Author Topic: Beating up on one country to near total destruction is bad ju ju  (Read 35847 times)

Offline AKIron

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #30 on: March 23, 2026, 08:47:15 AM »
Go outside and play.
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Online LilMak

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #31 on: March 23, 2026, 09:18:25 AM »
AWACS is the worst problem we have from a pilot perspective. It encourages localization of hordes and discourages airborne defense more than anything else. I’ve written at length about it in the wishlist forum.

The overall problem is the avoidance of accountability and it’s not limited to any single chess piece. Players should ask themselves “If everyone was doing XXX, would this game be any fun?” If the answer is “no” then you probably shouldn’t be doing it.

Examples:
If everyone was in a 88…
If everyone was running supplies…
If everyone was picking one player…

Since few are accountable, tools need to be put in place to limit these behaviors. Unfortunately, it appears the one person who can make people accountable and force any changes seems to have checked out themselves. So it’s basically up to us if we want to have this playground continue. Given human nature, we have limited time left.
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Offline Animl-AW

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #32 on: March 23, 2026, 09:42:03 AM »
Those other issues didn’t jeopardize the game’s existence when whatever setting was made to change it.

Opinions and denials are so wide they become irrelevant when put up against RL data, whuch I’ve studied closer than most. It does not support the claims.

The biggest number drops  log offs or refusing to log in) happen during full country gang bangs. Period, full stop. We’re talking 15-20 log offs as an average. No other issue causes this.

So one has one question to ask, put the game first or let it devolve to nothing.

Stop signs and lights were not put there based on people who don’t like them. It’s to save lives, like it or not, including those that are “all about me” crowd that doesn’t like it.

Why would the opinions from selfish players who cause it have the leading word? “We can’t destroy the game to please ourselves and that pssses us of”. Until it happens to them.

Ya know why you put a leash on a dog? So it doesn’t harm others.

Those of use who spent 12+ years with this setting know it’s not that big of a deal. You simply take off from the next closest base, OR wait until a plane from that base dies, which is only a cpl min. It just buffers hordes by 5-10 min, helps spread them out and hopefully inspires more than 2 battles.

Personally, If it were my game, and I saw players destroying it, making it suck for others, and hurting revenue that keeps it alive, throwing 30-50 to 5, I would not care what the players who caused it think. Better game play would breed numbers, this destroys them.

Fun facts
I don’t own it. HT has his own thoughts and ways, it’s his show. It probably won’t happen.

Its a terrarium biosphere running wild. Sometimes they choke themselves off.

If we move forward, balanced like last night was, it requires no more thought. Do that 30 days in a row and it’s a dead subject. So kudos to all fir the change last night.







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Offline Animl-AW

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #33 on: March 23, 2026, 09:50:54 AM »
The only other working idea I can see is a map reset minus perks earned.
Only problem is needing a monitor (HT or staff) to execute it when the arena goes off the rails.
And players intensionally causing a reset as a mob.

All this could be easily avoid by players pulling head out of butt. Ever see a gamer properly police themselves? They exploit everything that moves and some things that don’t
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Offline LCADolby

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #34 on: March 23, 2026, 10:15:40 AM »
There was a time when Bish and Rooks double teamed Knights day in day out, a target rich environment that created the most prolific Fighters and Interceptors the game will ever see. :old:
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Offline Stampf

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #35 on: March 23, 2026, 10:29:14 AM »
There was a time when Bish and Rooks double teamed Knights day in day out, a target rich environment that created the most prolific Fighters and Interceptors the game will ever see. :old:

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Offline Animl-AW

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #36 on: March 23, 2026, 10:57:23 AM »
There was a time when Bish and Rooks double teamed Knights day in day out, a target rich environment that created the most prolific Fighters and Interceptors the game will ever see. :old:

Which was great when you had a buffer of players to offset the angry log offs we didn’t notice.

A good % of players are still probably great pilots, better than most sims.

IMO
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Offline GOODBYE

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #37 on: March 23, 2026, 11:00:54 AM »
AWACS also ruins the element of surprise and promotes a lack of SA. Why would I bother looking outside the cockpit when I can just pull a little map that checks for me… I know I’ve found a couple NOEs goons just by complete accident because I was looking at the map which isn’t fair to the guys who actually put in work to pull off these surprise raids. I know complaining hasn’t and won’t change anything but I’m still going to join in  :cheers:

Offline Randy1

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #38 on: March 23, 2026, 11:07:04 AM »
It defies logic at times.

Jimmy posted that some countries just plain don't like other countries.  Somewhat true for sure but all three countries have joined with another country to push the third country to near collapse.  No discrimination here.

It really gets bad when the two countries that join together stop all offensive play then just defend.  This becomes much worse when no GV spawns are available or the opposite, no airports near by or ords are down for an hour and a half.

Online LilMak

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #39 on: March 23, 2026, 11:12:57 AM »
AWACS also ruins the element of surprise and promotes a lack of SA. Why would I bother looking outside the cockpit when I can just pull a little map that checks for me… I know I’ve found a couple NOEs goons just by complete accident because I was looking at the map which isn’t fair to the guys who actually put in work to pull off these surprise raids. I know complaining hasn’t and won’t change anything but I’m still going to join in  :cheers:
Worst part is that it’s a setting. No code required to change it. It could be updated and tested for a few months to see if it helps. It’s documented on these boards that several players quit specifically because of it. I imagine reverting and letting them know might bring some back into the fold.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
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Offline thndregg

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #40 on: March 23, 2026, 07:09:21 PM »
AWACS also ruins the element of surprise and promotes a lack of SA. Why would I bother looking outside the cockpit when I can just pull a little map that checks for me… I know I’ve found a couple NOEs goons just by complete accident because I was looking at the map which isn’t fair to the guys who actually put in work to pull off these surprise raids. I know complaining hasn’t and won’t change anything but I’m still going to join in  :cheers:

I miss the "head on a swivel" dot dar days of old.
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Offline mERv

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #41 on: March 23, 2026, 07:35:53 PM »
 :cheers:
There was a time when Bish and Rooks double teamed Knights day in day out, a target rich environment that created the most prolific Fighters and Interceptors the game will ever see. :old:

+1

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Offline mERv

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #42 on: March 23, 2026, 07:38:44 PM »
I miss the "head on a swivel" dot dar days of old.

You know what happened right? Shade cheaters ran amuck and a groip of players decides to shutdown HQ's at will by using m3 howitzers from beyond flash distance in response. This brough about the end of dot dar and rhe beginning of gv dar.


"Its no problem to be the best, but to be so much better than the best is going to bring accusations."Haggarty
"Ever wonder why its always b-17s and B-24s? It allows him an extreme advantage over other players hence his bomber kill count, that and his lazer beam guns"Diaster
~~~Baaaahhhhh~~~

Offline icepac

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #43 on: March 24, 2026, 06:23:43 AM »
And nobody lifted a finger to defend strats, resupply strats, or even check out why the strats are being “reduced”.   

Instead, they whine.   

Is whining easier than showing up at hq to check around?

Offline DmonSlyr

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #44 on: March 24, 2026, 11:24:16 AM »
I too think the dar should be adjusted. We didnt have much of a choice when it was implemented. Either this way or the old way with no adjustments so naturally every one just chose the new way. I feel that there should be no dots at all passed a bases radar. Whats the point of radar if we are gonna have radar everywhere? Also it never really needed to be changed, IMO, it just needed the towers to be harder to take down as thats the first easy target everyone attacked and cannons could take it down.

The "name in lights" for every kill is not good IMO. It immediately gives away your position and let's everyone in the area of the fight know its you without you getting to know who they are. If I know the ability of the person im fighting that gives me an advantage if they dont know who I am yet. I can make certain moves against a good stick knowing how they will react. This also opens the door for everyone to come gang you because they know its you and then can fly to your dot on the map to help gang. Landing the 2 kills for name in lights was honorable. I dislike that the whole game knows when you died or shot down someone.


I've seen issues where both sides are capturing a bases on one team where that team only has 50% bases left. I tell my team, hey guys, if we attack the other side and take 3 more bases, we can win the map. No one bats an eye and they keep attacking the weak side.. its like herding cats. Unfortunately in a game where "almost anything goes with no direction" you arent going to.be able to get people to do what the smart play is. Just the way it is. I think what some players should do is host missions. That way it shows people a path for action.  Like some said, its really about the players and their selfishness than it is the game itself. Ganging  guy with 6 friendlies is whats pushing people away. Who wants to waste time for that? If you really want to make a better impact on the game, fly harder planes, get out of the easy modes, and think twice about joining the gang of 5 on one poor guy. I think the ganging on one guy is one of the hardest parts for most players and pushes them in super planes to BnZ or they never learn ACM and just quit because its too hard when too many vets are in easy modes which is why more planes need to be perked and the tempest should be 500 perks.
« Last Edit: March 24, 2026, 11:44:27 AM by DmonSlyr »
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