Author Topic: Adding damage repair to the re-arm  (Read 27079 times)

Offline hazmatt

  • Gold Member
  • *****
  • Posts: 2592
Re: Adding damage repair to the re-arm
« Reply #15 on: March 25, 2026, 09:21:39 AM »
The repair feature is implemented in the game I currently play and since a match is a one life/plane deal it works well as you would be out of the match if you just landed and got a new plane. I'm not sure how it would translate since the game doesn't have match type play and you can just grab a new plane and go right back into the same fight. It's definitively an interesting idea although I wouldn't hold your breath.

Offline Animl-AW

  • Platinum Member
  • ******
  • Posts: 7661
Re: Adding damage repair to the re-arm
« Reply #16 on: March 25, 2026, 09:41:18 AM »
I am up for this.

Y'all know I barely land them and when I do it is like I rent them :)
Often in a million pieces never mind trying to taxi to a hanger
+1

Ha!
AH Tech Hangar
Windows Gaming Tweaks

Offline Animl-AW

  • Platinum Member
  • ******
  • Posts: 7661
Re: Adding damage repair to the re-arm
« Reply #17 on: March 25, 2026, 10:18:57 AM »
This would require some coding of what happens on that pad. I would assume re-spawn you in an identical new plane, while retaining the score. Respawning a model is probably a global script that doesn’t. It can be done as it’s own script, depending where its run from, there is still coding.

At this point, any wish that requires coding has least chance of happening.
A well thought out wish that calls on an existing setting in an arena has a much higher chance, with convincing.

My thought, it may have to make it to a hangar for repairs.

No matter how ya cook the idea, reality is, wheels on ground and stopped is sortie over. >IMO< Refueling as same sortie is kinda gamey. Getting repaired is more gamey.

I imagine HT would need to decide if its a game or sim action. Refer to above about coding.
AH Tech Hangar
Windows Gaming Tweaks

Offline Shuffler

  • Radioactive Member
  • *******
  • Posts: 27713
Re: Adding damage repair to the re-arm
« Reply #18 on: March 25, 2026, 12:32:05 PM »
I have no horse in this race as my plane is usually deemed unrepairable.
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline Randy1

  • Platinum Member
  • ******
  • Posts: 4726
Re: Adding damage repair to the re-arm
« Reply #19 on: March 25, 2026, 02:49:34 PM »
I would have to vote no on this one. 

Offline 18WHISKY

  • Zinc Member
  • *
  • Posts: 5
Re: Adding damage repair to the re-arm
« Reply #20 on: March 26, 2026, 11:52:13 AM »
No problems,  most repairs would take atleast overnight and the next flight would be a new sort6 anyway. Sure let's replicate real life.

Mostly just playing devils advocate much like the old "why can't I get a good landing even if I slide off the runway ". It's the same, the challenge is to land on the runway,  or continue the sortie with a damaged plane.

Most likely,  but the question had nothing to do with "funner".

If we go by that idea the 30 second rearm is not real. Instead off complaining let add what we want. Add the WEP back or fix the damage we get

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 19204
      • Fugi's Aces Help
Re: Adding damage repair to the re-arm
« Reply #21 on: March 26, 2026, 01:49:45 PM »
If we go by that idea the 30 second rearm is not real. Instead off complaining let add what we want. Add the WEP back or fix the damage we get

The point is the game is supposed to be a challenge.  If you take away all the challenges what is the point of playing.  Let's just sit in a hanger and every 5 minutes you get another kill added to your streak. You never get damage,  never run out of ammo and have all the WEP you never need.

Offline Bolt

  • Copper Member
  • **
  • Posts: 215
Re: Adding damage repair to the re-arm
« Reply #22 on: March 26, 2026, 03:36:56 PM »
I'd agree as sometimes just getting back to base with a busted bird is quite a feat.
So if you manage to and want to fix your plane up for another beating...which is same as upping a new plane, you should be able to.
Then as Animl says, the coding it would take to make that happen is probably a skill that is rare if not lost as everyone is just copy and pasting while using AI...so there's that..but one can wish.  :salute
Squadron: LCA Raiders @ https://www.lcaahiii.org/

“The most dangerous thing about lightning is that it’s always trying to find the ground.”

Offline FLS

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 11635
      • Trainer's Website
Re: Adding damage repair to the re-arm
« Reply #23 on: March 26, 2026, 04:00:57 PM »
Only the player knows the score they truly deserve. The game doesn't know how you were robbed, cheated, picked, avoided, disco'd, or otherwise failed by hardware, software, the fates, or a stray cat. The solution is to let the players write their own stats.  :D

Fixing damage would negate the point of rearming. The rearming option is the reward for landing a flyable aircraft.


Offline LilMak

  • Silver Member
  • ****
  • Posts: 1620
Re: Adding damage repair to the re-arm
« Reply #24 on: March 26, 2026, 04:06:36 PM »
Unless it changed, vehicles can be repaired instantly with supplies. Is it not the same thing?
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.

Offline FLS

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 11635
      • Trainer's Website
Re: Adding damage repair to the re-arm
« Reply #25 on: March 26, 2026, 04:13:42 PM »
Unless it changed, vehicles can be repaired instantly with supplies. Is it not the same thing?

No, it's just similar.

Offline LilMak

  • Silver Member
  • ****
  • Posts: 1620
Re: Adding damage repair to the re-arm
« Reply #26 on: March 26, 2026, 04:15:11 PM »
No, it's just similar.
OK then. Make it the same. Supplies fix the plane.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.

Offline FLS

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 11635
      • Trainer's Website
Re: Adding damage repair to the re-arm
« Reply #27 on: March 26, 2026, 04:18:36 PM »
OK then. Make it the same. Supplies fix the plane.

Why?

Offline LilMak

  • Silver Member
  • ****
  • Posts: 1620
Re: Adding damage repair to the re-arm
« Reply #28 on: March 26, 2026, 04:23:01 PM »
Why?
So the airplane can be fixed. Thought I said that.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
~Hub Zemke
P-47 pilot 56th Fighter Group.

Offline FLS

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 11635
      • Trainer's Website
Re: Adding damage repair to the re-arm
« Reply #29 on: March 26, 2026, 04:26:47 PM »
So the airplane can be fixed. Thought I said that.

I got that part. You want it changed to cheapen streaks. You didn't explain why it would be a good idea.