Author Topic: NDIsles2 performing as badly as Buzzsaw  (Read 10199 times)

Offline The Fugitive

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Re: NDIsles2 performing as badly as Buzzsaw
« Reply #15 on: March 28, 2026, 12:52:42 PM »
I'd argue what drives action is being able to see enemies. Blowing up HQs is counter intuitive to this.

I agree with this about 400% Radar should NEVER be able to shut down. Dar goes down and you has a mass exodus for the door.

The center island should have one uncaptureable base for each country...

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I agree with this about 400% The center isle of this map was designed for "instant action" and is one of the few that has that. GV battles, and mini furballs (as we dont have true furballs any more  :( ) are what the center island is all about. It would also be a spot to use to take back the bases on the island that were lost due to early morning or late night mini hordes.

Offline Randy1

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Re: NDIsles2 performing as badly as Buzzsaw
« Reply #16 on: March 29, 2026, 01:51:16 PM »
I think ndisles was one of the first attempt to force GVer's into planes.  Same with the Crater map.  It failed miserably.

Online DmonSlyr

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Re: NDIsles2 performing as badly as Buzzsaw
« Reply #17 on: March 29, 2026, 08:35:43 PM »
ND is alright, I think it has really fun CV battles and a center island furball island that actually works. I think more maps should be created with islands and water streams for fun CV battles and pacific feel. CV battles attract a lot of folks and create large battles with short time to action. We need another map like that in order to retire Oceania which is a map too large for the current #s and should be removed. NDisles atleast provides condensed action and fun furballs. Thats what most folks want.
« Last Edit: March 29, 2026, 08:37:29 PM by DmonSlyr »
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Offline Spikes

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Re: NDIsles2 performing as badly as Buzzsaw
« Reply #18 on: March 29, 2026, 08:40:08 PM »
I think ndisles was one of the first attempt to force GVer's into planes.  Same with the Crater map.  It failed miserably.
How? It is literally one of like two maps with a dedicated GV area in the middle.
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Offline Molsman

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Re: NDIsles2 performing as badly as Buzzsaw
« Reply #19 on: March 29, 2026, 08:51:26 PM »
if your going to have a dedicated GV only area on the Map If Ndisles was that Map up on saturday night then I saw from the Air Fields on the Map or just make 1 Aifield for team but then again that also generates a lot of great fights without island jumping for fights.


thats just my 2 cents
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Offline JimmyD3

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Re: NDIsles2 performing as badly as Buzzsaw
« Reply #20 on: March 29, 2026, 08:53:49 PM »
How? It is literally one of like two maps with a dedicated GV area in the middle.

The problem is the new Tank Town, it is nothing like what we had in AH2. Most GV-ers don't care for it. The original Tank Town setup in AH2 had gv bases instead of small air bases in the middle. iirc they were also uncapturible.
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Offline The Fugitive

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Re: NDIsles2 performing as badly as Buzzsaw
« Reply #21 on: March 29, 2026, 10:05:17 PM »
How? It is literally one of like two maps with a dedicated GV area in the middle.

It was setup that way originally, much like the crater map. Both had a very GV center. They have both been changed so much so that we no longer get that GV action in the center of the map. Isles had mounds that you could "use the high ground" in a GV in the center. Crater was so much more GV centric before Greebo redid it.  most players were in GVs in the center crater trying to pop tanks as fast as they could before they got popped them selves.

Now, were they changed to get players in the air..... dont know, but they were changed and it did kill the GV action on those two maps.

Offline Spikes

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Re: NDIsles2 performing as badly as Buzzsaw
« Reply #22 on: March 30, 2026, 12:30:42 PM »
It was setup that way originally, much like the crater map. Both had a very GV center. They have both been changed so much so that we no longer get that GV action in the center of the map. Isles had mounds that you could "use the high ground" in a GV in the center. Crater was so much more GV centric before Greebo redid it.  most players were in GVs in the center crater trying to pop tanks as fast as they could before they got popped them selves.

Now, were they changed to get players in the air..... dont know, but they were changed and it did kill the GV action on those two maps.

Well, the map still has bases with GV spawns, they are just airfields now, right? Since there's only one VH, I can definitely see there being an issue with the VH going down easy thus killing the ability to use GVs in the center. A solution for that might be having a GV spawn from each mega field into the center.

I'd argue that the concept of tank town has sort of been long dead, though. I assume most of it was due to dwindling numbers from the days of old, as I spent hundreds if not thousands of hours in tanks and as close air support on the center of ndisles, trinity, bowl, crater, festerMA? any other old maps. There are still plenty of dedicated GVers, but it's not nearly seemingly the 24/7 action there once was. I feel like I recall even when trinity was in rotation, that tank town was dead and that had the 30K mountains to deter folks from trying to bomb GVs.
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Offline Randy1

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Re: NDIsles2 performing as badly as Buzzsaw
« Reply #23 on: March 30, 2026, 02:48:31 PM »
Spikes, keep in mind as well, the majority of the time, one country owns all of tank island now days.  As I have posted before, if your country  came with V4, it is very difficult to get back on the island.  Add to that very long trips to base or townn for GVer's adds in more problems. 

The old Crater map was a GVer's dream map.  No doubt, Crater emptied the skies because the tank battles were so exciting tankers pulled flyers from the air fight to upping a tank.  Add to that long flights to get to the crater had a few flyers logging out because of that.

Offline icepac

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Re: NDIsles2 performing as badly as Buzzsaw
« Reply #24 on: March 31, 2026, 07:46:19 AM »

Blame the players who exclusively hover over tank town.