Author Topic: Adding damage repair to the re-arm  (Read 27077 times)

Offline 18WHISKY

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Adding damage repair to the re-arm
« on: March 24, 2026, 11:36:00 AM »
Ok, here is an idea that will be good for the game. Can we get a hangar or add 5 minutes to the Re-Arm pad to fix plane damages, no Pilot Wounds. It will help on special events if you get damages and not loose a plane.
I know that towering out and re-upping will fix, but if you going for a kill streak that will great to add more challenge to a 1 sortie.
just add 5 or even 8 minutes to the rearm pad

Offline oTRALFZo

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Re: Adding damage repair to the re-arm
« Reply #1 on: March 24, 2026, 12:50:19 PM »
I am up for this.

Y'all know I barely land them and when I do it is like I rent them :)
Often in a million pieces never mind trying to taxi to a hanger
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Offline Eagler

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Re: Adding damage repair to the re-arm
« Reply #2 on: March 24, 2026, 12:56:25 PM »
Fantastic idea..it belongs in the wishlist thread as it's just like the rest...just a wish these days..

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Online AKKuya

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Re: Adding damage repair to the re-arm
« Reply #3 on: March 24, 2026, 03:21:24 PM »
This has been posted multiple times in the Wishlist forum.  With Dale pretty much running this game by himself, it won't be done.
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Offline DmonSlyr

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Re: Adding damage repair to the re-arm
« Reply #4 on: March 24, 2026, 03:35:05 PM »
I think honestly from a coding perspective that may have been too tough to do. You arent the first whose asked. I could certainly be wrong about that. In any case its not gonna happen so just don't get shot  ;)
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Offline The Fugitive

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Re: Adding damage repair to the re-arm
« Reply #5 on: March 24, 2026, 03:44:03 PM »
If you add in a repair option you are taking away some of the skill and challenge to do those kill runs.

Who is more skilled,  the guy that gets 10 kills and lands a good plane, or the guy that gets 10 kills but has to repair his plane 3 times.

Offline RichardDarkwood

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Re: Adding damage repair to the re-arm
« Reply #6 on: March 24, 2026, 06:51:06 PM »
If you add in a repair option you are taking away some of the skill and challenge to do those kill runs.

Who is more skilled,  the guy that gets 10 kills and lands a good plane, or the guy that gets 10 kills but has to repair his plane 3 times.

Because you wouldn't want to replicate real life. Noted
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Offline Dadtallica

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Re: Adding damage repair to the re-arm
« Reply #7 on: March 24, 2026, 06:55:06 PM »
If you add in a repair option you are taking away some of the skill and challenge to do those kill runs.

Who is more skilled,  the guy that gets 10 kills and lands a good plane, or the guy that gets 10 kills but has to repair his plane 3 times.

Why does it matter?
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Offline Eagler

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Re: Adding damage repair to the re-arm
« Reply #8 on: March 24, 2026, 06:56:43 PM »
If you add in a repair option you are taking away some of the skill and challenge to do those kill runs.

Who is more skilled,  the guy that gets 10 kills and lands a good plane, or the guy that gets 10 kills but has to repair his plane 3 times.

The guy that repaired his plane 3x is probably a funner fight..

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Online AKKuya

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Re: Adding damage repair to the re-arm
« Reply #9 on: March 24, 2026, 10:40:15 PM »
Let's adda little competition to this idea.

A player lands a damaged plane for repair pad.  5 minutes for repair, player is sitting duck.  5 minutes pass and the SERVER text reads PlayerID has repaired Plane Type.

Players on opposing sides know who and what plane.  The hunt begins.  Just like in WW1, the pilot with leading victories becomes target #1.

Player returns to the air and the fight.  Now, player's ICON glows.  The enemy can see it.

When a players lands many victories after multiple repairs.  GOAT status is achieved.
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Offline The Fugitive

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Re: Adding damage repair to the re-arm
« Reply #10 on: March 24, 2026, 11:15:22 PM »
Because you wouldn't want to replicate real life. Noted

No problems,  most repairs would take atleast overnight and the next flight would be a new sort6 anyway. Sure let's replicate real life.

Why does it matter?

Mostly just playing devils advocate much like the old "why can't I get a good landing even if I slide off the runway ". It's the same, the challenge is to land on the runway,  or continue the sortie with a damaged plane.

The guy that repaired his plane 3x is probably a funner fight..

Eagler

Most likely,  but the question had nothing to do with "funner".

Offline mERv

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Re: Adding damage repair to the re-arm
« Reply #11 on: March 25, 2026, 12:59:29 AM »
No problems,  most repairs would take atleast overnight and the next flight would be a new sort6 anyway. Sure let's replicate real life.

Mostly just playing devils advocate much like the old "why can't I get a good landing even if I slide off the runway ". It's the same, the challenge is to land on the runway,  or continue the sortie with a damaged plane.

Most likely,  but the question had nothing to do with "funner".

In reality repairs would take a plane out of a fight. With that way of think how would WEP work on a plane in real life? Would that need repairing too? When you re-arm you dont get wep back. That WEP is everyrhing in some situations.

Just playing devils advocate and curious of your opinion Fugitive

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Offline Eagler

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Re: Adding damage repair to the re-arm
« Reply #12 on: March 25, 2026, 06:50:18 AM »
Most likely,  but the question had nothing to do with "funner".

As he had substantial damage numerous times that shows to me he actually fought someone to get his ten kills whereas the other guy either had alt and b&z or picked his 10 kills..

So the one that had to repair was a better pilot and a better fight when engaged imo...

Heck I just want to refuel at vh bases but that gets some in a knot too..

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Offline LCADolby

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Re: Adding damage repair to the re-arm
« Reply #13 on: March 25, 2026, 07:26:00 AM »
The challenge is to not get shot up so you can re-arm and head back out.  :old:
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Offline Lazerr

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Re: Adding damage repair to the re-arm
« Reply #14 on: March 25, 2026, 08:21:48 AM »
Not getting shot up usually means a loose, lame fight.  In today's game, that would be the tempest and yak3 drivers loitering over a furball and doing 500mph passes through the guys fighting.