Author Topic: question?  (Read 2944 times)

Offline captain1ma

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question?
« on: March 03, 2026, 05:31:04 PM »
dogfights at 25k will that work?

Online DmonSlyr

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Re: question?
« Reply #1 on: March 03, 2026, 05:57:02 PM »
With spawns.. but the coined by myself "dogpile effect" will take into effect where the highest always swoops down on the lower ones fighting and thus usually eventually bringing the fight closer and closer to the deck. Those now starting at 25 end up diving further and further and the alt start just allows the other guy to start with tons of E off the jump. This similar situation happens in Combat Challenge.

If everyone waited till the last guys standing and then all rolled at the same time for the next engagement where both teams entered at 25k at the same time and fought till the last 2. That may be pretty fun depending on if players dont fly too timidly with the alt.
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Offline Oldman731

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Re: question?
« Reply #2 on: March 03, 2026, 07:47:51 PM »
Back in the day, there was a notion that HTC would implement a historical 8th AF scenario of some sort (my memory on the why of this is vague).  But Widewing posted a fairly long message which basically demonstrated that the P-47 (and this was before we had the M version) would absolutely dominate.  Wish I had saved it.

On the rare occasions when I have high altitude fights, it's been pretty plain that they differ A LOT from the under-20k stuff we're used to.  You're always riding the edge of the stall, so not a lot of Immelmans or rolling scissors.

But I think it could be fun, so give it a try!

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Offline Shane

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Re: question?
« Reply #3 on: March 03, 2026, 08:45:14 PM »
In line with what Violator said about the fights being a funnel downwards, the only effective way to implement what I think you're going for would be to have a 15k terrain that forces the fights between 15k (literal deck) and 25-35k ceiling to put and keep the fights in the envelope you want ~ 25k ish.
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Offline Lusche

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Re: question?
« Reply #4 on: March 03, 2026, 10:51:30 PM »
dogfights at 25k will that work?

You need a reason to keep the altitude, else it will, as already pointed out, quickly end up a spiraling dive towards the deck. The only thing that I have seen keeping the fighters at alt in scenarios and in the MA were big long range bomber missions. I had quite a number of battles at high altitudes in the past and always very much enjoyed them, because the fight is so totally different from the fast-paced low altitude brawls. Everything seems to happen in slow motion, energy lost can hardly be regained, and you really have to plan your moves ahead.
Checking my notes, my highest actually dogfighting kill of a fighter was in a Ta 152 at 36k, shooting down a P-47 flying escort for a couple of B-29s. But much more often than near the deck, those fights just ended in a draw.
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Offline captain1ma

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Re: question?
« Reply #5 on: March 04, 2026, 08:24:28 AM »
so heres what im after. someone once suggested having high fights with a low ceiling updraft and a high ceiling down draft.

for monday night madness im playing with a airspawn to 25k and a 4k airspace for dogfights. move outside that and you're either in a updraft or down draft.

what say you?

Offline Shane

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Re: question?
« Reply #6 on: March 04, 2026, 09:12:42 AM »
so heres what im after. someone once suggested having high fights with a low ceiling updraft and a high ceiling down draft.

for monday night madness im playing with a airspawn to 25k and a 4k airspace for dogfights. move outside that and you're either in a updraft or down draft.

what say you?

Never found the updraft overly effective whenever I bumped into it. Unless it could be set with even more extreme windspeeds... and perhaps heavy fog, if possible, in those forbidden zones?  You may also want to consider adjusted icon/vis ranges.
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Offline Eagler

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Re: question?
« Reply #7 on: March 04, 2026, 09:13:27 AM »
I was thinking winds could help control it like that..

I'm all for fighter fights ..be it 5k or 25k

Thanks Jaeger1!

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Offline Devil 505

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Re: question?
« Reply #8 on: March 04, 2026, 10:02:16 AM »
Winds pushing into the "combat zone" can be exploited to get an energy boost.
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Offline Spikes

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Re: question?
« Reply #9 on: March 04, 2026, 11:31:46 AM »
In line with what Violator said about the fights being a funnel downwards, the only effective way to implement what I think you're going for would be to have a 15k terrain that forces the fights between 15k (literal deck) and 25-35k ceiling to put and keep the fights in the envelope you want ~ 25k ish.
I think this is the best way to do it. Similar to the old DA map, just have a terrain be 15K across the board, or perhaps different 'zones' with fields. 15, 20, 25, etc.
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Offline Brooke

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Re: question?
« Reply #10 on: March 04, 2026, 09:15:22 PM »
Many scenarios have dogfights starting at 25k or higher.  (Eastern Front and PTO might be lower, 20k, perhaps.)

Strategic-bombing scenarios often start even higher, 30k, or some in the past that started at 34k+.

Fights started up there don't stay there for long, of course.