Long distances to resupply strats mean people would actually defend strats.
It should.
Agreed, but lets look at how it happens. The Reality is Bomber pilot climbs for 2 to 3 hours to an altitude of 30k for a strat run, which equals same in man hours. Hits on the Strats are down for 180 minutes (3 hours). The overall impact depends on the percentages of structures destroyed. If the Strat is reduced to 0%, down time of related systems is 150 minutes (2 1/2 hours).
For the defender, ideally, the goal is to stop the Bomber before it reaches the strat. If that fails and the strat is hit, the defenders now have three defensive priorities:
1. Defend/mitigate related system damage at each base.
2. Re-supply damaged strat, typical M3 run time 3-5 minutes depending on the map. No change in strat damage level, until down time on a structure is reduced to 0.
3. Re-supply damaged related systems at affected bases, typical M3 run time 3-4 minutes depending on the map. No change in related system damage level, until down time on a structure is reduced to 0. Affected bases will vary.
The overall impact on the Defenders, is the effort to re-supply the damaged strat, which will require a typical 15 to 16 re-supply trips. The effort to re-supply the damaged systems at each base, which is dependent on the level of the associated strat damage and the number of bases hit.
Any successful hit on a strat is an offensive victory, with the reward ALWAYS out weighing the defensive re-supply efforts. Re-supply of a strat, is an attempt to minimize the overall damage of the attack. 1 pilot, 3 bombers affected the overall game play, of ALL the players of the affected country. I would suggest, overall, it balances out in favor of the strat attacker, and I can live with that as long as the current re-supply option is available.