm runs (didn't even smoke him.)

Never realized it was pretty much any destructible building and not just limited to towns (or the other village tile bldg and maproom, being their own exploit.)

<mutters about GVers>
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline JimmyD3

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Re: Port building bug - hide inside - Kenai (Montis2)
« Reply #6 on: February 22, 2026, 09:17:20 PM »
Yeah, I got credit when he was killed and all I did were a few 20mm runs (didn't even smoke him.)

Never realized it was pretty much any destructible building and not just limited to towns (or the other village tile bldg and maproom, being their own exploit.)

<mutters about GVers>

As a reference point, in AH3 buildings you see on existing maps, while they may look identical, they are not. Buildings inside base towns, bases, and strats are Object Tile items. Buildings in the open terrain, like the villages and barns, are Speed Tree objects which are indestructible. Object Tile buildings are destructible with some minor exceptions, like the Tower, Indestructible Hanger and Maproom.
Kenai77
CO Sic Puppies MWK
USAF 1971-76