Author Topic: Beating up on one country to near total destruction is bad ju ju  (Read 35895 times)

Offline Randy1

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I have been a part of this, so I am guilty as the next player.   

Anybody know why this is happening more often than not these days?

Offline hazmatt

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #1 on: March 22, 2026, 02:08:18 PM »
Not sure why but as I recall when I was still playing the countries with the highest numbers seemed to always attack the one with the smallest numbers so if there were 50 people on it would end up being something like 40 vs 10 and no fights between the countries with 20 players each. It didn't seem like much fun to me and if I was one of the players of the countries that had 20 players each I would try to start a fight between the countries with the higher numbers and it was rarely successful.

What I find most fascinating about this is people complain about it but continue to do it. For sure it ruins the game play to the point of when I was doing some Linux testing and inadvertently got a free two week trial, I didn't have enough interest to play during the rest of the trial after my testing was done.

Offline JimmyD3

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #2 on: March 22, 2026, 02:16:03 PM »
Like it or not, it really come down to simple everyday prejudice. Not the racial or cultural types but, of all things, the Chess piece. Go ahead prove me wrong.
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Offline Eagler

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #3 on: March 22, 2026, 02:38:40 PM »
At 8pm I think the horse haters are on and they usually ignore the knights..while the two phallic symbols are happy playing with each other..

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Offline Lazerr

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #4 on: March 22, 2026, 02:56:35 PM »
It boils down to the type of players left here.

No interest in a fight, just a base and static town buildings.

It really explains itself when you find these type of guys alone, or even in a 3 vs 1.. they can't fly. 

It's not what they do.. what they do is drag the game into the toilet.  They are on all three sides.

A little situational awareness on the clipboard could solve this.  The last few nights I've logged in, I was gone in about 15 minutes.  What does that say to you?

I can hold my own in here, what do think a new guy will accomplish.

YOU people will be the reason the doors close.

All of the tools are here to have fun, you guys just choose to chsat where you eat.

If no changes are made to the game as far as map size, and the gameplay I see continues.. ill give it till next summer when you are flying in player hosted arenas.

Offline hazmatt

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #5 on: March 22, 2026, 03:05:51 PM »
If no changes are made to the game as far as map size, and the gameplay I see continues.. ill give it till next summer when you are flying in player hosted arenas.

I agree with everything you said except for this one. I don't think these guys have any interest in player hosted arenas because they might have to actually fight 1vs1 or 2vs1 in there. The few times I ran one all the guys that showed up there had some skill for the most part and the gangbangers and score hoes stayed away.

Offline Animl-AW

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #6 on: March 22, 2026, 03:43:02 PM »
How long have I been preaching this?
Anyone, anyone?

This can be solved in part by achieving Critical Mass, starting at 110 and up.

The better game play starts happening at 120, 130 it starts rocking.
I’ve been watching this and numbers for 4 yrs now.

The problem is if this continues you are less likely to meet CM when it causes log offs and the spiral will continue.

Some people eat their own feet and complain they cam’t walk

Below 110 game play errodes.
Mark my words, the GBs slow as more players start more battles and splitting the repulsive size hordes.

The core population blows 5 other battles by condensing a full country horde to just two battles. 3 bar hordes of two countries is alone 3-5 other battles. This is on them.

Also, why I brought up 15 plane limits on bases. The players are not policing themselves to not do it.

As mentioned, the game failure will be core players.

Numbers matter to me because it brings better game play, which breeds new/return players.

I’ll debate this reality until the world goes flat, and have.

START MORE THAN 2 BATTLES
« Last Edit: March 22, 2026, 03:46:03 PM by Animl-AW »
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Offline Lazerr

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #7 on: March 22, 2026, 04:06:27 PM »
How long have I been preaching this?
Anyone, anyone?

This can be solved in part by achieving Critical Mass, starting at 110 and up.

The better game play starts happening at 120, 130 it starts rocking.
I’ve been watching this and numbers for 4 yrs now.

The problem is if this continues you are less likely to meet CM when it causes log offs and the spiral will continue.

Some people eat their own feet and complain they cam’t walk

Below 110 game play errodes.
Mark my words, the GBs slow as more players start more battles and splitting the repulsive size hordes.

The core population blows 5 other battles by condensing a full country horde to just two battles. 3 bar hordes of two countries is alone 3-5 other battles. This is on them.

Also, why I brought up 15 plane limits on bases. The players are not policing themselves to not do it.

As mentioned, the game failure will be core players.

Numbers matter to me because it brings better game play, which breeds new/return players.

I’ll debate this reality until the world goes flat, and have.

START MORE THAN 2 BATTLES

Your idea of limiting 15 planes per base isn't the answer.  Players pulling their heads out of their tulips in the best interest of the game is.  The other 15 would just come in at 20k from the next base.

We dont need more limitations.. we needed behavioral changes.

Like I said.. everything is in place here to make this game fun.. its the people that are dragging it through the mud.

Offline fudgums

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #8 on: March 22, 2026, 04:26:10 PM »
It boils down to the type of players left here.

No interest in a fight, just a base and static town buildings.

It really explains itself when you find these type of guys alone, or even in a 3 vs 1.. they can't fly. 

It's not what they do.. what they do is drag the game into the toilet.  They are on all three sides.

A little situational awareness on the clipboard could solve this.  The last few nights I've logged in, I was gone in about 15 minutes.  What does that say to you?

I can hold my own in here, what do think a new guy will accomplish.

YOU people will be the reason the doors close.

All of the tools are here to have fun, you guys just choose to chsat where you eat.

If no changes are made to the game as far as map size, and the gameplay I see continues.. ill give it till next summer when you are flying in player hosted arenas.

This is the game they want  :confused:
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Offline Busher

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #9 on: March 22, 2026, 04:33:42 PM »
Still think keeping scores secret until the tour ends would help this a lot. I think many choose the action based upon what is needed to improve ranking.

I maybe wrong but I think if scores and ranks were unknown until the end of each tour (have a big SCORE REVEALED page) people might fight differently.
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Offline Lazerr

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #10 on: March 22, 2026, 04:34:59 PM »
Still think keeping scores secret until the tour ends would help this a lot. I think many choose the action based upon what is needed to improve ranking.

I maybe wrong but I think if scores and ranks were unknown until the end of each tour (have a big SCORE REVEALED page) people might fight differently.

Probably even more timidly.


Offline Animl-AW

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #11 on: March 22, 2026, 04:53:21 PM »
Your idea of limiting 15 planes per base isn't the answer.  Players pulling their heads out of their tulips in the best interest of the game is.  The other 15 would just come in at 20k from the next base.

We dont need more limitations.. we needed behavioral changes.

Like I said.. everything is in place here to make this game fun.. its the people that are dragging it through the mud.

I absolutely agree. I’m not big on settings changes.

Problem is, I’ve been preaching since number drop, because of it and the warnings

There has been zero behavioral change. Settings are a last resort to spread them out.

You can wait for something that may not come, or you can protect the game from the players, as a last resort

You may not like 15 limit, it can be annoying, but it yields results, when players are off the rails

Pick your poison wisely
« Last Edit: March 22, 2026, 05:02:13 PM by Animl-AW »
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Online Shane

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #12 on: March 22, 2026, 05:12:19 PM »
I absolutely agree. I’m not big on settings changes.
Problem is, I’ve been preaching since number drop, because of it and the warnings
There has been zero behavioral change. Settings are a last resort to spread them out.
You can wait for something that may not come, or you can protect the game from the players, as a last resort
You may not like 15 limit, it can be annoying, but it yields results, when players are off the rails
Pick your poison wisely

I think some guy has your back on this.  :aok

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Not the first time I've posted this, either.  :noid
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Offline Animl-AW

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #13 on: March 22, 2026, 05:18:16 PM »
I think some guy has your back on this.  :aok

"Morality cannot be legislated, but behavior can be regulated. Judicial decrees may not change the heart, but they can restrain the heartless."  ~MLK

Not the first time I've posted this, either.  :noid

You experienced it in AW, like several of us. It’s NOT as bad as it sounds. Only 5-8 minutes between bases. We adapted just fine. It’s not having it that seems bogus.

Good thing we have stop signs and lights.
« Last Edit: March 22, 2026, 05:32:43 PM by Animl-AW »
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Offline Animl-AW

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #14 on: March 22, 2026, 05:22:52 PM »
Hard for me to care what the horders think of 15 limit, its their actions that bring it. = Null

Experiment, look how the game is played and think if there was a 15 limit. Look at the big picture. Put the game before yourself, IF you want to save it.
« Last Edit: March 22, 2026, 05:36:56 PM by Animl-AW »
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