Author Topic: Beating up on one country to near total destruction is bad ju ju  (Read 35880 times)

Offline Animl-AW

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #60 on: March 25, 2026, 10:41:17 AM »
Different ideas/suggestions for the most part are good for the game. However our discussions here on the forum mean little if Hitech is not involved. I have brought up the AWACS dar issue several times to him and tried to articulate the concerns in its current configuration. So far he has not expressed any support in changing it.

I would suggest several players try to call  him and discuss it with him, if possible.  :aok

I imagine his POV MAY be -
The MA is the game part of AH. Where new players get their chops in order to go to events. Where game like settings exist. It really is practice for events.current dar helps new players find a fight and know what they are getting into and stay in the air. The MA is meant to be the game part of the sim.

Events are the sim part of the sim. This is where reality takes over, including settings and dar most want to be more realistic. Playing an event is like moving from high school to college.

Move up from the sandbox.

It’s much more rewarding to land kills in an event.
Events are the top seller of the sim, not the MA.

FSO is the special day of the week to get what you’re looking and practice for. “Special Events”.
Scenarios are the ultimate event.

Most thing players want exist in events.
The MA is meant to be what it is, practice.

My point here, current play hurts the MA when it involves players logging off. Nutty things, kewl! Making players log, not kewl.

« Last Edit: March 25, 2026, 10:43:53 AM by Animl-AW »
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Offline hazmatt

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #61 on: March 25, 2026, 10:43:21 AM »
Different ideas/suggestions for the most part are good for the game. However our discussions here on the forum mean little if Hitech is not involved. I have brought up the AWACS dar issue several times to him and tried to articulate the concerns in its current configuration. So far he has not expressed any support in changing it.

I would suggest several players try to call  him and discuss it with him, if possible.  :aok

It seems to me that it doesn't matter so much how many players call as much as it matters who the player is that calls. I've noticed that if certain players complain about something that there's a good chance it gets changed right quick. If numerous "other" players complain it gets ignored.

Some examples of this was the numerous players who asked for a simple toggle to turn off the kill spam (since making it go away was out of the question for some reason) and another example is the AWACs. Many people have complained about it but just not the right ones.

My suggestion is that if you really want it to get changed, would be to find one of those players who get listened to for some reason and can get things changed and have them call HT.

Offline Animl-AW

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #62 on: March 25, 2026, 10:45:31 AM »
Technical issues, ok
Drama issues prolly not, yuk.
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Online LilMak

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #63 on: March 25, 2026, 12:23:42 PM »
Different ideas/suggestions for the most part are good for the game. However our discussions here on the forum mean little if Hitech is not involved. I have brought up the AWACS dar issue several times to him and tried to articulate the concerns in its current configuration. So far he has not expressed any support in changing it.

I would suggest several players try to call  him and discuss it with him, if possible.  :aok
I appreciate your efforts sir!  :salute

However, Dale is just as capable of taking interest in these boards as anyone else. What he has done, whether he chooses to acknowledge it or not, has tilted the game in favor of predators over prey. Now the prey is starting to dry up. This is happening in localized areas within each map. Causing players to avoid conflict to the point that they just let bases get walloped and go somewhere else or revert to non-combat like running supplies or more recently and alarmingly log off. The entire game is based on encouraging players to interact. Current radar settings seem to show teams seeking each other out and it’s true that it does initially. The problem is, as soon as one team gains the upper hand, the fight fizzles out almost instantly from an airborne standpoint. From a numbers standpoint, if you were looking at a spreadsheet, it might look alright. People are getting kills and bases are being taken. But the quality of the combat (from a fighter perspective) has dropped. It’s simply not as engaging to be ruthlessly picked every single time you’re outnumbered. And the core of this game (no matter what anyone argues) is fighter combat. Going back to the predator/prey analogy…when the prey dries up there will be no food and all will die. Proximity dar is accelerating that. The “Fighters” are the canaries calling it out because we see the fun diminishing. The “Killers” (understandably) enjoy not having to hunt for their prey anymore and see no problem.

The radar settings should be as follows…
Radar towers provide data as portrayed (direction and type).
Darbar for aircraft set to nearly instant update.
NOE 200 ft AGL.
If possible, set proximity radar availability dar in tower only.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.

Offline Randy1

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #64 on: March 25, 2026, 03:10:39 PM »
Quote from: LilMak on Yesterday at 04:36:56 PM
I will say this though. Pilots in game can be broadly broken down to two categories. Fighters and killers. “Fighters” do it for the joy of a good fight. “Killers” do it for the tally. One of these groups prefers every advantage they can get. The other not so much.

Nice analysis!  I agree.

Takes both types, though.

- oldman"

Two really good post.

Online LilMak

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #65 on: March 26, 2026, 03:12:34 PM »
I have been a part of this, so I am guilty as the next player.   

Anybody know why this is happening more often than not these days?
Here’s something for consideration. Speaking only for myself and no one else. I don’t care about the war, perks, or even that I’m fighting overwhelming odds. If you want to keep me from logging out in disgust, stop handing me up on a platter for teams that already have overwhelming numerical advantage. Turn off the AWACs so I can, at least, have a fun 30 seconds per sortie before I get mercilessly picked by players who don’t even need to look outside the window to find me. Please do it before the game becomes unplayable for me.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.

Offline Maineac1

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #66 on: March 26, 2026, 06:02:19 PM »


  Help me here.   When we say AWACS.........   we're talking radar/audio alerts to a base being attacked?

Offline Oldman731

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #67 on: March 26, 2026, 06:34:43 PM »
  Help me here.   When we say AWACS.........   we're talking radar/audio alerts to a base being attacked?

I think LilMak is talking about the images of actual aeroplanes that are near you.

FWIW, and with all respects to LilMak, I like having that feature.  It makes it much easier to find a fight.  Unlike many (most?), I'm not real concerned with whether I attack with an advantage, or even whether I face superior numbers.  I'm doomed either way, but with the limited time I have to fly, I'd like to get into a fight - any fight - as quickly as possible. 

I have one exception to that:  I hate vulchers.

- oldman

Offline Maineac1

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #68 on: March 26, 2026, 06:38:39 PM »


   thought it was something like that.   I worked on the E3/AWAC while in the military.   So I thought I was missing something

Online LilMak

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #69 on: March 26, 2026, 07:12:52 PM »

  Help me here.   When we say AWACS.........   we're talking radar/audio alerts to a base being attacked?
What I’m referring to is how every enemy plane and tank has an invisible radar bubble around it that extends to icon range (as if they’re flying radar towers). If you cross into that bubble you’re visible on every enemy player’s map. If you can see their icon. Every player on their team can see you.
« Last Edit: March 26, 2026, 07:16:00 PM by LilMak »
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.

Offline Eagler

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #70 on: March 27, 2026, 06:52:41 AM »
Ist step would be to remove the fighter and bomber images and replace them with dots so at least you don't know what direction they are flying nor what..

Next could be would be to add a 15 sec delay to it..

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Online LilMak

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #71 on: March 27, 2026, 07:07:12 AM »
Ist step would be to remove the fighter and bomber images and replace them with dots so at least you don't know what direction they are flying nor what..

Next could be would be to add a 15 sec delay to it..

Eagler
Yeah I prefer dot dar as well but my request doesn’t require any code revisions. Just arena settings. The delay you’re asking for might delay all radar targets which would nerf the radar towers as well I believe. Proximity radar just needs to go away. With a high update rate for darbar it should be pretty easy to track targets within a sector and find them using your eyes instead of the clipboard. And, if proximity radar can be available in the tower, it should make fights pretty easy to find without ruining combat itself.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.

Offline Animl-AW

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #72 on: March 27, 2026, 08:16:27 AM »
Delay will not yield anything but more frustration with it. I’m don’t know if that setting exist.
I have doubts HT wants to change dar in MA. Could be wrong.
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Online LilMak

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #73 on: March 27, 2026, 10:00:51 AM »
Delay will not yield anything but more frustration with it. I’m don’t know if that setting exist.
I have doubts HT wants to change dar in MA. Could be wrong.
The delay does exist for darbar because it’s used all the time in scenarios. I’m not so sure about regular radar though.

HT should want to change the proximity dar settings if he wants to slow the ruthless 2v1 in the MA. It won’t stop it, but it’ll at least give whichever team is being pounded better ability to mount some defense. I personally would be more inclined to stick around. Proximity radar just gives too much tactical advantage to the side with local superiority which compounds as those numbers get more lopsided. Which in turn leads to continuous beat down of the outnumbered side. It also absolutely ruins intangibles like SA and even cockpit layout. What you end up with is one team practically backed in a corner and any attempt to defend either front is met with overwhelming coordinated beat down of defenders especially if they can only come in one by one.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.

Offline Animl-AW

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Re: Beating up on one country to near total destruction is bad ju ju
« Reply #74 on: March 27, 2026, 10:05:37 AM »
The delay does exist for darbar because it’s used all the time in scenarios. I’m not so sure about regular radar though.

HT should want to change the proximity dar settings if he wants to slow the ruthless 2v1 in the MA. It won’t stop it, but it’ll at least give whichever team is being pounded better ability to mount some defense. I personally would be more inclined to stick around. Proximity radar just gives too much tactical advantage to the side with local superiority which compounds as those numbers get more lopsided. Which in turn leads to continuous beat down of the outnumbered side. It also absolutely ruins intangibles like SA and even cockpit layout. What you end up with is one team practically backed in a corner and any attempt to defend either front is met with overwhelming coordinated beat down of defenders especially if they can only come in one by one.

I think my suggestion of limit would yield more results. Not fix human nature, but more impact.

I don’t care what the GBers say, they will deflect from the FACT it hurts the game. Denial just makes the setting even mire needed, because denial means they have zero intent to curb it.

To dome who literally studies the numbers daily is VERY disheartening and red flags doom in my math.
« Last Edit: March 27, 2026, 10:07:38 AM by Animl-AW »
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